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Empire Eleven 2026

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Empire Eleven 2026 screenshot 1
English - DEMO Trailer trailerWatch trailer on Steam ↗

Empire Eleven 2026

NextStation Games · Published by NextStation Games · Official site ↗

Mostly Positive — 77% positive (31 reviews) · 22 achievements

Last updated 28 Sept 2026

Build your football empire. Scout talent, manage finances, develop tactics and lead your club from obscurity to glory in a deep football management simulation.

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£8.50

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

5 Sept 2026Lowest: £8.50 · Highest: £8.5012 Oct 2026

Simulation, Strategy, Sports · 2026 · More £5 - £15 games

About this game

Game made by 1 person without million-dollar funding. Please be patient, we will improve over time <3

Empire Eleven is a premier football management simulator where you take total control of your club, stepping into the shoes of a Manager or even the President/CEO. From tactical decisions on the pitch to high-level financial strategies off it, every choice dictates the success or failure of your organization.

Key Features:

  • CEO/President Mode: A deep and complex management system. Oversee club finances, set ticket prices, negotiate sponsorship deals, and much more.

  • Multi-Club Ownership: Create and manage your own group of clubs to dominate multiple leagues simultaneously.

  • Wealth Progression: Your salary as a Manager isn't just a number. Reinvest your earnings to buy Clubs, Stadiums, and even become a Sponsor yourself.

  • Infinite Replayability: Thousands of stories waiting to be told—from leading a bottom-tier side to the heights of the global elite.

Experience the match through a specialized 2D tactical view. Be prepared for every moment of the game. Master the pitch. And everything beyond it.

Designed to be mechanically complex yet relaxing in execution, Empire Eleven allows you to dive into spreadsheets and financial projections without the pressure of punishing timers. It is pure strategy, distilled into a clean and intuitive interface.

  • Total President Mode: Control the club’s destiny far beyond the touchline. Negotiate multi-million dollar sponsorships, manage stakeholder expectations, and dictate the commercial direction of the franchise.

  • Stakeholder Management: Keep investors satisfied and board members informed. Your financial decisions shape the market’s confidence in your project.

  • World-Class Infrastructure: Design and expand your stadium and centers of excellence. Every upgrade directly impacts revenue and youth development.

  • Customizable Club Culture: Define your team’s philosophy. Will you be a talent-producing powerhouse or a buyer of global superstars?

Transform a regional club into a commercial juggernaut. Manage everything from match-day pricing to global naming rights contracts.

  • Strategic Transfer Market: Buy low, sell high. Use data analytics to find undervalued talent and maximize ROI (Return on Investment) with every sale.

  • Deep Financial Ecosystem: A realistic economic model where cash flow is as vital as the scoreline. Navigate carefully through Financial Fair Play regulations!

Take total control of the footballing world with our powerful In-Game Editor. Shape the beautiful game exactly how you envision it:

  • Complete Customization: Build your own leagues, create custom clubs, and mold players from scratch.

  • Master the Database: Control every aspect of the football ecosystem with ease.

  • Datapacks & Community: Create your own custom Datapacks and share them with the world!

  • Mod Hub: Join our community and download content from our dedicated Modding Hub, available on our official website.

Your legacy starts in the front office. Build more than just a team; construct an institution that stands the test of time. From financial ledgers to the top of the podium, the fate of the club is in your hands. Do you have what it takes to become the greatest CEO in football history?

Master the pitch. And everything beyond it.

Add to your Wishlist now and start planning your dynasty.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10 64-bit or higher
  • Processor: Intel Core i3 4th Gen or higher | AMD Ryzen 3 1200 or higher
  • Memory: 4 GB RAM
  • Graphics: Intel HD 530 or GTX 750 Ti
  • Network: Broadband Internet connection
  • Storage: 10 GB available space
  • Additional Notes: SSD is recommended

Recommended

Recommended:
  • OS: Windows 11 64-bit
  • Processor: Intel Core i5 5th Gen or higher | AMD Ryzen 5 3600 or higher
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 1650 / RX 580
  • Network: Broadband Internet connection
  • Storage: 10 GB available space
  • Additional Notes: SSD is recommended

Supported Languages

English, Portuguese - Brazil, Spanish - Spain, Spanish - Latin America, French, Portuguese - Portugal

