
Screenshots

Watch trailer on Steam ↗Rotfront
Blackridge Entertainment · Published by Blackridge Entertainment
Content notice: Detailed mutilated bodies of Rot's "Zombies", violence & gore, revealing outfits on some Rot's "Zombies".
Positive — 88% positive (25 reviews)
Last updated 28 Sept 2026
Rotfront is a singleplayer FPS set out in the state of Washington in the year 2034. Infiltrate as a lone Operator, purge infected areas, kill as many Rots as possible and unlock weapons as you level up and grow stronger.
£12.79
Lowest price we've ever recorded
View on SteamPrices can lag the live Steam store — always confirm before buying.
Price history
Action, Indie, Early Access · 2026 · More £5 - £15 games
About this game
▶ TACTICAL ABILITIES & FAST PACED COMBAT
Clear out areas with lethal speed and precision, utilize your Dash movement ability to avoid incoming attacks and get out of dangerous situations. Your Reflex ability can slow down your perception of time and increase your focus, making you an unstoppable deadly force.
▶ THE WORLD OF ROTFRONT
The world has gone to shit. While the US Government and a handful of states are still standing, vast swaths of the country have fallen to the outbreak. With manpower and resources stretched thin, you, the result of the enhanced operator program, is sent in alone to clear out and purge the infected in Washington state, where you'll uncover dark secrets.
▶ BECOME STRONGER
As you level up across the campaign, become stronger by putting in points into your attributes and unlocking new weapons and gear.
▶ GAMEPLAY FEATURES
9 Missions
2 Mission Types
15 Weapons
Attributes System / RPG-Style Character Progression
Reflex (Slow-Mo) & Dashing Movement Abilities
Store / Shop System
Unrestricted Loadouts
CODEX Lore Entries
Firing Range
▶ TECHNICAL FEATURES
NVIDIA DLSS
NVIDIA NIS
AMD FSR
Colour Blind Modes
Difficulty Selection
Customizable HUD Elements
Fully Customizable Keybinds
Extensive Gameplay Settings
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10
- Processor: Intel HD 4400
- Memory: 8 GB RAM
- Graphics: NVIDIA GTX 770
- DirectX: Version 10
- Storage: 9 GB available space
- Sound Card: DirectX 9.0c compatible sound card
- Additional Notes: These system requirements may not be accurate.
Recommended
- OS: Windows 10
- Processor: Intel I7 8700
- Memory: 16 GB RAM
- Graphics: GTX 1060 / RX 6600
- DirectX: Version 10
- Storage: 9 GB available space
- Sound Card: DirectX 9.0c compatible sound card
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Rotfront | Development Update #3
Hello! I am here with an earlier third development update, and important news about 1.0.NEW EQUIPMENTS AND TYPES (WIP):There are 21 Equipments across 4 Equipment types now, compared to the current 3 armor selection in early access build. These will have unique buffs, for example, the tier 3 light vest slowly regenerates your health, and the helmets reduce overall damage received.NEW PLAYER QUICK MELEE (WIP):Animations for quick melee function, there won't be in depth melee system, but I thought having a simple quick melee would be good since many are asking for a melee function. Also this was animated by John.NEW SIGHTS:#1 - Pistol Sight#2 - Holo SightTwo more new sights, the Holo one was modeled by Levi.NEW LOOT PICKUPS:For now there are only two extra additional ground loot pickups, medkit to replenish part of health, and armor plate that replenishes a full bar, there might be more ground loot I'll be addingPLAYER FLASHLIGHT:Simple player flashlight function, it is body flashlight and not a weapon attachment so you'll always have access to this, bindable. FLYOVERS EVENTS:Random various jet flyovers I've implemented that will make the world feel a bit more alive, these will appear on some maps with open skies.LIST OF THINGS LEFT TO DO: Quick Melee Implementation (A knife quick melee attack for the player)Weapon Progression System & Store ReworksCodex system overhaul Ending Mission Result ScreenPlayer Throwables ImplementationEquipment buffs and effectsUnfortunately I couldn't make it in August, I will have to delay until around mid of September is most likely, Could have probably made it at around end of August but the main reason for the delay is because in short I've gotten a small contract that I took up, video editing related, I'll be finished with it when the month turns September, gives me some breathing room and also a bit more time for me to work on the 1.0 update. for the meantime because of this delay I have put the game up for discount again 35%. feel fr...Read full article on Community Announcements (jvnko)Patch NotesOfficial
Rotfront | Development Update #2
Hello there! I am back with second monthly development update, here are some of the new visible stuff/content for the game.GRENADES (WIP):New animation for throwing grenades, whether it be frag grenades or flashbangs. So throwables will be officially in 1.0.NEW SIGHTS:#1 - Magnified Scope 1#2 - Magnified Scope 2#3 - Sniper ScopeThese are new sights for the various weapon variants, right now there are 3 new sights but there is another one being modeled by Levi currently, these sight's are not PIP, instead shader tricks to make it look like it's magnified, as PIP is too costly performance wise.ATHENA VOICELINES:Here's a small slice of the new Athena voicelines and UI accompanying it, voiced by Raven Morales. I am currently still aiming for an August 1.0 release, so look out for it. That is all again, if you have any questions feel free to ask them below or join the discord server linked below.Join the discord: https://discord.com/invite/jtHJ5rdDMsYoutube: Twitter/X: https://x.com/Leon_BlackridgeTiktok: https://www.tiktok.com/@blackridgeentertainmentInstagram: https://www.instagram.com/blackridge_entertainment/LinkedIn: https://www.linkedin.com/in/leon-matthew-simanjuntak/Read full article on Community Announcements (jvnko)Patch NotesOfficial
Rotfront | Development Update & 35% Discount!
