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The History of Everything

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The History of Everything

Connel Allison · Published by Connel Allison

Content notice: - Minor nudity in historical paintings, etc - Cards referencing dark historical events - Nothing you couldn't find in an encyclopaedia

Last updated 28 Sept 2026

A historical TCG in the tradition of Hearthstone and Magic: The Gathering. Craft a deck from unlikely combinations of your favourite figures from across history. No grind, no microtransactions; everyone has all the cards. Play with friends: chat freely, share your decks, and compete to be the best!

Free to PlayComing SoonDJCTQ 14PvP

Free

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Indie, Strategy · More free games

About this game

A historical TCG in the tradition of Hearthstone and Magic: The Gathering. Craft a deck from unlikely combinations of your favourite figures from across history. No grind, no microtransactions; everyone has all the cards. Play with friends: chat freely, share your decks, and compete to be the best!

The Historical TCG

In The History of Everything, you build a deck from hundreds of unique cards depicting a wide variety of historical people, creations, and events through fun TCG gameplay. You have eight unique classes to choose from: Arms, Arts, Economy, Empire, Faith, Infamy, Learning, and People. Each has their own strengths and weaknesses and distinctive style of gameplay. Your deck can also mix and match up to three different classes, with over a hundred different possible combinations.

Fun comes first

A TCG ought to be a game of fun, imagination, and expression - not a money pit, and not a second job. That’s why in The History of Everything everyone gets all the cards. You can compete to be the best on a truly level playing field, you can try out any deck that takes your fancy, and if you enjoy making your own janky decks you can experiment freely with whatever strange ideas you like. Once you own the game, you’re free to enjoy everything in it, as it should be.

Bring your friends

Have you ever tried to share your love of TCGs with a friend but been unable to convince them to spend enough money to be able to play the game properly? This one’s for you. The History of Everything is made to be a played with friends, not faceless matchmaking opponents. With eight-player online lobbies you can chat freely, swap decks, spectate, and recreate the social fun of an evening at your local game store. A game shared with friends is fun whether you win or lose.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i3 or equivalent
  • Memory: 4 GB RAM
  • Graphics: DirectX 11 compatible integrated graphics
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 1 GB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i5 or equivalent
  • Memory: 8 GB RAM
  • Graphics: Any modern integrated or dedicated GPU
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 1 GB available space
  • Additional Notes: Hosting online lobbies requires UPnP/NAT port mapping support on your router or network. Joining online lobbies does not require UPnP.

Supported Languages

English*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Patch Notes - 25/8/26

    GENERAL CHANGESThe maximum and minimum starting Health for decks has been reduced by 5. Some decks will now start with less Health and an extra card instead.New keyword effect implemented: Mobile.Rush now permits attacking any followers immediately, not only frontline followers.Damaged followers in the hand, deck, or legacy now regain 1 Health at the end of their owner's turn.Works now lose a Charge at the end of your turn rather than the start.The top card of each player's legacy (discard pile) is now displayed face-up and examinable.The search bar in the collection now matches against card tags, keywords, and card types and subtypes.A popup now appears when saving an invalid deck in the collection or attempting to select one in the challenge screen, explaining that the deck is invalid and listing the reasons why.Invalid decks now show a tooltip on hover, listing the reasons they are invalid.A deck’s starting hand size and card count are now coloured red when above or below the maximum or minimum.Improved animation for adding created cards to hand.Updated the animation for moving cards from play to hand to accommodate multiple cards moving simultaneously.Updated the animation for moving cards from hand to deck to accommodate multiple cards moving simultaneously.Added animation for banishing cards from hand.Added animation for moving cards from hand to legacy.Added animation for moving cards from play to deck or legacy.TestBot now skips over Repeatable Abilities instead of getting stuck using them repeatedly.Updated the reference guide in a couple of places where it was now out of date.Fixed a bug that allowed cards to be marked as destroyed when not in play.Fixed a bug causing followers summoned before the start of turn 1 to not be ready to act.Fixed a bug causing a gameplay error if the game ended during the end of a turn (such as dying to 27 Club's trigger).Fixed a bug causing Fortune to block damage multiple times before being removed in certain situations.Fixed...
    Read full article on Community Announcements (The History of Everything)
  • AnnouncementsOfficial

    Deckbuilding is here!

