
Screenshots

Watch trailer on Steam ↗Sol One
yeetgench · Published by yeetgench
Last updated 5 Sept 2026
A grounded open-world survival crafting game where you're stranded alone on Mars. Explore the red planet, extract resources, build a pressurized base, manage oxygen, power, and food, and construct the rocket that's your only way home.
Action, Adventure, Indie, Simulation, Early Access · More free games
About this game
You're alone on Mars.
The mission is over. Your crew left you behind. You've got a pressure suit, whatever you can pull out of the ground, and a long way to go before you see Earth again. There's a rocket between you and home. You just have to build it first.
Sol One is a first-person open-world survival game that tries to get the science right. It's for people who like grounded, science-driven survival where the problem-solving is the point. Your oxygen, power, and food all come from machines you set up and maintain, and keeping them running is a must for survival.
Build it up from the dirt
Mine iron, copper, silica, ice, and uranium out of the red planet. Run the raw materials through smelters and fabricators and manufacture the parts you need to turn a cramped shelter into a thriving base. The tech tree gives you a long road from scraping by to running a base that mostly takes care of itself.
A planet that wants you dead
Mars is doing its best to kill you the whole time. The surface runs out to the horizon in every direction, broken up by deep canyons, old craters, mountains, and fields of rock and coarse regolith you have to pick your way across. The sky behaves like the real thing, from rusty daylight to a cold blue sunset to the gorgeous Milky Way after dark. Dust storms brew on the horizon and roll in over the ridge, and your solar panels drop off, visibility closes in, and the comfortable margins you were working with are suddenly gone until it passes.
Beyond the airlock
Drive out across the surface to find what's worth finding, or send your autonomous rover ahead to scout and haul while you handle things back in your base. The planet is dotted with crashed spacecraft, earlier landing sites, and abandoned mission bases, and picking through them turns up materials, parts, and pieces of what happened here before you arrived. Getting somewhere far out and getting back alive is its own kind of problem when your oxygen and power are still ticking down the whole way.
The Only Way Home
All of it points at one goal. Mine enough, learn enough, and build enough to finish a rocket that flies, climb in, and return home.
Features
Connected life support — Oxygen, power, and food all depend on each other, so a failure anywhere is felt everywhere
Three crafting tiers — Extraction, processing, and fabrication, working up from raw regolith to finished parts
Base building — Pressurized, oxygenated habitats running on a power grid you lay out and keep running
Farming — Grow your own food, and since every crop is also a seed, you're always deciding whether to eat it or plant it
Vehicles and exploration — Drive the surface yourself or send an autonomous rover ahead, and search crashed ships, landing sites, and old mission bases for what they left behind
Dust storms — Storms roll in and take your power and visibility with them, so you're forced to plan around them or get caught out
A full-scale Mars with a physically-based sky and an accurate Martian day/night cycle
About Early Access
I'm building Sol One on my own, and I want to get it right with the people who play it. That's why I'm launching into Early Access instead of holding everything back until it's done. The community's feedback matters a lot to me here — what players run into, what they like, what feels off, and what they want more of is going to steer where the game goes and what I build next. The demo covers the early survival loop, and the full game grows out from there: more systems, a more accurate planet, and the whole arc from crash site to launch. If a slower, more grounded Mars survival game sounds like your kind of thing, wishlist it, jump into the discussions, and help me build it.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10/11
- Processor: AMD Ryzen 5 1600 or equivalent
- Memory: 8 GB RAM
- Graphics: AMD RX580 / Nvidia GTX 1060
- DirectX: Version 11
- Storage: 4 GB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10/11
- Processor: AMD Ryzen 5 5600 or equivalent
- Memory: 16 GB RAM
- Graphics: AMD 6700XT / Nvidia RTX 3070
- DirectX: Version 12
- Storage: 4 GB available space
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
5000 Wishlists!
Next FestSol One closed out Steam Next Fest at 5,000 wishlists. For a solo project, that's a milestone that tells me there's a real audience for what I'm building and I'm grateful to everyone who played, wishlisted, and sent feedback.The DemoThe Next Fest demo was an early build, and I want to be straight about that. Most of Sol One's core systems are already in the game, but during the festival many of them still had bugs or lacked the explanation needed to make sense on a first playthrough. Rather than ship a confusing experience, I disabled them and patched what was left as fast as I could during the fest.Even with that limited slice, the signal was clear: players who love games like Satisfactory, Subnautica, and The Planet Crafter saw the potential here. The feedback (both quick fixes and longer-term requests) was exactly what I needed. I'm cataloguing all of it and working through it systematically.Early Access PlansNow the next step is the early access release! Here are the feature that will be available:A full survival loop. Oxygen, food, water, stamina, and health, all properly implemented.A working water production system, which finally lets plants grow. Intermediary crafting items in the fabricator, giving building and crafting real depth (No more turning raw materials straight into a smelter)A fully unlocked interior pressure system. Manage oxygen generator supply and design your base around pressure.The first version of the research table tech tree.A science system. Tools for collecting samples and data points across the world to unlock new tech.Points of interest to discover, starting with crashed spacecraft you can salvage for resources and science.A proper main menu and options menu.Plenty of quality-of-life improvements alongside all of it.Most of this is already built. The work ahead is polishing, fixing, and tying it together pushing it towards early access.Thank you!None of this happens without the people who showed up early. Five thousand of you ...Read full article on Community Announcements (yeetgench)AnnouncementsOfficial
The Demo for Sol One is Live!
Hello everyone, I just set the first version of the demo of Sol One live for Steam Next Fest. The current version is quite raw at the moment but still gives a good idea of what the game is like. I will be updating it in the following days to make it a better experience. You can still check out the demo on the steam page. You can report bugs or give any feedback you want on the discussions page. Thank you for supporting this project!Read full article on Community Announcements (yeetgench)