{Quick note. This 35% discount for Rotfront is the only early access discount it will ever have, and 1.0 will not have a launch discount & discount will be going live on July 2nd, 12 AM, WIB Time} Hello everyone! I'm back to report the progress for the 1.0 update. To start off the scope has increased slightly, here's what has changed:6 New missions (instead of 4 for 1.0)8 New weapons (instead of 4 as well)A new Voice Actress for a character (call sign "Athena") she will be a TOC/Dispatch type character that will inform and talk in beginning and ending of missions. With that out of the way everything else has been going smoothly (new systems, overhauls & etc), and now I will delve into the new content details for all of you that are curious, starting off with the most consequential, Elites or "Apex Rot's".ELITES:#1 Revenant Elite | #2 Wraith Elite | #3 Blight EliteNow these Elites will spawn alongside common Rot's, on game modes other than "Elite Hunt" they will spawn here and there but not too often, each of them has unique health, movement speed and unique quirks. For example, the Blight will explode on death and damage you if you are near it. WEAPONS:{ALL WEAPON NAMES ARE FOR REFERENCE ONLY AND WILL BE CHANGED}#1 - SCAR 17S#2 - MP9#3 - P320#4 - 2011#5 - AKM#6 - AKM KPYK#7 - CAR-15 #8 - Sako RK95These are all the new weapons for the full release update for now.MISSIONS:And finally, the new missions. These are still subject to change. (and the names may also change)#1 - Dark Waters#2 - Manor #3 - Final Protocol #4 - Ascension#5 - Deadwood#6 - Forsaken Chapel And that is all the current new missions for 1.0RELEASE DATE?Right now I have 3 possible dates on when the 1.0 full release update will arrive. #1 - July 24th#2 - August 7th#3 - August 14thThe earliest being July 24th, but if I cannot make it then I will delay it to either August 7th or 14th.And if the game does end up being delayed, there will be a small possibility of more content being added into the game. I ...Read full article on Community Announcements (jvnko)Patch NotesOfficial
0.1.1 Patch
Patch Notes:Upgraded Unreal Engine version from 5.4 to 5.6Increased Points Given On Level Up from 4 to 5Changed the points given to 5 because after playing more I think it's not enough, you're only able to max out 4 attributes when you're max level which is level 60, and not everyone is going to reach max level, so changing it to 5 points instead of 4 will make it so that you can max out 6 attributes out of the 12 when you are level 60/max level, I think that is more fair. And It's best to delete your save progression in gameplay settings to take full advantage of this change if your character is already leveled up.Join the discord: https://discord.com/invite/jtHJ5rdDMsYoutube: Twitter/X: https://x.com/Leon_BlackridgeTiktok: https://www.tiktok.com/@blackridgeentertainmentInstagram: https://www.instagram.com/blackridge_entertainment/LinkedIn: https://www.linkedin.com/in/leon-matthew-simanjuntak/Read full article on Community Announcements (jvnko)AnnouncementsOfficial
Rotfront Roadmap
The past 2 weeks has been very great, this is the best early access launch I have ever had, thank you all to those who bought and supported, now for the news of the game.Right now the plan is for the game to have one big 1.0 update opposed to smaller early access updates, But with one exception, I am currently trying to upgrade from ue5.4 to 5.6 version of the engine, when It is successful I will make patch for that, It should increase the performance.As for what is planned for the 1.0 update, here is a simple list:Minimum of 4 new missions (but could be 5)4 New weapons planned, shotguns, sniper/marksman rifles etc, but there could be more weapons.Overhaul of codex systemOverhaul of weapon progression system and store rework.Expanded loadout/equipment (adding helmet and boots slot and adding more armor/vest types)New unique elite rot's alongside the common onesMuch more varied loot drops and not just ammo drops.Save slots systemPermadeath optionAnd as for the timeline, I'm aiming for late July or early August, though things could change.This list isn't all but the most major ones, things are still prone to change and might even add more things as I work on it, I am still actively listening to feedback and if there's anything you want to suggest you can tell me.I will try to do monthly news update on the progress, and when it is close to 1.0 release, I will have a testing branch for people to test the early full version of the game.Join the discord: https://discord.com/invite/jtHJ5rdDMsYoutube: Twitter/X: https://x.com/Leon_BlackridgeTiktok: https://www.tiktok.com/@blackridgeentertainmentInstagram: https://www.instagram.com/blackridge_entertainment/LinkedIn: https://www.linkedin.com/in/leon-matthew-simanjuntak/Read full article on Community Announcements (jvnko)






