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搭搭大战(DaDa Wars)

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搭搭大战(DaDa Wars) screenshot 1
DadaWars Demo PV EN trailerWatch trailer on Steam ↗

搭搭大战(DaDa Wars)

AfaMia ya · Published by AfaMia ya · Official site ↗

Last updated 28 Sept 2026

DadaWars is a fantasy strategy game that fuses city building with real-time tactics. Build with one hand and command with the other. Adjacent buildings boost each other, while troop types unleash powerful combos. Enjoy the dual thrill of management and conquest with ease.

Free to PlayComing SoonDJCTQ 6

Free

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Strategy, Casual · 2027 · More free games

About this game

DadaWars is a fantasy strategy game that fuses city building with real-time tactics. On a battlefield that's freshly generated every run, you start from empty ground, build up your own camp, then personally command your army to wipe out the enemy and complete your contract.

Building and fighting happen at the same time

Farms, lumber mills, taverns, barracks, archery ranges — what you build, and where you build it, decides what kind of army you can field this run.

The tavern is where you recruit — whoever you pull decides how this run plays out. The archery range and the fighting ring keep buffing all your ranged and melee troops, the barbecue camp periodically boosts the output of nearby tiles, and lakeside tiles come with a built-in adjacency bonus.

Your troops need to work together, too. For example: an ice mage lays down a sheet of ice under the enemy's feet, leaving anyone standing on it wet — then a bard's thunder-attuned performance hits the group and the whole crowd is instantly paralyzed. Who you squad up matters more than how strong any single unit is.

Every battlefield is different

Forests, rivers, base locations, monster spawns — every run is generated fresh. Not a single rock on the water is placed ahead of time. The opening strategy that worked last run might not work the next.

Roguelike Contracts

Difficulty runs six tiers (0–5), and clearing one unlocks the next. Difficulty isn't just tougher enemies — enemy unit tier caps, whether towers auto-upgrade, how tough the rally points are, and how many battles the contract throws at you all scale up too, with elite waves at the higher tiers. Lower tiers come with beginner protection.

Take a contract, then pick your own route on the node map. After each battle, choose one of three upgrades to carry into the next: level up an ability for a unit type, boost a resource's output, unlock a new recruit source, or swap in a different support package.

Before a fight, open the recon panel to see which enemies you're about to face and plan your lineup around it. Fight your way to the boss to clear the run; lose, and you restart with whatever DadaCoins you earned, permanently unlocking a new node on the hero ability tree.

Shape the terrain

An ice mage's ice orb lays down a sheet of ice on impact. Anyone who runs across it falls flat — a whole cavalry charge can be knocked down in one go by a single patch of ice.

Ice melts back into water, and that water can be frozen again by the next ice orb, growing into an even bigger ice sheet. Players who know what they're doing aren't just throwing ice orbs — they're building an ice rink.

Oil slicks slow down anyone who crosses them and leave them coated in oil. Hit an oiled enemy with a fire attack and they ignite, taking damage over time.

Everything on the map can be taken

The battlefield is scattered with neutral buildings and resource points — barracks, trading posts, mines, signposts. Some are unguarded, some are held by monsters — scout the guard strength first, then decide how many troops to send.

The trading post is the one place both sides will always fight over: whoever holds it gets more resources, and over time that gap only widens.

Contents

  • 22 recruitable unit types, from Militia and Hunters to Templars and Bards, each with active skills and upgrades

  • Multiple capturable neutral buildings and resource points

  • Hostile factions — Undead, Demons, Orcs — each with their own units and skills

  • A faith and doctrine system: bank Faith to unlock global doctrines, or summon a Templar directly

  • Cards unlock across early, mid, and late game as your city develops — the bigger your city, the stronger what you can draw

Who this is for

If you like placing buildings and watching numbers click together, without getting wrecked by APM demands — or if you want a "lost this run, coming back stronger next time" loop — this game is for you.

About development

DadaWars is still in active development, and the demo is already free to download. Wishlist it, or jump into the demo and leave feedback — there's a button in-game that goes straight to our feedback form, and we really do read it.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS *: Windows 7/8/10/11
  • Processor: inter(R)Core(TM) i3-370m
  • Memory: 256 MB RAM
  • Graphics: NIDIA GeFoce GTX 760(128MB)
  • Storage: 200 MB available space
  • Sound Card: any PC with sound
  • Additional Notes: any PC can play

Recommended

Recommended:
  • OS *: Windows 7/8/10/11
  • Processor: inter(R)Core(TM) i5
  • Memory: 1 GB RAM
  • Graphics: NIDIA GeFoce RTX 4090Ti(12G)
  • Storage: 500 MB available space
  • Sound Card: any PC with sound
  • Additional Notes: any PC can play

