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Mythic Manager

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Mythic Manager

Oracle Algorithms · Published by Oracle Algorithms

2 user reviews — 100% positive (2 reviews)

Last updated 28 Sept 2026

Run the ultimate MMORPG guild. Recruit players with their own attributes, traits, careers, and stats. Conquer dungeons, raids, and the monthly arena tournament. Build a dynasty as your stars rise, age, and retire.

Early AccessDJCTQ 10

£12.79

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

5 Sept 2026Lowest: £12.79 · Highest: £12.799 Oct 2026

Indie, RPG, Simulation, Strategy, Early Access, Sports · 2026 · More £5 - £15 games

About this game

Mythic Manager is a guild management simulator where you recruit, train, and lead a roster of MMORPG players through dungeons, raids, and PvP tournaments.

Build Your Roster
Scout and sign promising players from the recruiting pool. Every member has unique stats, personality traits, and potential — some are diamonds in the rough, others are all hype. Managing your roster means tough decisions about who to develop, who to bench, and who to cut.

Watch Them Fight
Your guild runs auto-battled dungeons and raids with real mechanics — tank swaps, AoE dodges, interrupts, and burst phases. You don't control the combat directly, but your decisions on team composition, gear, talents, and training determine whether your team wipes or clears.

Manage Everything Else
Balance your gold, assign professions, craft gear, manage morale, and navigate the social dynamics between your members. Rivalries form, mentorships develop, and personalities clash — just like a real guild.

Compete for Glory
Progress from a scrappy startup guild through dungeons, heroics, mythic raids, and PvP arena seasons. Earn prestige, unlock milestones, and prove your guild is the best on the server.

Features:

  • Deep roster management with player age, potential, and career arcs

  • Auto-battle system with visible mechanics and stat-driven AI

  • 9 classes with multiple specs, talent trees, and gear progression

  • Professions, crafting, and a player-driven economy

  • Personality traits, morale, and relationship systems

  • PvP arena tournaments

  • Multiple difficulty settings for scouting, recruiting, and signing

Early Access — The game is actively in development. Core systems are playable now with full end game content with even more content, polish, and features on the way.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit
  • Processor: Any dual-core CPU (2 GHz+)
  • Memory: 2 GB RAM
  • Graphics: OpenGL 3.3 compatible (any GPU from 2012+)
  • Storage: 100 MB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10/11 64-bit
  • Processor: Any quad-core CPU
  • Memory: 4 GB RAM
  • Graphics: Open GL 3.3 compatible
  • Storage: 100 MB available space

Supported Languages

English

Latest news

  • Patch NotesOfficial

    Mythic Manager EA v1.2

    Mythic Manager — Endgame & Balance Update ⭐ New: Ascendant Trials (Mythic+)A proper endless endgame is here. Hold a rotating Sigil — a specific dungeon at a specific sigil tier — accessible right from the hub. Clear it to advance (a clean, no-death run jumps +2, otherwise +1) and reroll to a new random dungeon; wipe and it depletes a tier for a retry. Weekly re-climb. Each week your Sigil resets down to half your best-ever tier, so there's always a fresh push. Weekly Ascendant Vault. Every week banks a gear reward scaled to your highest Sigil cleared. Sigil gear is now a real path to the top. Sigil loot scales with tier with no flat cap and keeps your Guild Vault bonus — high keys can now match or exceed raid gear. The Ascendant screen shows exactly what item level each Sigil rewards. Sigil affixes stack as you climb, and a Sigils leaderboard tracks your Mythic+ rating. ⚔️ Balance & DifficultyEvery level-50 dungeon is now equal difficulty. No more "getting Throne of the Old Gods is a death sentence" — all dungeons are normalized (boss health, damage, and avoidable mechanics), so the Sigil rotation is fair no matter which dungeon you draw. Gearing up now actually improves survival. Previously bosses scaled their damage to your tank, so better gear did nothing for staying alive. Now boss damage is tuned to the content's expected gear — out-gear it and your tank genuinely tanks it better; under-gear it and you'll struggle. DPS checks. Fights that drag on now trigger a soft-enrage that ramps boss damage, so an unkillable-but-endless stalemate is no longer a thing. Mythic raid final bosses hit harder and take more damage — shorter, punchier fights instead of hour-long slogs. Sanguine affix healing is capped so it can no longer out-heal your entire team and hard-wall a boss at 98%. Massive boost to Rival Guilds. You are no longer safely ahead after a few weeks. They recruit far faster and push much higher.💧 Healers & ManaHealer damage abilities are now free — mana is spen...
    Read full article on Community Announcements (Perfekt)
  • Patch NotesOfficial

