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Goblin Attack

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Goblin Attack screenshot 1
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Goblin Attack

BODOS · Published by Stay2Busy

Mostly Positive — 76% positive (74 reviews) · 99 achievements

Last updated 28 Sept 2026

Shoot goblins, grow your army, and maintain your speed with every tap. Play in full screen or let the game run silently at the bottom of the screen while you do other things.

DJCTQ 6

£3.59

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

5 Sept 2026Lowest: £3.59 · Highest: £3.5911 Oct 2026

Indie, Casual · 2026 · More under £5 games

About this game

Play Goblin Attack in full screen or switch to a mode designed to sit at the bottom of your screen just like those games you keep running in the background. Your gold and passive income keep flowing while you work, browse, or watch something. Your progress never stops.

You start as a humble walking archer. Tap to shoot, earn gold, and grow. Unlock a Mounted Archer, then a Cart with two archers, then a bigger cart with four, and finally a Walking Tower armed with seven archers that even handles melee automatically. Every upgrade changes how your journey feels.

Spend your gold on upgrades that boost your income and speed. Build passive income buildings from the menu. Then Ascend: reset your progress, keep your Essence, and unlock powerful new abilities like Rain of Arrows or multi-shot on tap. Each reset gets you stronger than before.

You move forward goblins appear in your path.

Most go down in one shot. Shield Bearers take several hits depending on their size. Tank Goblins are massive and absorb a lot before falling. Stealth Goblins blend into the background let one slip past and they'll steal your gold. Mushrooms and Slimes are one-tap easy. Ducks fly overhead shoot one for a bonus reward.

Missing goblins isn't lethal but it resets your speed buff, so keeping your aim sharp always pays off.

The environment shifts every few minutes new platforms and backgrounds keep the scenery fresh as you push forward.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i3 or equivalent (Dual Core 2.0 GHz+)
  • Memory: 2 MB RAM
  • Graphics: 512MB VRAM, DirectX 10 compatible (Integrated Graphics supported)
  • Storage: 500 MB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 11
  • Processor: Intel Core i3 or equivalent (Dual Core 2.0 GHz+)
  • Memory: 4 GB RAM
  • Graphics: 1GB VRAM, DirectX 12 compatible (Integrated Graphics supported)
  • DirectX: Version 12
  • Storage: 1 GB available space

Supported Languages

English, French, Italian, German, Spanish - Spain, Arabic, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Turkish

Latest news

  • Patch NotesOfficial

    Progression, Quest Board, Offline Earnings & Overlay Update

    Greetings archers,In this update, we focused on the issues most frequently raised by the community. You can find the main changes below: Gameplay and Economy BalancingCosts and late-game passive income scaling have been rebalanced to reduce long periods without meaningful progress.Enemy spawn intervals have been reduced, allowing players to encounter enemies more frequently and maintain a more active combat.The first Essence can now be earned earlier while the later Essence curve has been improved to provide smoother progression across multiple runs.Upgrade buttons that are ready to purchase now use a darker background for improved cost readability.Ascension and Long-Term ProgressionThe Ascension skill economy has been restructured so individual runs feel more rewarding while completing the entire skill tree remains a meaningful long term goal.After unlocking Walking Tower, the game now directs players toward the next available Ascension skill.The Ascension panel now displays the next recommended skill, its cost, currently owned Essence, missing Essence, and an estimated completion time based on current passive income.Tactician now increases passive income for each active Swift Steps level.Additional Multistrike arrows now also increase enemy Gold income, making Multistrike upgrades useful even when enemies are already defeated quickly.Quest Board ImprovementsQuest refresh time has been reduced from long daily cycles to a base interval of one hour.The refresh interval becomes shorter as the Quest Board levels up and as quests are completed, down to a minimum of 20 minutes.Quests now refresh correctly after their timer expires while the game is closed.Quest rewards have been significantly increased and now scale more meaningfully with rarity, Quest Board level, and passive income.Quest Board level requirements have been reduced to allow players to unlock higher rarity quest pools and related achievements sooner.A new quest requiring players to maintain maximum Swift ...
    Read full article on Community Announcements (fito)
  • Patch NotesOfficial

