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Watch trailer on Steam ↗Stonewards
Banana Tiger Studio · Published by Banana Tiger Studio · Official site ↗
Very Positive — 95% positive (978 reviews) · 20 achievements
Last updated 28 Sept 2026
DWARF COMBAT! Stonewards is a 1-4 player co-op first-person roguelite defense game. Lead a crew of stubborn dwarves from your base camp to aid nearby kingdoms, mine deep for resources, forge powerful upgrades, and hold the line against relentless monster attacks.
£9.09
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Price history
Action, Adventure, Indie, Early Access · 2026 · More £5 - £15 games
About this game
Roadmap

About the Game
DWARF COMBAT!
Grab your pickaxe. Tighten your beard. Try not to blow up the kingdom.
Stonewards is a solo and 1-4 player co-op first-person roguelite defense game where a band of battle-ready dwarves leaves their base camp to answer distress calls from nearby dwarven kingdoms. Each mission sends you to a threatened stronghold on the edge of disaster. Your job is simple: dig fast, forge smart, and defend like your beard depends on it.
Monsters are coming. The walls are cracking. The horn is about to sound.
DIG
After each wave, rush into procedurally generated mines to gather precious metals, rare materials, and whatever shiny rocks look important enough to steal. Explore twisting tunnels, uncover hidden caves, and haul your loot back before the next attack begins.
Take too long, and your friends will be defending the kingdom one dwarf short.
And yes, they will complain about it.
FORGE
A dwarf without a forge is just an angry short man with excellent facial hair.
Between waves, spend your mined resources to craft arrows, repair defenses, and unlock randomized upgrades. Stack raw strength, strange powers, tougher walls, or trust your team’s latest “brilliant” plan. Nothing could possibly go wrong.
DEFEND
The monsters have one goal: breach the stronghold and bring the kingdom down.
Hold the walls, cover the gates, coordinate with your crew, and use every crafted tool at your disposal. When the enemy pushes through your outer defenses, fall back, regroup, and remind them why attacking a dwarven stronghold was a terrible idea.
If the kingdom falls, the mission is over.
If you survive, drink later. Dig now.
FEATURES
1-4 Player Co-op & Solo - Rally the crew or go full lone-dwarf. Whether you fight alone or with up to three friends, the monsters are coming either way.
Answer the Call of the Dwarven Kingdoms - Travel from your base camp to defend nearby dwarven realms against incoming monster attacks. Each mission is a desperate stand for survival.
Mine the Mountain - When the wave ends, the clock starts. Dive into procedural mines, gather valuable resources, and get back before the next horn sounds.
Stockpile & Forge - Bring your loot back to craft arrows, repair walls, and unlock randomized roguelite upgrades that shape each run.
Hold the Line - Take your place on the walls, defend the stronghold, and stop the horde before they overwhelm the kingdom.
Dig Deep. Forge Hard. Defend Harder.