Latest news

  • Patch NotesOfficial

    Investments Update - v1.0.13

    Empire Eleven — Update v1.0.13 The largest set of fixes so far, almost all coming directly from your reports: season freezes, incomplete cup draws, red card bugs, updated real-world squads across 626 clubs — and rest control in training, with the fitness coach now able to handle it for you. Existing saves will continue to work. Interface and UI fixes take effect immediately; season and competition fixes take full effect in a new career. 📈 Investments: new risk-profile options & youth football academies You can now invest club funds across three distinct risk tiers, allowing managers to strategically grow reserves based on financial appetite. Low, Medium, and High Risk options offer varied yield potential and volatility, providing tailored financial management for conservative or aggressive strategies. Specialized Youth Football Academy investments are now available, enabling direct funding toward youth development to generate new home-grown prospects for your academy pipeline over time. 🔋 Energy: your squad now recovers just like your opponentsYour squad was going into matches visibly more fatigued than the opposition — and during congested fixture lists, this resulted in heavy second-half collapses and blowouts. It was not the match engine: in-match fatigue has always been calculated player by player, equally for both teams, and bench players do not lose energy. The difference was in the RECOVERY between matches. There were two different rules for the same thing. A starter in YOUR club who had played the day before recovered about 2.5 times less energy per day than an AI starter in the exact same situation. Since accumulated energy determines how much stamina a player brings into a match, this disadvantage kept compounding round after round. Now there is a single rule for the entire game world, always measured by who actually took the pitch — including AI clubs, which previously penalized bench players while sparing starters. The values adopted are the ones other c...
    Read full article on Community Announcements (SrAlvesss)
  • Patch NotesOfficial

    Patch Notes - v1.0.12

    Empire Eleven — Update v1.0.12 A big update, almost all of it driven by your reports: far faster loading, energy and rest finally working the way they should, automatic team selection putting everyone in the right place, and a transfer market that makes much more sense — inside and outside your club. Existing saves keep working. Screen fixes apply immediately; season and competition fixes apply fully in a new career. 🔋 Energy: resting recovers again, and your squad arrives freshA rest day recovered nothing. Rest gave energy back, but INDIVIDUAL training kept running on the same day and drained it all — the net result was zero, and your squad never recovered no matter how much rest you gave it. Individual training now respects rest days, the way team training already did. And recovery was far too weak: a full day off barely moved the bar. From typical fatigue, a rest day now takes a player to somewhere between 75% and 90%. Training days and match days are unchanged. The day before a match now trains in the morning only (you asked for this): afternoon and evening are off, so the team arrives as fresh as possible. If the match is rescheduled, the eve adjusts itself — and the training calendar shows it, instead of displaying an afternoon session on a day that was not going to train. No more starting a career with an exhausted squad. Setting up a new game simulates previous seasons to build history, and every match spent energy without a single rest day being processed — so you kicked off with a drained squad. Pre-season now starts with everyone fresh. 🧠 Automatic team selection: everyone in their own placeWingers came out on the wrong flanks. Right and left scored exactly the same, so whichever slot was filled first took the best winger and your team lined up with the right winger on the left. Side now counts — and a clearly better player can still play inverted when that is the right call. Full-backs were being picked as attackers. Automatic selection rated a full-back...
    Read full article on Community Announcements (SrAlvesss)
  • Patch NotesOfficial

    Patch Notes - Update v1.0.11

    Empire Eleven — Update v1.0.11 This update gathers career, transfer market, lineup, and match fixes reported by the community. Existing saves will continue to work. Interface and screen fixes take effect immediately; season and competition fixes take full effect in a new career. 🎚️ Manager Creation: More Freedom to Redistribute Attributes • In the attribute adjustment, you can now lower an attribute below the archetype's base level to free up points and boost another. Previously, you could only refund points you had manually added—the base archetype served as a hard floor. • With safety limits: No attribute can drop below a hard minimum, preventing you from "zeroing out" one stat to max another. Additionally, your license budget remains the overall point cap. 👕 Shirt Numbering: You Choose • In the Squad screen, there is a new "NUMBERS" button to assign shirt numbers to each player (1 to 99), with an option to reset everything to automatic. Duplicate numbers are not allowed. • Shirt numbers are now CONSISTENT across all screens. Previously, each menu calculated numbers independently, causing squad numbers to mismatch matchday lineups and official match sheets. Now, what you set in the squad carries over seamlessly to matches, match reports, and the 2D pitch view. 🌐 Language: Choose on First Launch, and the Entire Game Obeys • Upon launching the game for the first time, you now choose your language before the Terms of Use and the Developer's Note. Six options are available: English, Español, Español (Latinoamérica), Français, Português (Brasil), and Português (Portugal). The selection applies instantly, updating the background UI seamlessly. • Changing language in Settings now works dynamically. Previously, the language setting was saved, but the UI remained untranslated until a full game restart—leading many to believe the option was broken. Now, the interface rebuilds instantly without losing your current menu depth. • The Database Editor was previously locked to Po...
    Read full article on Community Announcements (SrAlvesss)
  • AnnouncementsOfficial

