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TD Master

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TD Master screenshot 1
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TD Master

Martin Vaupell Christensen · Published by MV-Teknik.dk, Evisystems · Official site ↗

Content notice: There is no mature content in the game, it's fantazy styled tower defence. But the general mature content comes from this being a tower defence game and you fight against the hordes of darkness, like skeletons, orcs, etc.

17 achievements

Last updated 28 Sept 2026

Build, upgrade, and defend in this tactical tower defense experience. Place traps, manage resources, and survive increasingly intense waves of enemies in a system-driven, replayable strategy game.

DJCTQ 10

£13.75

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

5 Sept 2026Lowest: £13.75 · Highest: £13.756 Oct 2026

Action, Adventure, Indie, Strategy · 2026 · More £5 - £15 games

About this game

Reading for the dead.

TD Master

TD Master is a tactical tower defense game built around strategy, systems, and control. Build your defenses, optimize your layout, and adapt to increasingly dangerous enemy waves.

Every placement matters. Every upgrade counts.

Plan, Build, Defend

Design your battlefield using a variety of traps and defensive tools. Success comes from smart placement, efficient layouts, and adapting your strategy as the match evolves.

  • Grid-based building and tactical placement

  • Multiple trap types with unique behaviors

  • Optimize layouts for damage, control, and efficiency

  • React to changing threats as waves intensify

(trap inspections)

Upgrade and Adapt

Strengthen your defenses throughout each run by investing in the traps and systems that match your playstyle.

  • Upgrade traps for higher damage and better efficiency

  • Manage your resources carefully

  • Balance offense, defense, and economy

  • Expand your setup as the battlefield grows more demanding

(lightning chain lighting trap)

Survive the Waves

Enemy pressure increases over time, forcing you to refine your build and respond to new challenges before your defenses collapse.

  • Escalating wave difficulty

  • Varied enemy behaviors and combat pressure

  • Boss encounters that test your setup

  • Reactive gameplay where poor planning gets punished

(Ballista trap)

Analyze and Improve

Use detailed match data to understand your performance, compare builds, and improve your strategy over time.

  • Track damage, efficiency, and outcomes

  • Identify your strongest setups

  • Refine your tactics using gameplay data

(Level data)

Replayable by Design

No two runs play out exactly the same. Experiment with new builds, optimize your approach, and push for better results each time.

  • Experiment with different layouts and trap combinations

  • Optimize your performance across repeated runs

  • Improve through strategy, iteration, and mastery

(Rollers floor trap)

Built for PC

TD Master is designed for clear, responsive gameplay with a focus on readable information and precise control.

  • Smooth building and placement systems

  • Responsive mouse and keyboard controls

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS *: Windows 7 (SP1+), 10, or 11 (64-bit)
  • Processor: x86, x64 architecture with SSE2
  • Memory: 8 MB RAM
  • Graphics: DX11, or DX12-capable GPUs

Recommended

Recommended:
  • OS *: Windows 7 (SP1+), 10, or 11 (64-bit)
  • Processor: x86, x64 architecture with SSE2
  • Memory: 8 MB RAM
  • Graphics: DX11, or DX12-capable GPUs

Supported Languages

English*
*languages with full audio support

Latest news

  • AnnouncementsOfficial

    Release date confirmed

    I am happy to announce that I will be releasing the game on the 5th of June.The last couple of weeks, has been stressed, not due to the game but mainly due to me getting made redundant in my main job. Obviously this is a chance for me to dedicate more time and focus to game development. However, instead i spend more time sending out job applications and doing screening interviews. But this will not effect the game, I will still focus on the game release, I have many plans for additional content, exspanding the traps selection, mobs, and even more ways to beat the levels. Those in the full release beta like via keymailer, may have noticed a lot of small patches and updates, that is mainly due to i try to fix issues as I find them. That said I hope and wish that the players will report issues and let me know what kind of issues that may appear to allow me to correct the issues.I wish all games our there a great weekend and upcoming week.And i hope you have fun and are entertained.Martin. ːsteamthumbsupː
    Read full article on Community Announcements (Vaupell)
  • Patch NotesOfficial

