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PSYCHOBYL

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PSYCHOBYL screenshot 1
PSYCHOBYL TRAILER trailerWatch trailer on Steam ↗

PSYCHOBYL

Boris & Baisha · Published by Boisha Games · Official site ↗

Last updated 28 Sept 2026

Survive the irradiated Zone. Raid hostile territories, loot rare gear, craft powerful equipment, and upgrade your bunker in this dark atmospheric idle RPG. Die, undergo Genesis, and return stronger. Turn-based combat, deep prestige layers, and endless progression. The Zone demands evolution.

Free to PlayComing SoonDJCTQ 141 DLC available ↗

Free

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Indie, RPG, Strategy, Early Access, Casual · More free games

About this game

THE ZONE WOKE UP

In 2084, Reactor 4 didn't just explode again, it became conscious. A silent psychogenic pulse rewired every neuron it touched, tripling the Exclusion Zone overnight. Animals developed tactical intelligence. Trees folded into impossible geometries. Time became unreliable. And the people caught inside? Their minds shattered into raw psychic fragments the Zone devoured and repurposed.

They call it PSYCHOBYL.

YOU ARE A STALKER

You entered the Zone willingly, for artifacts, for answers, or because the Pulse whispered to you in your sleep and the whisper felt like home. It doesn't matter why. The Zone doesn't care about reasons. It only cares about what you become.

Raid dangerous territories crawling with mutants that think, coordinate, and hate. Collect rare loot from fallen enemies. Craft powerful weapons and armor from salvaged anomaly-forged materials. Upgrade your Soviet-era bunker beneath the dead city of Pripyat into a self-sustaining shelter that works even while you're away.

GENESIS - DEATH IS EVOLUTION

When a Stalker dies in the Zone, their consciousness doesn't vanish, it fragments, scatters, and slowly reconstitutes. Each time, something changes. Stronger. More attuned. This is Genesis: a deep prestige system where you sacrifice everything to gain permanent power.

Psyche Fragments crystallize in your mind with each rebirth. Six tiers of Genesis unlock new mechanics, artifacts, and abilities. Veterans whisper that after the sixth Genesis, you stop being human entirely, you become something the Zone needs you to be.

KEY FEATURES

  • Tactical Turn-Based Combat: Raid zones filled with intelligent mutants and devastating bosses. Every hit matters.

  • Deep Prestige System: Six Genesis tiers, each transforming your power and unlocking new mechanics. Die to evolve.

  • Idle Progression: Your bunker never sleeps. Automated systems scavenge, generators run, and time bends in your favor.

  • Crafting & Gear: Forge anomaly-powered weapons, fuse artifacts, and socket gems into your equipment.

  • The Shelter: Build and upgrade your bunker with workshops, campfires, watchtowers, and more.

  • Skill Trees & Perks: Five branches of permanent abilities across Combat, Survival, Fortune, Anomaly, and Idle.

  • Endless Progression: There is no level cap. There is no final form. Only the next Genesis.

The Zone doesn't want you to survive. It wants you to evolve.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (64-bit)
  • Processor: Intel Core i3-4160 / AMD FX-4300 or equivalent
  • Memory: 4096 MB RAM
  • Graphics: Intel HD Graphics 4400 or equivalent
  • Storage: 1 GB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10/11 (64-bit)
  • Processor: Intel Core i5-6500 / AMD Ryzen 5 1600 or equivalent
  • Memory: 8192 MB RAM
  • Graphics: Any dedicated GPU (NVIDIA/AMD)
  • Storage: 1 GB available space

Supported Languages

English, Turkish

Latest news

  • AnnouncementsOfficial

    Demo Week One - The Numbers and What's Changing

    The PSYCHOBYL demo has been live for a week. Here's what happened and what's changing because of it.The Numbers- 1,100+ downloads- Median session: 1 hour 16 minutes- 54% of players spent over an hour- 25% spent over five hours- Steam's own dashboard flags this as "well above average" for demosHonestly didn't expect that. Thank you.What Players Told UsThree separate people raised the same problem from different angles: inventory pressure. Crafting materials were eating most of the space, and auto-raid stops the moment the bag fills. One player framed it best, the issue wasn't storage size, it was that everything competes for the same slots. Alongside that, a few people asked for quality-of-life improvements around the perk tree.What's Changing• Inventory- Crafting materials now take up half a slot, each frees roughly a third of your inventory immediately- Sorting by slot usage added• Perks- Search added to the perk tree, over a hundred nodes, finding a specific one shouldn't be a scavenger hunt- Perk descriptions rewritten to be clearer about what each one actually does• Quality of life- Rarity filter coming to the crafting tab- Conditional auto-raid rules (ammo restock, consumable handling) added to the Early Access roadmapFor ContextHideout facilities cap at tier 10 in the demo. In the full game they go to 30, across 33 different facilities. There's a lot sitting behind the demo's level cap.Haven't Tried It Yet?The demo is free on the store page, 3 to 4 hours of content if you play through it properly. The feedback thread is open if something bothers you, and every post gets read.Early Access launches November 2026.— Boris & BaishaBoisha Games
    Read full article on Community Announcements (Boris)

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