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Sting & Swing

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Sting & Swing screenshot 1
Sting & Swing Demo Release Trailer trailerWatch trailer on Steam ↗

Sting & Swing

MrCheeseAndPie · Published by MrCheeseAndPie · Official site ↗

Last updated 28 Sept 2026

Explore a strange overgrown world as a bee with a golf ball. Master the skills of bee-golf to uncover the mysteries hidden in its furthest reaches and hiding in front of you. Discover uses for abilities you didn't know you had. There are always more secrets for those who seek them beneath the green.

Free to PlayComing SoonDJCTQ l

Free

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Action, Adventure, Indie · More free games

About this game

Awaken The Bee from its slumber to play the ultimate game of exploratory golf through this mysterious verdant labyrinth. The peaceful pixel scenery soothes as easily as it conceals surprises around each corner. This is a world you can get lost in but also come to call home with some practice.

EXPLORE

  • A dense overgrown world brimming with secrets

  • Non-linear design lets you go wherever your curiosity leads you

  • Every room has new vistas to find in this living world

PLAY GOLF

  • Master the tactile physics of bee-golfing

  • Collect all the flags in this massive interconnected golf-course of a world

  • Utilise the many varied environments to your advantage

UNCOVER MYSTERIES

  • Learn to spot secrets hiding in plain sight

  • Discover uses for abilities you never knew you had

  • Find out how deep this golf-hole goes

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10 or later (64-bit recommended)
  • Processor: 2.5Ghz or better
  • Memory: 2 GB RAM
  • Graphics: Integrated graphics with full OpenGL 3.3 support
  • Storage: 40 MB available space

Recommended

Recommended:
  • Memory: 4 GB RAM

Supported Languages

English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek, Hungarian, Indonesian, Japanese, Korean, Norwegian, Polish, Portuguese - Brazil, Portuguese - Portugal, Romanian, Russian, Simplified Chinese, Spanish - Latin America, Swedish, Thai, Traditional Chinese, Turkish, Ukrainian, Vietnamese, Afrikaans, Albanian, Amharic, Armenian, Assamese, Azerbaijani, Bangla, Basque, Belarusian, Bosnian, Catalan, Cherokee, Croatian, Dari, Estonian, Filipino, Galician, Georgian, Gujarati, Hausa, Hebrew, Hindi, Icelandic, Igbo, Irish, K'iche', Kannada, Kazakh, Khmer, Kinyarwanda, Konkani, Kyrgyz, Latvian, Lithuanian, Luxembourgish, Macedonian, Malay, Malayalam, Maltese, Maori, Marathi, Mongolian, Nepali, Odia, Persian, Punjabi (Gurmukhi), Punjabi (Shahmukhi), Quechua, Scots, Serbian, Sindhi, Sinhala, Slovak, Slovenian, Sorani, Sotho, Swahili, Tajik, Tamil, Tatar, Telugu, Tigrinya, Tswana, Turkmen, Urdu, Uyghur, Uzbek, Valencian, Welsh, Wolof, Xhosa, Yoruba, Zulu

Latest news

  • Community & EventsOfficial

    Featured in Frosty Games Fest & help me out with Steam Next Fest

    Hey everyone,Frosty Games Fest!I wanted to give a shoutout and thanks to Team Frosty who featured Sting & Swing in the Frosty Games Fest for 2026! The festival this year had an awesome lineup of games from developers across Australia and New Zealand and I was honoured to be included. This featuring also got the game into the Steam Summer Showcase of Showcases which spread the game much further than my short reach ever could. Many thanks to all involved, and go checkout the other upcoming games from this side of the world!Share the demo for Steam Next Fest!To help the game in the currently ongoing Steam Next Fest, share the demo with the most deviously astute person you know!Thank you to players from around the world!Thanks to all who continue to share and support the game, it brings a smile to my face every time to see your reactions in play throughs and your kind words in reviews. It is especially surreal to me that my little game has been played by people around the world!The hard work continues but I hope to share more information and sneakpeaks in time.Stay curious,MrCheeseAndPie The deepest puzzles continue...
    Read full article on Community Announcements (MrCheeseAndPie)
  • Patch NotesOfficial

    v0.928 Small bug fixes

    PATCH NOTESSome minor bug fixes and code restructuring on the demo backendSecret: The greenhouse chills against the winter airDon't mind me, just fixing some small things in the demo while work continues on the full game!
    Read full article on Community Announcements (MrCheeseAndPie)
  • AnnouncementsOfficial

    Featured music on Game Jams radio & in Cerebral Puzzle Showcase!! and... ARG?!