    DECKBUILDINGWith the latest build, custom deckbuilding is now implemented! You can make your own deck, export or import other people's decks, and experiment to your heart's content. More cards will be coming soon to round out the card pool and widen the options available.GENERAL CHANGESAdded custom deckbuilding.Deckbuilding rules have been adjusted - excess health is converted to starting hand size at a less steep rate.Added robust crash handling and log exports in the event of the gameplay code throwing an error.Fixed macOS issue causing edit functions like CMD+C, CMD+V, and CMD+A to not work.Fixed rounding error that could sometimes occur in max health hover text.The Cost of Abilities now have a default minimum value of 0, like cards do.Fixed a bug causing the gameplay code to crash when a new leader enters play.CARD CHANGESNew cards: Edward Kelley, Fire.City Banker - 2 Charges to 1 Charge.Hippocratic Oath - 2 Learning to 1 Learning.Mickey Mouse - Classes changes from 1 Arts, 1 Arts/Economy to 2 Arts/Economy.Nika Hooligan - Classes changed from no classes to 1 Empire/People.Samuel Gompers - 4 Health to 3 Health.Scottish Enlightenment - Classes changed from 2 Learning to 1 Learning.William Shakespeare - Ability changed from 0 Cost to 1 Cost.Thrift - Classes changed from 1 Economy to 2, Cost increased from 4 to 8, Piggy Banks are now inserted towards the middle of the deck rather than the top.The Wheel - Cost reduced from 15 to 10, now also reduces your max Money by 1.Masamune - Cost increased from 1 to 2, the Power of the created weapon is now reset each time he is played.Grande Armée - Classes from 2 Empire/People to 1 Empire/People, Cost reduced from 5 to 3, buff granted changed from +1 Power to +1/+1, and is now active if all follower slots were full at any time this game rather than this turn.Maginot Line - Classes from 2 Arms to 1 Arms.Tortured Artist - Classes from 2 Arts to 1 Arts.J. Robert Oppenheimer - Classes changed from 2 Learning to 2 Infamy/Learning, ...
    Read full article on Community Announcements (The History of Everything)
  • Patch NotesOfficial

    Patch Notes - 7/8/26

    CHANGESFixed bug causing players to have a 50% chance of being given their opponent's deck instead of their own.Fixed bug causing highlights to sometimes not display correctly when spectating.Fixed bug causing animations to continue in the background after stopping spectating.Fixed bug causing cursor to briefly flicker in while the targeting arrow is visible on displays with a high refresh rate.Reduced Servus from 4 Charges to 3.Reduced Second Amendment from 3 Charges to 2.
    Read full article on Community Announcements (The History of Everything)
  • Patch NotesOfficial

    Patch Notes - 6/8/26

    CHANGESAdded Spectate mode.Added Export Logs option to home screen menu.Added a new card: Joshua Norton.When looking at a deck in the collection, cards now display how many copies are included in the deck.Player statuses in the lobby are now more descriptive.Fixed an issue that caused lobbies to stop accepting new connections after they'd been live for an hour.Made networking improvements that should reduce latency over slower connections.
    Read full article on Community Announcements (The History of Everything)
  • Community & EventsOfficial

    MacOS Support, Playtest Tournament, and more - 29/7/26

    MacOS SUPPORTWith the latest build, the game is now available on MacOS! Known issues:CMD+C and CMD+V do not copy and paste text as they should.Some visual glitches may affect text in some screens.PLAYTEST TOURNAMENTI'm holding a friendly playtest tournament on Thursday the 30th of July at 7pm BST. All are welcome to come join in, and the winner will get to nominate a new card! If you're interested, you can find out more here.CHANGESCard tooltips now display instantly on hover outside of matches.Deck lists are now scrollable.Behind-the-scenes updates to lay the groundwork for custom deckbuilding.
    Read full article on Community Announcements (The History of Everything)

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