
Screenshots

Watch trailer on Steam ↗Pulslink
FatCoke · Published by FatCoke
8 user reviews — 75% positive (8 reviews) · 26 achievements
Last updated 28 Sept 2026
In the war against the Skynet, humanity was pushed to the brink. Until flesh and weapons were fused as the ultimate countermeasure. Link pulse-emitting cores to weapons, activate fusion modules, and unleash endless bullet storms against overwhelming enemy hordes.
£6.29
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Price history
Indie, Simulation, Strategy · 2026 · More £5 - £15 games
About this game
Build Defenses Within a Circuit Network
Pulslink is a strategy tower defense game that combines logistics planning with Roguelite deckbuilding. Defend the core against ever-growing enemy waves and gradually expand your defensive network.
Design the Circuit
Drag cables to transmit pulse signals generated by the core to weapon nodes. Once a signal is received, the weapon node immediately fires. Build parallel or series circuits to distribute pulse signals efficiently. Different circuit layouts directly affect the firing frequency of weapon nodes.
Weapons + Modules
Connect module nodes to weapon nodes to activate powerful fusion modules that transform weapon behavior. 50+ trait combinations create diverse and highly flexible builds.
Unlock character cores with unique abilities
Design circuit layouts around each core’s unique abilities and build an ever-evolving automated firepower network.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10 x64
- Processor: Dual-core 2.0 GHz
- Memory: 4 GB RAM
- Graphics: GeForce GTX 750 / Radeon R7 260X
- Storage: 500 MB available space
Recommended
- Requires a 64-bit processor and operating system
Supported Languages
Latest news
Patch NotesOfficial
Patch 1.03
• Improved cable visibility in dark areas. • Fixed depth number outlines not displaying correctly in certain situations. • Fixed an issue where Core states were not refreshed correctly when switching from the Fungus Core to another Core. • Significantly lowered unlock requirements.Read full article on Community Announcements (FatCoke)Patch NotesOfficial
Patch 1.02
Added outlines to depth numbers on directly connected nodes for better visibility.Added support for holding Right-Click to disconnect multiple connections.Read full article on Community Announcements (FatCoke)Patch NotesOfficial
Patch 1.01
·Added small square markers on the grid to indicate possible node placement locations. Thank you for the feedback and suggestions.Read full article on Community Announcements (FatCoke)