    Hey everyone,Quick update. Three things:Sting & Swing music on radioI wanted to thank Matt Schenkel for featuring me on Game Jams radio on May 28th (a show dedicated to indie game music, check it out it's awesome!). There's a few tracks everyone will recognise from the demo and trailers but also a new ambient track I shared exclusively for the show. Check it out if any of that sounds interesting.Game Jams radio (tune in at timestamp 4: 57: 15 for S&S): https://www.pbsfm.org.au/program/game-jams/2026-05-28/02-00-00Cerebral Puzzle Showcase featuring!Sting & Swing has been included in the Cerebral Puzzle Showcase alongside an amazing lineup this year!COMMUNITY COLLABORATION REQUIRED!And what better way to commemorate featuring in Cerebral Puzzle Showcase than to handcraft a new puzzle for the community... and so the first 5 people to solve the puzzle (revealed just now on BlueSky) will get a free copy of the game at launch. Tell your friends and get involved, these puzzles may take some community collaboration to solve... Know that there's more of those coming very soon, and happy solving!Stay curious,MrCheeseAndPie
    Read full article on Community Announcements (MrCheeseAndPie)
  • AnnouncementsOfficial

    The Game Begins...

    Where to begin? Let’s start with ~THANK YOU!After the coverage of the demo by FuryForged and the ANZ Indiefest Steam event, I have been simultaneously overjoyed, terrified, anxious, bewildered, gobsmacked, flabbergasted, but mostly just overwhelmed by the response of the community. My little bee golf game garnered a lot more attention than I was expecting for a game of it’s kind. The community has grown, secrets have been discovered, flags have been collected, and sights are set on the next juicy puzzle to solve. Thank you all for that.FuryForged covered my game! Thank you!!And that brings me to the next point. Even though I had followed the tales of secret hunters in other games, I realise now I was woefully unprepared for the dedication of players for Sting & Swing. When I was deciding what to include in the demo I knew I wanted the core gameplay pristinely polished (and I believe I mostly did so), but I figured most demos are treated casually enough that the secrets needn’t be buried too deeply to be safe. I was wrong. The lesson has been learned now. I’m glad I learnt it in the demo so I can apply this lesson for the full release. I will not hold back in future in my secret designing.The secret-hunting community is DEDICATED. They are OBSERVANT. And they need more than a little morse code to satisfy their hungry CURIOSITY-FUELED meat computers.So what’s the status? Good news and bad news. Bad news is the community has devoured the demo content much more thoroughly than I thought they would. Enjoy it as an appetiser. The good news? Well, people have been asking whether everything in the demo has been found and as of writing, I have yet to see one last secret discovered (of the golden hexagonal variety). Wow so that’s it? Just one? Yes and no. Yes the demo is almost 100% completed and I only disclose that with full honesty because I respect people’s time. I admire the dedication of secret-hunters but I don’t want people chasing mirages. But also no that is not the...
    Read full article on Community Announcements (MrCheeseAndPie)
  • Patch NotesOfficial

    Fixed some visual bugs & other minor tweaks

    Patch notesFixed waterfall tile visual bugFixed issue of backgrounds tilemaps being improperly alignedMade a particularly annoying to find destructible tile take 1 less hit to breakTweaked the force on some bouncy mushrooms for smoother traversalBee moves to cursor slightly fasterTidied exit button textBall continues to roll a little more after bouncingIn future, if I add new secrets into the game I will add a patch note like this:Secret/s: insert mysteriously ominous line hereI don't expect to do this often (especially not post-release) but there may be some additions for pre-release community puzzles (see latest announcement). Nothing just yet.
    Read full article on Community Announcements (MrCheeseAndPie)

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