System Requirements
Will my PC run this? →Minimum
- OS: Windows (64-bit) 10
- Processor: Intel Core i5 @ 2.5 GHz or equivalent
- Memory: 8 GB RAM
- Graphics: NVIDIA GTX 1060 / AMD RX 480
- DirectX: Version 11
- Storage: 5 GB available space
Recommended
- OS: Windows (64-bit) 11
- Processor: Intel Core i5 @ 3.0 GHz or AMD Ryzen 5 or equivalent
- Memory: 16 GB RAM
- Graphics: RTX 2060 or RX 7600xt or equivalent
- DirectX: Version 11
- Storage: 5 GB available space
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Stonewards Early Access - Hotfix 0.1.8
Patch Notes v0.1.8 Hi everyone! We’ve just deployed Patch 0.1.8 with several Quality-of-Life improvements, anti-stall mechanics, save security upgrades, and a bunch of bug fixes. Here is what’s new in v0.1.8: Features & Improvements Temporary Multiplayer Pause Between Waves: After everyone has selected their End-of-Wave upgrade, the game now stays paused until any player presses Continue. This works alongside the 60-second auto-select from the previous update, so one AFK player can’t block the run indefinitely. (This is a temporary solution for now, and we’ll keep improving multiplayer pause options in future updates.) Anti-Stall Measures for Enemies: Added a first anti-stall measure for enemies. If combat stays at very low intensity for too long, enemies may disengage from the player and return to attacking the Wall or King. (This is only a first step, and we’ll expand on it in future updates.) Expanded Save & Backup System: Expanded the progression backup system with up to 20 local backup saves, stored separately from Steam Cloud. If the main progression save fails to load, the game will still automatically attempt to fall back to a backup. The additional local backups should give us more recovery options if a save is lost or corrupted, including cases involving Steam Cloud. (We plan to add an in-game interface for viewing and restoring these backups in a future update.) Bug Fixes Combat & Enemies Fixed an issue where enemies could continue targeting and attacking the Wall or King from across the map. Added a minimum speed for bounced projectiles so they no longer become excessively slow after repeated rebounds. Fixed an issue where Staff rarity did not correctly affect Healer healing and Mage damage. Bombs Fixed an issue where Artificer bombs could merge or become stuck together when thrown close to each other. Fixed an issue where other classes could take Artificer bombs left on the Crafter. Multiplayer Fixed an exploit where hitting teammates could trigger Life...Read full article on Community Announcements (Banana Tiger Studio)Patch NotesOfficial
Stonewards Early Access - Hotfix 0.1.7
Hey everyone! Hotfix 0.1.7 is now live! We still have a lot of bugs to fix and feedback to process, but we’re working hard to update the game properly. Thank you so much for all your reports, they help and motivate us immensely! This patch brings another round of fixes, balance tweaks, brand-new weaponry, and a 60-second timer for multiplayer upgrade selections. Here are the patch notes: Quality of Life & New Content Added a 60-second timer to multiplayer upgrade selections, with auto-select when time runs out. Added new playable Crossbows! Balance Rebalanced Gold earned from digging. Digging should now reward noticeably more Gold and feel fairer compared to combat. (We will keep tuning it as we go!) Rebalanced the following Rings: Jump Height: Reduced the amount gained per upgrade. Knockback Chance: Reduced the amount gained per upgrade. Life Steal: Reduced the amount gained per upgrade. Companion Damage: Increased the amount gained per upgrade. Enemy Item Drop Chance: Reduced the amount gained per upgrade. Movement Speed: Increased the amount gained per upgrade. Sprint Speed: Reduced the amount gained per upgrade. Improved the Hunter and their Companion: The Companion now moves faster and can travel farther. Increased the Companion's health and slightly increased its damage. Poison and Fire damage now scale with the player’s attack damage. Reduced Poison duration to compensate for the increased damage. Artificer bombs can now roll for Gold Coin drops on each block destroyed, instead of being limited to one coin per explosion. Bug Fixes Environment & Collision Reworked collision across the Dungeon Map, fixing invisible projectile blockers, oversized prop and rampart colliders, and walls that did not properly block projectiles. Fixed incorrect blocking zones on the Bastion battlefield. Fixed an issue where enemies could clip into dead bushes. Gameplay Fixed an issue where Chests could be duplicated when given to the Chest Opener NPC. Recycling items in the Dungeon n...Read full article on Community Announcements (Banana Tiger Studio)Patch NotesOfficial
Stonewards Early Access - Hotfix 0.1.6
