
Screenshots

Midnight Matinee
S. Cedenheim · Published by S. Cedenheim
Last updated 28 Sept 2026
A PSX-inspired horror game set during a seemingly normal night at the movies. Sit down. Watch the film. Notice what doesn’t belong. The longer you stay, the harder it becomes to tell if you’re watching… or being watched.
Action, Adventure, Indie, Simulation, Casual · More free games
About this game
You step into a quiet movie theater, popcorn and drink in hand, and take a seat as the film begins to play.
At first everything feels normal - the room is calm, the movie plays, and time slowly passes. Suddenly something in the theater seems to change. You begin to feel that you may not be alone anymore.
What should be a normal night slowly turns into something far more unsettling.
Gameplay
This game is primarily a first-person walking simulator with exploration, interaction and conversation mechanics.
Key Features
Immersive first-person perspective with cinematic camera movement that enhances tension and atmosphere.
Dynamic events and subtle interactions that shape the night’s experience.
PSX-inspired aesthetic with low-resolution textures, vertex jitter, and post-processing effects.
Tense and atmospheric environment where the familiar gradually starts to feels wrong.
Explore a fully interactive movie theater filled with unexpected and additional features.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS *: Windows 7 or later
- Memory: 4 GB RAM
- Graphics: GeForce GTX 950 or Radeon HD 7970
- Storage: 4 GB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 11
- Memory: 8 GB RAM
- Network: Broadband Internet connection
- Sound Card: Recommended
Supported Languages
Latest news
Patch NotesOfficial
Midnight Matinee Update v0.1.0
\Fixed a case where raycasting wouldn't allow the player to interact with objects that either could be picked up or used.Therefore different props and doors can now be picked up/opened.Character animations fixed and reworked.Crouch and realistic head-movementJumping is now fully disabledIn order to enhance the feeling of a horror experience and a walking simulator, where player movement is intentionally more restricted and controlled rather than fully free.\Buttons added and is fully working (Play, Credits, Discord and Exit)They now immediately direct the player to the appropriate section or action.A credits roll with credits has been added and is continuously being updated.\Added custom shaped 3D-audio ambient zones.Footsteps for different surfaces has been implemented and is currently getting reworked.The spatial sound from the popcorn-machine has been reworked.Main-menu theme has been reworked.\Added "Volumetric" lights in the hallway.Clipping issue in some parts of the map has been solved.Teleportation from/to bathroom now works smoothly.Mirror in bathroom has been reworked and now works as intentional.Because we are using URP (Universal Render Pipeline), materials with mirrored textures do not work as expected. Therefore, I implemented a “fake” mirror by placing a camera behind the mirror that renders a reflected view of the scene onto a texture, which is then applied to the mirror surface.Added cinema lounge and entrance area.A cashier has been implemented.\Storyline is written and complete.Interaction and conversation systems have been added and are now the main focus of development.Read full article on Community Announcements (ghouler)