Supported Languages

English, Simplified Chinese, Traditional Chinese

Latest news

  • Patch NotesOfficial

    Demo August Major Update

    Hello everyone! Thank you for all the feedback since May!!★ August 2026 UpdateThe demo has received a major update:Difficulty system rebuilt into six tiers (0–5). Lower tiers include newbie protection; clearing a tier unlocks the next.New Roguelike Commission Mode: choose your route on a node map, pick one of three upgrades after each battle, and unlock hero abilities across runs.Caravan Contest stage completely reworked: attack/defense rhythm at trading posts and AI capture logic rewritten from scratch.Battlefields are now procedurally generated each match: forests, rivers, base positions, and neutral camp distributions are all reshuffled.Manual command greatly improved: drag-select, right-click engage, retreat interrupt, pathfinding getting stuck — a ton of issues fixed.Tutorial fully redone: step-by-step guidance from the opening all the way to your first victory.— Finally, thank you for playing our game! Have fun! —
    Read full article on Community Announcements (咸大锤)
  • Patch NotesOfficial

    Demo Phase 2 Major Update | Coming in Mid-July

    Hello, commanders and players!The long-awaited new update is on the way! We are proud to announce that the massive Demo Phase 2 update will be officially released in mid-July. This comprehensive update brings massive new content, covering units, buildings, maps and innovative gameplay, delivering a more strategic, diverse and refreshing battlefield experience for all players.Full highlight of this major update:✅ 14 brand-new units are added to diversify your troop combinations and break traditional combat strategies; ✅ 4 new functional buildings are unlocked, expanding base construction gameplay, optimizing resource management, offense and defense systems for deeper base-building strategies;✅ More new maps are available for richer combat scenarios;✅ Expanded undead unit roster brings more diversity to the undead faction;✅ All-new roguelike mode is officially launched! With random events, random traits and random units, every run is a unique adventure, greatly improving the game’s replayability.More update details and gameplay previews will be revealed soon! Brand-new battlefield adventures are coming in mid-July. Stay tuned and get ready for the new challenge!The long-awaited new update is on the way! We are proud to announce that the massive Demo Phase 2 update will be officially released in mid-July. This comprehensive update brings massive new content, covering units, buildings, maps and innovative gameplay, delivering a more strategic, diverse and refreshing battlefield experience for all players.
    Read full article on Community Announcements (咸大锤)
  • Patch NotesOfficial

    [Hotfix] Demo Update #2

    Greetings, Commanders!This update delivers quick fixes and quality-of-life improvements based on your recent feedback. Since background music is not yet implemented in the current build, we've removed the music volume setting to avoid confusion. Arrow Tower attack ranges are now visually displayed, helping you position your defenses with greater precision. Soldier arrival events now feature a more prominent entrance animation, ensuring you never miss a reinforcement. We've also refined the tile UI and fixed a bug where auto-expansion could get stuck, resulting in a smoother overall experience.Thank you again to everyone who shared feedback—DaDaWars Demo keeps improving because of you. Happy building, and may your towers aim true!Update Log v0.1.3Gameplay AdjustmentsRemoved music volume setting (BGM not yet implemented in current build).Added visual attack range indicator for Arrow Towers to improve defensive placement.Added entrance animation for soldier arrival events to improve visibility.UI ImprovementsRefined tile UI presentation.Bug FixesFixed an issue where auto-expansion could become stuck.Soldier Arrival Event: Tile Income UI Adjustments:
    Read full article on Community Announcements (咸大锤)
  • Patch NotesOfficial

    Hotfix #1: Demo Update

    Greetings, Commanders!This hotfix focuses on improving the new player experience and UI clarity for the DaDaWars Demo. We've added right-click tile inspection, better worker count visibility, and an overview guide for the interface and battlefield. We've also streamlined building descriptions on the battlefield, refined certain card texts, and added barracks upkeep costs to tile details for more informed strategic decisions.Thank you for your feedback — it keeps the Demo moving forward. Enjoy the game!Patch Notesv0.1.2Tutorial ImprovementsRight-click tile inspection: Right-clicking a tile now opens a detailed information panel.Worker count clarity: Added tooltips explaining the display location of remaining workers vs. total workers.Interface overview: Added a comprehensive page introduction describing the control panel and battlefield layout.UI AdjustmentsDirect building descriptions: Building descriptions on the battlefield are now displayed directly.Card text polish: Refined descriptions for select cards.Barracks upkeep display: Tile detail panels now display barracks maintenance (upkeep) costs.Some examples:
    Read full article on Community Announcements (咸大锤)
  • AnnouncementsOfficial

    Playable Demo Is Now Available!

    Hello everyone!ːsteamhappyːThe free playable demo of our game is officially available for download on Steam now!We have also released the official promotional PV, which shows core gameplay, in-game scenes and overall game style. You can watch the full video on our Steam store page.This demo includes the complete opening story, basic game mechanics and multiple exclusive maps. You can experience all early-game content completely for free.We will keep optimizing game performance, adjusting gameplay details and adding new content steadily. The full version is still in active development.Feel free to share your gaming experience, suggestions and bug reports in the comment section. All feedback is highly appreciated and will be taken seriously.Thank you for your support and love, enjoy the game!ːsteamhappyː
    Read full article on Community Announcements (咸大锤)

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