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Voxelantis

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Voxelantis screenshot 1
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Voxelantis

NeoVoxel · Published by NeoVoxel

Last updated 28 Sept 2026

Voxelantis is a sandbox building and survival game set in a flat or spherical voxel world. Build anything out of your imagination, or adventure into uncharted territories to fight dangerous creatures. You can and deserve to have a small home planet of your own.

Free to PlayComing SoonDJCTQ 6Full Controller Support

Free

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Prices can lag the live Steam store — always confirm before buying.

Adventure, Indie, Early Access, Casual · 2027 · More free games

About this game

Voxelantis is a sandbox building and survival game set in procedurally generated voxel worlds. 

Here you can build elegant structures and construct ingenious machineries, or adventure into wild lands and uncharted territories to discover valued items or fight dangerous creatures.

In the beginning you are mysteriously stranded in a big flat world and lost your way back to your small home planet. If you want to get back, you must survive and build your way back to your home planet. Only then can you reclaim the planet and rebuild it into a dream world of your own design.

You can design and build elegant structures with deformable voxels (full blocks) and subvoxels (partial blocks).

Partial Block Placement

You can move the cursor around to select different block shapes (full or partial blocks). After you placed a block of the selected shape, this shape will automatically be chosen for the next placement.

Round or Sharp a Block

You can make a block rounder or sharper by striking at one of its corners or at one of its face centers with a hammer.

Batch Building

You can place multiple blocks at once in the batch building mode.

In Voxelantis your can also conceive and construct ingenious machineries and devices controlled by electric circuits.

Mechanical and Electronic Device Items

Voxelantis provides a large number of standard mechanical and electronic device items for building sophisticated machineries and devices controlled by electric circuits.

Mechanical and Electric Circuit Simulation

You can build electric vehicles, robotic vehicles or even robots, and use them to travel faster or do things automatically.

In order to get back to your home planet, you need acquire some rare materials for building a quantum portal, this is the only way to return home. And some of those materials are available only in the survival mode.

You can explore the world to gather resources, unlock recipes and craft tools and weapons. Then you can defend yourself and fight dangerous creatures in order to survive.

When you finally return, your home planet has become empty, so it is a fresh start where you can remake the world however you imagine.

When you are ready to take another adventure, you can use your home planet as the base, bring a few things with you, then go to some other spherical world for a new adventure. You may bring some trophies from such adventures back to decorate your home planet.

System Requirements

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Minimum

Minimum:
  • OS: Windows 10
  • Processor: Quad Core 2.4GHZ
  • Memory: 4 GB RAM
  • Graphics: UHD770
  • Storage: 500 MB available space

Recommended

Recommended:
  • OS: Windows 10
  • Processor: Quad Core 2.8GHZ
  • Memory: 8 GB RAM
  • Graphics: Dedicated Card
  • Storage: 1 GB available space

Supported Languages

English, Simplified Chinese

Latest news

  • AnnouncementsOfficial

    Unifying Block Sizes for Terrain Chunks and Structure Chunks

    Greetings,After setting up the store page for Voxelantis on Steam, I have been making one of the most significant changes to the game, that is to unify the block sizes for terrain chunks and structure chunks, leading to simpler building operations, better game visuals and easier implementations.This game used to support building with multiple levels of block sizes, ranging from full sized terrain blocks to one quarter wide structure blocks with technically supporting blocks with 1, 1/2, 1/4, 1/8 and 1/16 widths. The idea was to support building structures with scales comparable to those in the real world, 1/4 wide blocks seem ideal for buildings and structures (such as houses etc). But that does complicate things for both the developer in the game development and the players in playing the game.I have been wondering for a couple of years whether to change that, but it was a hard decision to make. But now I am rebooting the game, so such decision has become easier, especially considering it is the earlier the better and it will save some development time in the future as well. Also with such changes, the game should become easier to play for players.Unifying block sizes involves a lot of code refactoring, some object item redesigning, village generation updates and navigation system updates etc., all of which are more or less completed by now. Now the blocks for terrain chunks and village structures/buildings have the same size, which is as half wide as the previous terrain blocks. So the generated structures and building in the game will look bulky than before, but it appears that bulky buildings have better looking and maybe better vibe in the game. Also the electronic, electrical and mechanical device items are looking bulky than before, this is also a good change because previously they look a little bit too tiny in the game, so they looked nice only as parts of a vehicle or something, but not so nice on the ground.The redesigned items include the driving seat it...
    Read full article on Community Announcements (Daokoder)

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