Hey everyone! Hotfix 0.1.6 is now live! We're back with another round of bug fixes, balance tweaks, and a handy update to the Character Screen. What's next? Another update is planned for this Friday! It will bring further bug fixes, a dedicated focus on coin distribution, and a few extra additions to the game. Here are the patch notes: Quality of Life Updated the Character Screen to show the missions required to unlock each character. Balance Reworked Endless Mode difficulty scaling to use a non-linear progression. Slightly reduced the Archer’s ranged attack damage and charged attack damage. Added Projectile Bonus upgrade support for the Mage and Healer. Bug Fixes Missions Fixed an issue where collectible missions could fail to progress correctly, affecting Pet and Lore Page collection. Gameplay Fixed a resource duplication issue that could occur when throwing Artificer bombs at a specific distance from terrain. Fixed an issue where player velocity was not reset on death, which could cause players to be launched into the air after being revived. Fixed an issue where player input could become blocked during End-of-Wave or regular upgrade selections. Environment Reduced the hearing distance of Pet sounds so they no longer carry from excessively far away. Removed colliders from terrain bushes that could incorrectly interact with and stop arrows. Reduced the intensity of the white terrain layer on Map 2 to make it easier on the eyes. PS: As usual, taking a moment to leave a Steam Review makes a big difference for our studio's visibility. Thank you for your support! ⛏️💎 Banana Tiger StudioRead full article on Community Announcements (Banana Tiger Studio)Patch NotesOfficial
Stonewards Early Access - Hotfix 0.1.5
Hey everyone! Hotfix 0.1.5 is now live! We're back with another batch of bug fixes, balance tweaks, and even a new little secret to uncover in the caves. 👀 Looking ahead: Starting next week, alongside our usual bug fixing, we will start adding and improving content in the game! Here are the patch notes: New Content Added new Lore Pages to discover in the caves. Balance Increased the Blacksmith's maximum level from 101 to 999. Adjusted Gold Coin drops from Artificer bombs. Bug Fixes Missions Fixed an issue where some missions could be progressed or completed in the Hub, including headshot and player-death missions. Fixed an issue where the Toggler would not unlock immediately after completing its requirement and could require restarting the game. Fixed an issue where blocks destroyed by Artificer bombs were not counted toward missions or the end-of-run recap. Input Fixed an issue related to the Steam Overlay that could cause menus to scroll continuously without player input. Fixed an issue where players could continue depositing resources into the Blacksmith or Wall Builder from any distance by holding the interact button. Map & Interactions Added missing out-of-bounds protection to parts of the Dungeon map. Fixed an issue where dead players or companions could keep gates open. Added an option to recover/teleport stuck dead players as a temporary safeguard while we continue working on ragdoll physics issues. UI Fixed the second Ballista damage upgrade displaying an incorrect value for some players. PS: As usual, if you have a spare moment, leaving a Steam Review helps our small studio a lot with visibility and pushing the game forward. Thank you so much for the support! ⛏️💎 Banana Tiger StudioRead full article on Community Announcements (Banana Tiger Studio)Patch NotesOfficial
Stonewards Early Access - Hotfix 0.1.4
Hey everyone! We’ve just deployed another update for Stonewards! This patch brings a wave of balance tweaks, quality-of-life features, and important bug fixes to keep refining your experience in the caves. Here are the patch notes: Features & Visuals Features Added a new optional setting to reduce the game's low-resolution effect, which may help players experiencing motion sickness. Added more detailed descriptions for Rings and Tomes in the shop, making their effects clearer before purchasing them. Visuals Reduced the brightness of hit effects when damaging enemies. Balance Rebalanced Gold Coin missions. Increased the Attack and Health of the Hunter's Companion. Bug Fixes Resources & Mining Fixed an issue where Platinum Ore was missing its icon, causing errors that prevented it from being picked up or used. Fixed an issue where some props on Map 2 could drop Map 1 Stone instead of the correct resource. Fixed an issue where Artificer bombs could destroy resource veins without dropping all expected resources. Multiplayer: Fixed an issue that could cause digging textures to appear differently between players. Combat Improved projectile collision detection against enemies. Fixed an issue where blocking while holding a charged magic attack could cause the charge effect to remain stuck. Fixed an issue where enemy health bars could overflow for clients during Infinite Waves. Save System Patched an issue where the backup save could not be used if the main save failed. PS: If you haven't yet, taking 30 seconds to leave a Steam Review immensely helps a small dev team like ours boost its visibility, grow, and keep improving the game. Thank you for helping us make Stonewards better with every patch! ⛏️💎 Banana Tiger StudioRead full article on Community Announcements (Banana Tiger Studio)