    Quality of Life, Progression, Tutorial & Stability Update

    Greetings,In this update, we focused on improving progression, making the game easier to understand for new players, and resolving issues reported by the community. You can find the main changes below:Gameplay and BalancingThe late-game economy has been rebalanced to provide smoother progression between Tier 4 and Tier 5. Upgrade prices, passive-income growth, enemy rewards, and progression gaps have been adjusted to reduce long periods without meaningful progress.Character purchase prices have been rebalanced to provide a more natural progression throughout the game.Enemy health and rewards have been reviewed and adjusted according to their difficulty and unlock stage.Swift Steps and adaptive fire rate have been rebalanced to remain rewarding without becoming excessively powerful.Melee attacks are now more reliable against fast-moving enemies and will correctly hit enemies caught within the attack.Sneaklin theft notifications now display the exact amount of Gold and Essence stolen.Shield-breaking, death animations, enemy identities, death movement, and reward behavior have received some minor fixes.Tutorial and New Player ExperienceA new guided tutorial has been added to introduce the core gameplay loop.Tutorial target highlights, button guidance, and scaling have also been improved for different UI elements and resolutions.Progression and AscensionAscension behavior has been improved to provide a more reliable fresh-run experience.Character selection, camera adjustment, unlock states, building progression, upgrades, and purchase menus now refresh correctly after Ascension.A new repeatable Ascension skill, “Ascended,” has been added. After unlocking every other Ascension skill, players can continue investing Essence to increase bonus passive income.Ascension information tooltips now clearly explain what will reset, what will remain permanent, and how much Essence will be gained.Quest and Achievement ImprovementsDaily and consecutive-day achievement tracking has bee...
    Read full article on Community Announcements (fito)
  • Patch NotesOfficial

    Quality of Life, Tutorial & Bestiary Update

    Hello Archers!This update focuses on making Goblin Attack clearer, smoother, and more welcoming for both new and returning players.New First-Time Player TutorialA new guided tutorial has been added to teach the core gameplay loop.The tutorial is clear, fully localized, and can be completely skipped or replayed after a Hard Reset.Bestiary AddedThe Statistics panel now includes a comprehensive Bestiary featuring:Enemy names, icons, and total defeat counts.Discovery and unlock information.Detailed breakdowns of enemy abilities and mechanics.Enemy ImprovementsOverall enemy rewards, health scaling, unlock conditions, and animations have been improved across the game.Shield enemies now display much clearer shield-break and death behaviors.Mushroom and various other enemy animations have been polished for a smoother look.Rare enemies and late-game rewards have been rebalanced to ensure healthier progression.Sneaklin now displays a clear warning when it escapes and steals your Gold or Essence.Localization ImprovementsRomanian is now fully supported!Improved translations across all supported languages, including specific updates to Arabic upgrade descriptions and Turkish interface texts.Quality of LifeAdded better tooltip information in the Ascension menu.Improved menu highlights and purchase notifications.Added clearer visual feedback for unlocks and achievements.Improved Tier navigation for a smoother user experience.Made save and progression behavior more reliable and stable.Thank you for playing and for all your feedback. More improvements are on the way!-Bodos Games
    Read full article on Community Announcements (Fatih)
  • Patch NotesOfficial

    Goblin Attack - Launch Week Update: Balancing & Fixes

    Greetings,In this update, taking into account all the feedback provided since the demo, we focused on balancing in-game mechanics, improving the user interface experience, and fixing identified system bugs. You can find all the changes and fixes below:Gameplay and BalancingThe spawn mechanics and reward system for the Duck target have been rebalanced. The spawn frequency was adjusted according to difficulty, and the amount of earnings it provides was increased.The technical issue with Sneaklin's gold-stealing mechanic has been resolved.The issue where "Lightfoot Boots" and "Trailerblazer" upgrades conflicted and stopped working when acquired consecutively has been fixed.Fixed the issue where the "Treasure Refinement" ability provided an incorrect amount of earnings.User Interface (UI) and Experience (UX)The issue where Quest and Achievement detail panels flipped upside down by moving to incorrect coordinates when opened has been completely resolved.Alignment issues causing resources (gold, etc.) to remain outside the interface boundaries at different screen resolutions have been fixed.The colored frame notifications (active/passive) showing the purchasable status of abilities in the Ascension menu have been fixed. Purchasable and non-purchasable states can now be clearly distinguished.The design of achievement notification windows has been improved, and the related visuals have been adapted to Steam standard sizes.A sound effect was added to the purchase button, and new notification icons were integrated into the Ascension menu.The calculation error causing the spent resources not to be deducted from the balance on the Ascension screen has been fixed.Bug FixesFixed the bug where enemy collision areas (Colliders) remained active after they were neutralized.Slipping and axis distortions in the movement routes of Slime enemies have been resolved.Design errors causing map layers to overlap in the second area have been fixed.Positional gaps in map transitions and 1-pixel...
    Read full article on Community Announcements (Fatih)

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