    Pre-Release - Patch and changes

    Update to the main branch. Demo update being adjusted next week. Polish and changes. List of changes, issue - correction.- reward on win minimal - adjusted calculations.- Prison WAY to dark - lightened up a bit.- unable to unlock and select knife trap. - fixed, database problem.- mob spawn on goblin map, floats idle - fixed, monster path finding issue.- Enemy Dmg pop ups, float around with camera. - tmp disabled, replacing the dps pop ups.- new starts with multiple traps allready unlocked. - fixed, corrected new session data.- bonewand to powerfull compared to dagger which is to weak. - adjusted weapon dps.- Mana not aligned with flask. - realigned aspects of the player UI.- Specific Enemy dont despawn on death. - 2 enemies found to have bugs in their code.- player spawn basement entry broken. - player spawn moved.- melee weapons does pointing damage. - fixed only does dmg when attacking now.- Ambience added to BGM mixer for player control.- Animation loop fixed on run/walk for goblins. fixed..- Achievements fixed.
    Read full article on Community Announcements (Vaupell)
  • AnnouncementsOfficial

    Beta and Keymailer start

    Details: Change levels WIP images... fixed..Levels start, into page and image.. preview added, need maps..Stairs on lvl 9, to steep?.. increase player climb limit..Sword animations. new sword animations created for the new unlocks.Mouse lock confined not working.. new fix.. (check the forum for tmp workaround)skill tree arrows off screen.. . fixed, pure demo issue.Game starts on skill tree, changed to start on main.rotate hint keys . added to the ui, so when a trap is selected, it's now visible to rotate.Demo sign is showing in full version.. fixed, removed.unlimited upgrades on light tower.. fixed..Pause UI shows up, in game after tabbing, and menu switching.. fixed..lag spike on placement, identified as navmesh build lag, updated to a more update rather than full build. - Testing new implementation of navigation update at runtime.in windowed mode, manual drag and resize is now possible for all, allowing custom window size.
    Read full article on Community Announcements (Vaupell)
  • AnnouncementsOfficial

    TD Master – Devlog #2 is Live

    A lot has happened since the last update… and the game is really starting to come together.I’ve been deep in:Finishing levels and making sure enemies actually behave (no more walking through walls ːsteamhappyː)Major performance improvements across the boardA complete redesign of the level selection (goodbye slider, hello world map)Adding a LOT of new contentNew enemies, weapons, and traps are now in the game: From fast zombies and goblin tanks to fire mages and armored units plus new weapons and traps to deal with them.We’ve also been fixing and polishing everything based on playtest and beta feedback. A ton of small (and not so small) issues are now resolved, and the overall experience is much smoother.This update is a big step from “systems working” hopefully to a “actual game coming together”If you want the full breakdown (and there’s quite a bit), you can read the full devlog here: ːcsgoglobeː Read the full Devblog here ːcsgoglobeːAs always, feedback is hugely appreciated, it directly shapes the game.Thanks for playing and following the journey
    Read full article on Community Announcements (Vaupell)
  • AnnouncementsOfficial

    Demo/playtest and Beta updated.

    Happy to announce Playtest and fullbeta 08 update. List if contentMore details will be shared on the devlog PT8, coming soon. DevBlogs: https://evisystems.org/devlog/known Issues:mouse lock off screen on occasion..player can move on levelstart, pre start click..Reload levels on win, when back to menu, new/next lvl not unlocked.Changes on playtest (demo) branch:telemetry resets on win game, before exit. fixed.Levelinfo does not always load. fixed.wrong menu on level start. fixed.clear trap pool on exit levels.. fixedTap back in, hides + lock mouse in main menu - fixed..StartLevel button, enhanced..Fixed mini on trap selection video issue.Pause functionality updated.Changes on Beta tester branch:all from Demo branch is naturally included in the full beta test.Path arrows issues on lvl 6,7,8 fixed.Level 4,5,7 darknes adjusted.lvl 8, skeleton spawn outside world.. fixed.lvl 8, mobs walks through some walls. fixed.Level test not matching levels, starts with level 2.. fixed..level 3 nav mesh.. fixed.lvl 7 navmesh,, castle .. fixed.New content:Added 7 new enemy types, noarms filler, dual sword brawler, fire mage, Goblin Armored, Goblin Runner, Goblin Tank.Added 3 weapons, dagger, short sword, sword.Added 2 new traps, freeze trap, twr dmg boost.Performance increase, via camera occlusion on all levels.
    Read full article on Community Announcements (Vaupell)

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