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Watch trailer on Steam ↗World: 23806
Ean · Published by EanGaming
Last updated 28 Sept 2026
Enter a mysterious procedural world in this first-person action roguelite shooter. Fight enemies, search for loot, open chests, upgrade your character, and decide when to push deeper or return alive with your rewards.
£6.29
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Price history
Adventure, RPG, Simulation, Strategy · 2026 · More £5 - £15 games
About this game
Enter a procedurally generated unknown world. Defeat enemies, collect equipment, and come back alive.
This is a first-person shooter action roguelite game. You will explore, fight, and collect equipment in a mysterious procedural world, growing stronger each time you enter the unknown.
The core experience is a short-session, high-intensity exploration loop: enter the world, face enemies, search for chests, obtain weapons and items, then decide whether to push deeper or return with your rewards. Each run brings different terrain, resources, enemies, loot, and combat pacing.
You can use firearms, melee weapons, and unarmed attacks to deal with different enemies. As your exploration progresses, you will obtain new equipment, improve your character, and gradually build your own combat style.
In this world, death is not the end. Every failure becomes part of your preparation for the next journey. You must choose between risk and reward: continue exploring more dangerous areas, or return in time to preserve what you have gained.
Game Features:
First-person shooting combined with melee action combat
Procedurally generated worlds to explore
Action roguelite loop: enter, fight, collect, return, and upgrade
Multiple weapons and equipment drops
Short-session gameplay built around chests, enemies, resources, and random encounters
Single-player exploration designed for repeated runs
A mysterious, lonely, post-apocalyptic atmosphere
This game currently focuses on building a replayable core loop: explore the unknown world, defeat enemies, obtain equipment, and go farther in the next run.
System Requirements
Will my PC run this? →Minimum
- OS: Win 10
- Processor: Intel i5-10400F or AMD Ryzen 5 3600
- Memory: 16 GB RAM
- Graphics: NVIDIA GeForce GTX 1080
Recommended
- OS: Win 10
- Processor: Intel i7-13700KF
- Memory: 32 GB RAM
- Graphics: NVIDIA GeForce GTX 4060
Supported Languages
Latest news
Patch NotesOfficial
Regions & Settlements Update
Patch Notes Description: This update continues expanding the exploration side of the world, from large-scale regional structure all the way down to functional settlements that players can actually visit and use. World Regions The world now distributes environments and exploration content differently across regions. Different areas have clearer identities and content distributions, making exploration less uniform. Improved the placement of major locations, special areas, and landmarks across the world. Improved road connections between important locations, making major destinations easier to discover naturally while exploring. Important world locations are now generated more consistently and remain stable when using the same world seed. Settlements Settlements are beginning to serve as safe hubs for supplies, information, and preparation between expeditions. Current settlement facilities include: Rest Points Rest and advance the current time. Merchants Exchange collected resources for equipment and other items. Craftsmen Provide blueprint-related services and prepare the foundation for future crafting and equipment systems. Notice Boards Discover information about nearby resources, treasure, dangerous targets, ruins, underground locations, and other points of interest. Local Intel Notice boards do not reveal exact coordinates. Instead, they provide approximate directions and distances. For example: Northeast · About 600 m Travelers have reported dangerous activity in this area. Some information will disappear when it is no longer relevant. Opened treasure, collected resources, and defeated targets will no longer remain listed as active local intel. Settlement Environment Buildings now adapt more naturally to uneven terrain. Added support for foundations and building bases to improve placement on complex ground. Settlement areas now have their own ground appearance and can affect nearby vegetation. Improved transitions between buildings, roads, settlement ground, and ...Read full article on Community Announcements (Ean)Patch NotesOfficial
Weapon Generation & UI Overhaul Update
This update focuses on improving the game’s menu interface and introducing a new procedural weapon generation system. Weapons can now feature more distinctive attributes and effects, while the Character, Storage, Enhancement, and Settings menus have received major improvements. New Weapon Generation System Weapons can now generate their own core data and special effects. Weapons of the same type may now differ in more than basic statistics, featuring different attack properties and effect combinations. Added detailed displays for procedurally generated weapon effects. Weapon attributes, power values, and generated effects are now shown together in the item information panel. Established the foundation for additional weapon effects, build combinations, and special loot in future updates. Menu Interface Update Redesigned the Character, Storage, Enhancement, and Settings menus. Added a unified top navigation bar for easier access to different pages. Improved the Character Data page to make attributes clearer and easier to read. Updated the Storage layout, including item slots, page navigation, and character inventory presentation. Added an Enhancement page that clearly displays attributes, enhancement levels, and required costs. Improved the layout of volume controls, mouse sensitivity settings, and key bindings. Item and Interaction Improvements Redesigned the item information window. Added support for displaying both basic weapon attributes and procedurally generated effects. Items without generated effects now automatically use the full information panel for their statistics. Added a right-click item menu with actions such as Enhance and Discard. Improved item selection, highlighting, and hover feedback. Nearby interactable targets can now be selected using the mouse wheel. Improved several scrolling areas and scrollbar behaviours. Additional Changes Unified the visual style across multiple menu pages. Improved menu backgrounds, borders, separators, and information ...Read full article on Community Announcements (Ean)Patch NotesOfficial
Flight Module Update
This update introduces a brand-new flight module, allowing players to leave the ground and explore the world with greater freedom in three-dimensional space. Hold the jump key to prepare for takeoff and begin flying Move forward, backward, left, right, upward, and downward while airborne Added flight acceleration and aerial hovering Added takeoff, ascent, descent, and continuous flight animations Added takeoff airflow effects, flight VFX, and new sound effects Weapons can still be aimed and used while flying Improved state transitions during fast descent and landing Improved character orientation and animation behavior during flight The flight system will continue to be refined in future updates, including improvements to controls, animation transitions, visual effects, and world streaming during high-speed movement.Read full article on Community Announcements (Ean)Patch NotesOfficial
Mineral Deposits & World Exploration Update
This update introduces more natural mineral deposits throughout the world and improves performance while exploring large areas. Changes: Minerals can now appear in deposits of different sizes instead of being scattered as isolated objects. Different regions may contain different mineral types, quantities, and deposit sizes, making exploration and resource gathering more varied. Improved mineral shape, rotation, and scale variation to create more natural-looking mining areas. Improved how distant minerals are displayed and loaded, preserving visibility while reducing performance costs. Optimized world-object loading while travelling to reduce unnecessary stuttering. Collected or destroyed minerals now correctly retain their state after leaving and returning to an area. Upgraded the underlying world-content system in preparation for additional resources, vegetation, ruins, and special locations. This update primarily improves exploration, resource gathering, and performance across large environments. More world content will be introduced in future updates.Read full article on Community Announcements (Ean)Patch NotesOfficial
Main Menu Update and Basic Tutorial
This update improves the layout and visual presentation of the Main Menu scene, creating a more consistent atmosphere and overall style. A simple tutorial has also been added to help players understand the basic controls and the main gameplay flow. Changes: • Updated and improved the Main Menu scene • Added new environmental decorations and visual effects • Added a basic gameplay tutorial • Added tutorial text in Chinese and EnglishRead full article on Community Announcements (Ean)






