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Sandwich +1

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Sandwich +1 screenshot 1
Gameplay trailerWatch trailer on Steam ↗

Sandwich +1

Apelsinka Games · Published by Apelsinka Games

Positive — 97% positive (35 reviews)

Last updated 28 Sept 2026

Your sandwiches are getting out of hand. Stack food towers, sell them off to drinks with faces, and eventually hire flying cursors until they're doing all the clicking. One evening, and a real ending.

Free to PlayComing SoonDJCTQ l

Free

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Indie, Simulation, Casual · 2026 · More free games

About this game

Your only job? Stack food towers as high as they'll go. Sandwich +1 is a satisfying idle clicker where every click adds to the pile — and soon your kitchen runs itself. Stress is not on the menu.

🥪 Click, Stack, Grow

Every click drops a random ingredient. Build wobbling, towering sandwiches and send them off to thirsty, happy customers. The taller the tower, the bigger your payout!

🧑‍🍳 Automate Your Kitchen

Tired of clicking? Hire cute flying spatulas and whisks to do the work for you. Upgrade their speed, buy more prep stations, and watch your kitchen turn into a self-sustaining sandwich empire while you sit back and relax.

✨ Discover Legendary Ingredients

Unlock dozens of new fillings to add to your random drop pool. Start with simple cheese and lettuce, and work your way up to legendary lobster and steak. Hit a special combo? Watch your customers react!

🛋️ No Stress. Seriously.

  • Zero Stress: No timers, no failing, no burnt food. You can't lose.
  • Play at Your Pace: Jump in for a 5-minute break or chill for an hour.
  • Satisfying Progression: Constant upgrades, new stations, and numbers that only go up.
  • Chill Vibe: Warm colors, satisfying "plop" sounds, and nothing but good vibes.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10+
  • Processor: Intel Core i3 / AMD equivalent, 2 GHz
  • Memory: 2 GB RAM
  • Graphics: DirectX 11 compatible
  • DirectX: Version 11
  • Storage: 500 MB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system

Supported Languages

English, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Thai, Traditional Chinese, Turkish, Ukrainian, Vietnamese, Spanish - Latin America, Arabic, Indonesian

Latest news

  • Patch NotesOfficial

    Big Demo Update 0.8: Fresh Off the Belt

    Hey, sandwich friends! 🥪 The demo just got one of its tastiest updates yet — and it's all about kicking back and watching the good stuff roll in. Here's what's new: 🛒 The Conveyor Belt Your kitchen now has its very own conveyor belt! Ingredients glide by on cute little plates — just hover to grab them and keep those towers growing. Less clicking, more chilling. 🧑‍🍳 Belt Workers Don't feel like grabbing everything yourself? Hire little helpers who ride along and snatch ingredients for you. Your kitchen basically runs itself now (the dream). ✨ Golden Plates Every now and then a shiny golden plate rolls by, stacked sky-high with a big pile of ingredients. A little jackpot moment, just because. 💸 Surprise Money Piles And keep your eyes peeled — once in a blue moon, a plate of cold hard cash comes down the belt. Give it a tap and watch the bills fly straight into your wallet. Pure serotonin. 🛋️ ...and a bunch of little cozy touches Gentler first-time tips, fresh sounds, polish here and there — and the whole thing now speaks 20 languages. No timers. No stress. Just you, your belt, and an ever-growing tower of sandwiches. Thanks for playing - and as always, happy stacking! 💛
    Read full article on Community Announcements (Dmitrii Zaitsev)
  • Patch NotesOfficial

    Big demo update: a bee, money stacks, vacuum cursor

    Hi everyone! How's it going? The demo went out two weeks ago, and since then I've been shipping updates almost non-stop. Eleven of them, to be precise. So much has changed I want to walk you through it. If you haven't opened the demo yet, now's a good time. And if you played it early, come back. A lot is different. {STEAM_CLAN_IMAGE}/46062645/44fbcb38c26f338a58264575c6a429d6f50532f4.png What's new Money stacks behave like real money now. Bills pile up, settle in a cascade, rustle when you grab them. Bigger customers leave visibly bigger stacks. Up to 23 bills at once from the most generous ones. Instead of a flat mat on the station, you now get a proper pile of cash. (I keep catching myself just staring at the piles instead of testing.) Vacuum mode. No more clicking each bill. Hover the cursor over a stack and they start lifting on their own. The shop now has a cursor upgrade branch: pickup radius (up to ×5) and pickup speed. The shop UI itself also got more compact. It barely covers the play area now, so playing with the shop open is comfortable. A bee. There's a bee living in the café now. It has personality: dodges your cursor, gets curious, does a loop, sometimes lands right on your cursor. It can swipe a bill off a station and fly away. Sometimes it shows up with a friend. This might be my favorite part of the update. The club sandwich now works with every bread. Before it only triggered on white and dark. Now baguette, burger bun and croissant get the club multiplier too. Plus the club bonus picks pricier ingredients: it rolls twice and keeps the more valuable one. The first 10 minutes feel livelier. The second station now costs $100 (was $200), and the first "wow station" opens within a minute. The starter ham costs half as much, and the first sandwich-height upgrade gives +87% income. The game opens up faster. 20 languages got a full revision pass. Every translation re-read and polished, 100% coverage everywhere. Fewer crashes, less RAM. Long sessions no lon...
    Read full article on Community Announcements (Dmitrii Zaitsev)
  • AnnouncementsOfficial

    We released the Sandwich +1 Demo! It's here, come play =)

    Hi, everyone! (anyone here?) Today we released the Sandwich +1 demo on Steam. You can play it right now, for free. What's it about? Your satisfying clicks and hovers summon a random ingredient onto the bread, and it lands with a satisfying plop. Do this a few times, and you get a sandwich. At first it's small and basic: cheese and lettuce. Then you grow, unlock bacon, ham, eggs, and much more, and the sandwiches get taller and taller… Your customers are drinks. I mean, what's food without drinks? A bottle of water, a cup of cappuccino, a black tea bag, and other characters. Then you get tired of doing everything by hand, so you hire workers and cashiers and watch the fire crackle, the water flow, and your kitchen run smoothly without you. What's next for the game, and how we're making it I (Dima) do everything: code, art, sound. Masha (my wife) helps with testing. Well, tries to. Because when she sits down to test, I can't look away from the screen. And neither can she… A kitchen running on its own, satisfying plops, sounds of the street and nature: they have some kind of hypnotic effect. It gets in the way of testing the game. But we hold it together. Made in Unity. The idea was to make a good, small game: 3-4 hours long, about cooking, in the clicker genre. Something a bit more serious than Burger, but in the same theme. Food just won't let me go as a subject, and I wanted to make something small and nice for people. The demo will evolve thanks to you and your feedback. Right now it already has 1+ hour of gameplay, nice food, and a nice atmosphere. Current version is 0.7+. Full release: July 13, 2026, priced around $2–3. This summer we'll add a prestige system, decor for the decor lovers, and a lot more. One idea: let you build a sandwich all the way to the moon. You keep stacking the tower until it reaches the top. If anyone's reading this, what do you think? And how about a moon with little eyes? P.S. Please wishlist the game, that way you won't miss any news or...
    Read full article on Community Announcements (Dmitrii Zaitsev)

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