    Hotfix 7/1/26

    Quick hotfixes on a few annoyances. Quit Game on the main-menu settings Save-overwrite protection + Reload-Save-slot fix Multiple save slots for same game ("Save a Copy") Week-number sidebar fix Shop consumable dedupe "No Dungeon Selected" header fix
    Read full article on Community Announcements (Perfekt)
  • Patch NotesOfficial

    Mythic Manager EA v1.1.1

    Mythic Manager — Update New Endgame: Ascendant Trials Clear a dungeon on Mythic to unlock its Ascendant mode, then slot an Ascendant Sigil to run it at ever-higher tiers — enemies scale up and affixes stack the further you push. New Ascendant Rating (your cumulative best keystone score) with a cross-guild Keystones leaderboard. Rival guilds now push keystones too, so the ladder fills out over the season. Affixes are now a Mythic+ feature only — regular dungeon runs are affix-free. All affixes now play out correctly in the watched battle, matching the simulated result. Combat and Interface Added a Mute button to battles to silence combat sound effects while you watch. Party panels no longer jump around in height mid-fight. Members stop attacking a boss once it dies instead of wasting cooldowns and healer mana on the corpse. Enchanting no longer reshuffles the screen when you select an item. Clear roster indicators show which members still need a specialization or have unspent talent points in classic ui skin. Balance and Systems Fixed a bug where a member's attributes could reset (drop to roughly half their potential) after advancing a week. Fixed recruiting points being refunded whenever you saved and reloaded. Development reworked: Youth growth slowed. Rival guilds now gear up properly — auto-equipping loot and selling what they cannot use — and clear more content per week, so they keep pace instead of stalling at gear walls. Guild HQ facility upgrade costs doubled. Gear, Shop, and Terminology Fixed guild shop gear generating with no armor. Removed the "Power" estimate from gear and roster screens — compare by item level and attributes and decide for yourself. A character's inputs (Primary, Haste, Crit, Mastery, Versatility) are now consistently called Attributes, not Stats. "Stats" now refers only to measured outputs like DPS. Skill-tree bonus nodes are now "Attribute Nodes."
    Read full article on Community Announcements (Perfekt)
  • Patch NotesOfficial

    QOL Hotfix v1.1.0

    Mythic Manager — Update Battle mute button — A new Mute button lets you watch a fight without the combat sound effects. Your choice is remembered. Steadier battle panels — Party panels no longer jump in height as abilities fire, so they're much easier to read mid-fight. Stable enchanting — Selecting an item to enchant no longer reshuffles the layout or scrolls away, so you keep your place.
    Read full article on Community Announcements (Perfekt)
  • Patch NotesOfficial

    Mythic Manager - v1.1 UI, Arena, Talents, Procs, Leaderboards!

    A major interface and endgame update: an all-new alternate interface, a reworked PvP season, rival guilds that are more competitive, and fully implemented talent effects. All-New Classic Interface Skin An optional dense, information-first interface you can switch on in Settings. Persistent sidebar navigation and a new at-a-glance dashboard. Four dedicated roster screens: Roster Management, Raid Groups, Dungeon Groups, PvP Groups. Sortable roster tables with customizable columns. Multi-select with bulk right-click actions, and inline role pickers for building groups. Advance the week and save your game right from the interface. PvP Season Overhaul A 12-week season split into three 4-week periods (2v2, then 3v3, then 5v5). Season-long rating tally with titles: Soldier, Knight, Champion, Warlord, Gladiator. End-of-period rewards. A new 2D tournament battle to watch your PvP matches play out. Saved 2v2/3v3/5v5 group presets. Living Rival Guilds Rival guilds now push content each week the same way you do — they sim their roster and clear as far into dungeons, raids, and PvP as their gear and level allow, acting on their guild personality. Cross-guild leaderboards — rival members now appear on the PvP and Dungeon boards alongside yours. A new Raids leaderboard. Talent Effects Talent procs now fully fire in combat — haste burst windows, healing amplification, dodge and block procs, stacking damage, passive group and raid auras, and even a chance to double-cast spells. (Previously used modifiers to mimic) Quality of Life Members now can rest individually to recover morale as their weekly activity. The talent tree now uses spec-themed colors.
    Read full article on Community Announcements (Perfekt)

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