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Run! And Don't Stop

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Run! And Don't Stop screenshot 1
Run! And Don't Stop Official Early Access Trailer trailerWatch trailer on Steam ↗

Run! And Don't Stop

Crimson Monolith Studios · Published by Crimson Monolith Studios

4 user reviews — 100% positive (4 reviews) · 57 achievements

Last updated 28 Sept 2026

A fast-paced, skill-based 3D platformer with endless-runner elements where you need to avoid obstacles, collect stars, unlock skills, and run through hand-crafted levels across mysterious, corrupted alien worlds.

Early AccessDJCTQ 6

£4.29

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

5 Sept 2026Lowest: £4.29 · Highest: £4.2928 Sept 2026

Action, Adventure, Indie, Early Access · 2026 · More under £5 games

About this game

Run! And Don’t Stop is a fast-paced, skill-based 3D platformer with endless-runner elements. Built on precise movement, hand-crafted levels, and a steadily increasing challenge in mind. Run! through alien-corrupted worlds, avoid deadly obstacles, collect stars, and unlock new skills that can help you continue this mysterious journey.

You play as a cube cast into exile after the destruction of a sacred monolith. What begins as a fall into the unknown turns into a journey across many strange worlds connected by mysterious portals. Hostile alien constructs have corrupted your path. As you go deeper into these worlds, you will meet new characters, uncover a terrible truth, and confront the force behind the corruption.

Every level in Run! And Don’t Stop is designed to challenge your focus, reflexes, and consistency, increasing in difficulty while maintaining a steady rhythm. The game combines fast-paced gameplay with atmospheric elements, shaped by cutscenes, original music, and a growing world beneath the surface.

What you can expect in Early Access:

  • A single-player campaign with 48 levels across the first two acts

  • Fast, skill-based 3D platforming with precise movement and progressively increasing challenge

  • Endless Mode with dynamically generated obstacles in three difficulty levels

  • Unlockable skills and skins that expand your gameplay and progression

  • Story-driven moments and cutscenes that add mystery and context to the journey

  • Encounters with a major threat possibly linked to the worlds' corruption

  • Original music and a stylized sci-fi atmosphere

  • Steam integration for achievements and Steam Cloud save system


This is just the beginning of the journey. During Early Access, we plan to keep improving the game, enhancing its polish and overall quality. The story is not complete yet. We want to keep adding more content in future updates. 

Stay tuned!

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (64-bit)
  • Processor: Intel Core i3 / AMD Ryzen 3
  • Memory: 4 GB RAM
  • Graphics: Intel HD Graphics 4000 / Radeon Vega 8
  • DirectX: Version 11
  • Storage: 4 GB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10/11 (64-bit)
  • Processor: Intel Core i5 / AMD Ryzen 5
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 1050 / AMD RX 560
  • DirectX: Version 11
  • Storage: 4 GB available space

Supported Languages

English*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Patch Notes 0.1.2

    RADS — Update Patch NotesThis update introduces Community Levels, a brand-new mode in RADS, alongside new gameplay mechanics, improvements to existing campaign levels, performance optimizations, and continued development of future campaign content.AddedCommunity Levels — New!- Added Community Levels, a completely new category of levels built around ideas submitted by the RADS community.- Added dedicated Community Levels Selection Screen.- Community Levels have their own progression and saved star completion.- Added creator credits and additional creator-related details.- Added creator-themed beacons throughout Community Levels.- Added the first fully playable Community Level.Campaign & Gameplay- Continued development of upcoming campaign content.Changes- Triple Jump Aura now requires the Jump ability instead of Air Jump.- Updated the Triple Jump Aura description to refer to an additional activation point.- Act selection animations are now faster.- Rebalanced several levels and reduced difficulty in selected sections.- Improved level distance calculation.- Expanded environmental object movement with:movement and rotation across multiple axes,smooth scaling, looping,randomized behavior.- Increased the camera clipping distance.- Improved the duration and consistency of slow-motion effects.Performance- Optimized moving and animated environmental objects.- Improved activation handling for complex moving paths.- Optimized movement systems used in Community Levels.- Reduced the performance cost of scenes containing large numbers of moving objects.Fixes- Fixed several collision and hitbox issues affecting new gameplay encounters.- Fixed incorrect movement behavior after pausing in some encounters.- Improved targeting and explosion behavior for several gameplay systems.- Fixed interactions between some projectiles and breakable obstacles.- Fixed a Death Zone issue in Level 33.- Fixed the achievement for performing 50 jumps.- Improved fade-in and fade-out effects.- Fixed leve...
    Read full article on Community Announcements (CrimsonMonolithStudios)
  • AnnouncementsOfficial

    Run! And Don’t Stop is now available in Early Access!

    Run! And Don’t Stop is now live in Early Access!Today means a lot to us. After a long time spent building, changing, testing, and fixing, we can finally share this game with you.What is available nowThe current Early Access version includes:- 48 campaign levels across the first 2 acts- Endless Mode- Unlockable skills and skins- Original music- Story moments and cutscenes What comes nextWe are already working on the next updates for Run! And Don't Stop. Our current focus is Act 3, which will expand the campaign with more story, new levels, and greater challenges. We also plan to keep improving the game through further polish, balancing, and bug fixes! Thank YouTo everyone who has supported us, waited for this moment, wishlisted the game, played it, or even just taken the time to read this post.Releasing something personal is never easy, and sharing it publicly means a lot to us. We hope this is only the beginning of a much bigger journey for Run! And Don't Stop.Once again, thank you for being part of it.
    Read full article on Community Announcements (kamKAN19)
  • Patch NotesOfficial

    Patch Notes 0.1.1

    Update 0.1.1 is live!This patch brings a range of improvements, bug fixes, and small tweaks to make the experience smoother and more enjoyable.Added-FPS counter toggle in settings-Shadow model of Level Stars appears in their place after collection-Star indicator showing when a Star is actively carried in the level-Interaction between Spiked/Flying Obstacles and Black Holes-Alien Scout health bar is now hidden after the boss battleChanges-Extended functionality of Windmill Obstacles-Disabled Obstacle hitboxes inside Black Holes when their size is below 30%-Optimized proximity activation for Flying and Spline-based Obstacles-Ensured consumables do not spawn inside Obstacles in Endless Mode-Adjusted dialogue box size to better fit dialogue lines-Optimized neon materials for better performance-Adjusted shadow distance and quality-Various Obstacle placement tweaksBug Fixes-Ensured lootbox rewards are not lost when changing scenes after clicking the Claim button-Fixed physics and calculations not properly applying to Obstacles at the end of Level 48-Fixed Record Canvas not appearing after being absorbed by Black Holes in Endless Mode-Fixed Record Canvas not appearing after Resurrection in Endless Mode-Fixed incorrect skin display after Resurrection in Endless Mode-Fixed improper scaling during Time Slow when Obstacles were being absorbed by Black Holes-Fixed UI overlay issue when passing through multiple Time Slow Gates in a row-Fixed incorrect logo positioning in the Main Menu after changing resolution-Fixed incorrect hitboxes on roof models-Fixed Alien Scout jittering issue
    Read full article on Community Announcements (katatonia)

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