    Roadmap & New Features | Empire Eleven

    Roadmap Sequence Overview:We are immensely grateful for all the support and feedback from our amazing community! You asked, we listened, and together, we are going to build a game you truly deserve.This roadmap outlines the continuous evolution of Empire Eleven, covering both upcoming updates for the current game and establishing the foundation for future annual releases of the franchise (such as Empire Eleven 2027)!Investments ➔ National Teams ➔ Personal Life ➔ Immersive UI ➔ Online Co-op ➔ 3D Match1. Advanced InvestmentsPersonal asset acquisition: Real estate (houses, buildings), PUBs, bars, and local businesses for passive income. Grassroots football academies: Establishing regional/international academies for talent scouting and financial returns.2. National TeamsReputation-based invitation system from national Football Associations. Scouting and squad selection dashboards filtered by nationality. International competitions: World Cup, European Cup, Copa America, and more. Dual-calendar management (concurrent Club + National Team commitments). 3. Personal Life (Roleplay)Relationships and family life (partner, children) affecting career choices and well-being. Luxury purchases: High-end vehicles, properties, and collectibles. Moral dilemmas and daily decision-making events impacting press, board, and fan trust. 4. Immersive UIIntuitive tactical and transfer screens with right-click contextual menus and quick shortcuts. Full support for visual themes and main dashboard customization (Skins). Dynamic statistics modules and advanced performance comparison tools. 5. Online Co-opPrivate online lobbies and custom leagues to play with friends. Online Draft Mode: Competitive squad drafts prior to league kickoffs. Shared Co-op Management: Cooperative roles such as Manager & President or Head Coach & Youth Academy Coach. Live player-to-player transfer market and global manager leaderboards. 6. 3D Match EngineEvolving match visual simulation from 2D dots into a full 3D grap...
    Read full article on Community Announcements (SrAlvesss)
  • Patch NotesOfficial

    Patch Notes - v1.0.10

    Existing saves will continue to work. UI fixes apply immediately; season and competition fixes take full effect in a new career.Fixes coming directly from forum reports since v1.0.9. Starting with the most critical ones.🧭 Head Coach career starting on the YOUTH screen — and sudden sackingsYou started as a head coach, but the game treated you as a youth coach: the UI opened in the youth layout, the My Club menu disappeared from the sidebar, and there was even a tab for "relationship with the head coach" — who was actually you. Fixed. The game lost track of which club employed you: simply opening or watching your U21 team made the game think you had become the youth coach. Viewing team B is no longer treated as managing team B.This was also the cause of sudden mid-season sackings, regardless of good results. The board evaluates you based on the club employing you — with the club swapped, you were being judged on U21 matches simulating in the background. Now evaluations strictly use your main club; if this data ever fails to match, the game will not fire you, preferring to take no action rather than erroneously ending a career.Creating a high-rated manager and starting at a small club no longer breaks the game. Your contract link was being silently rejected by rules meant for AI staff ("too good for the club", "no open slots"). You are not hired by the AI board — you are the player's choice.🏟️ Buy Assets: paginated lists and clear search placeholdersStadium and sponsor lists are now paginated, just like the club list. Previously, they capped at 60 items without notice, and the counter next to the search bar showed that truncated limit instead of the actual total. Now it reflects the full amount, allowing you to browse the complete list.All three search fields now include clear helper text — "Search club...", "Search stadium...", "Search sponsor..." — replacing empty, identical boxes.🕵️ Scouting a club: now you choose WHAT to analyze"Scout Club" now opens a two-option m...
    Read full article on Community Announcements (SrAlvesss)

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