
Screenshots

Watch trailer on Steam ↗With A Heavy Heart
PixelsNotFoundStudios · Published by PixelsNotFoundStudios
Last updated 28 Sept 2026
Control a fragile balloon lifting a weary soul through the beautiful, surreal maze of his dying memories. A cozy but deeply emotional 2D platformer about what it means to hold on 💙
Adventure, Indie, Casual · More free games
About this game


That’s the emotional core of With a Heavy Heart, a cozy, narrative-driven 2D platformer where you play as a small balloon carrying your best friend through the memories of his life.

Float:
Through the beautifully weird maze that is J’s mindscape,

Collect:
Stars to unlock hats that have special abilities

Fly Into:
Memory envelopes to unlock memories from the past

Dodge
Obstacles in your way to reaching a rift

Unique Features:
Tether System: You need to keep tethered to J, to keep him sane. Disconnect and reconnect to maneuver around obstacles and perform fun slingshots
Replaying Memories: each memory has its own image, voice lines and very own originally composed soundtrack.

System Requirements
Will my PC run this? →Minimum
- OS: Windows 10
- Processor: Any
- Memory: 2 GB RAM
- Graphics: Any
- Storage: 350 MB available space
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
First Big Update, We hit 250 Wishlists
Hello there, My fellow "Heavy Hearted" (I'm trying to jumpstart a following here, we've gotta have a name for the growing fandom). I'm Pix, the project manager here at PixelsNotFound Studios, and I'm very excited to announce that we just hit 250 wishlists!!! TWO-HUNDRED-AND-FIFTY!!! Now that might not seem a lot to you but to me that's 250 human people, that looked at our page and thought to themselves, "Sure, I'd play that game". Could you imagine 250 people in a room, telling you that they like the thing you made. That's still something my team and I are still wrapping our heads around. At ten wishlists we were hesitant that people actually like this game, but now that we've hit 250, we feel confident that we might actually have something special. So we are planning something special.So let's do a quick recap of how we got to present day, August 14th 2026. The GMTK PROJECT: This was where we started two years, at the GMTK game jam in 2024. We were young, starry eyed and ready to make our first game. We did not know at the time how much this game would affect our lives. We were a bunch of highschoolers that decided to make a game, with no money, and quite frankly, no experience. But that didn't matter to us, we just wanted to make something beautiful. There were a bunch of mechanics that worked, like the inflation and deflation mechanic, the story telling memory collection mechanic and the floaty motions of our balloon that we kept in the current demo, but to be honest with you, there were a lot of mistakes we made as we developed the initial game. I remember that we struggled towards the release of the game on Itch.io for the 2024 submission day, as we didn't merge everyone's repository branches on GitHub, leading to a build issue that made us have to cut down our final submission's content. I genuinely learned a lot more about project management that day, basically, how not to kill a game before launch. But after pressing that release button, I was hooked on the ...Read full article on Community Announcements (PixelsNotFoundStudios)






