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RUPTURR

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RUPTURR

Aikon Interactive · Published by Aikon Interactive

2 user reviews — 100% positive (2 reviews) · 27 achievements

Last updated 28 Sept 2026

Develop your nation, command your army, and dominate the world in a real-time strategy game combining economic management, diplomacy, technological progress, and military conquest.

Early AccessDJCTQ 10Co-opPvP

£5.29

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

5 Sept 2026Lowest: £5.29 · Highest: £5.2929 Sept 2026

Indie, Simulation, Strategy, Early Access · 2026 · More £5 - £15 games

About this game

Take control of a nation and shape its destiny in a constantly evolving world.

Manage your economy by exploiting resources, develop your infrastructure, and optimize production to support your expansion. Every decision directly impacts your growth and your ability to compete with other powers.

Raise and command fully customized armies, adapt your strategies based on terrain and enemy forces, and capture key territories to strengthen your dominance.

Engage with other nations through a dynamic diplomacy system: form alliances, negotiate treaties, or manipulate your rivals to achieve your goals.

But beware: every expansion fuels ambition. Manage tensions, anticipate conflicts, and adapt your strategy to survive in a world without rules.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10/11
  • Processor: AMD 3015e
  • Memory: 4 GB RAM
  • Graphics: AMD Radeon RX Vega 3
  • DirectX: Version 9.0c
  • Storage: 1 GB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10/11
  • Processor: Intel Core i5-6500
  • Memory: 6 GB RAM
  • Graphics: GTX 1050
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 6 GB available space

Supported Languages

English, French, German, Spanish - Spain, Italian, Turkish

Latest news

  • Patch NotesOfficial

    Aviation Update

    Gameplay- Military Bases & Aviation - New Template Editor system - Guaranteed Independence interaction - Reworked Peace Negotiation System - New Development System - Flexible Design Roles - Accuracy, Entrenchment, Stealth & Recon Stats Map & rendering- Normal Map Improvement - Improved Voronoi - Improved Visuals Across All Map Layers Interface & readability- Improved Relationship Readability - Players Highlighted in Purple - Diplomacy Tooltips - Dangerous War Warning - Design Stats Directly in Lists - Clearer Stockpile Overview - Optional Organization & Integrity Bars - Optional Country names text Performance & fixes- Drastically Optimized Loading Times (90s -> 7s) - Fixed Camera Zoom During Travel - Fixed Conflict Grouping - Fixed Inverted Relationship Display - Fixed Map Issues - Improved City Detection Algorithm - Fixed Relationship Drift Over Time - Fixed Duplicate War Notifications - Fixed Units Dying During Retreat COMING NEXT - Navy & UI- Navy - Take your power to the other side of the world - New UI - The definitive UI of the game - Design Creator - Map Editor - International Market - Open Multiplayer
    Read full article on Community Announcements (𝗕𝗔𝗕𝗢𝗨)
  • Patch NotesOfficial

    QoL & Interface Update

    Supply- Brand-new supply system for units- Supply and combat information now shown directly above the target Interface & readability- Tooltips everywhere, on every map layer- Unit and province information shown directly above the target as well- The province window is gone, replaced by a contextual panel- Reworked interface for groups and orders - End-of-battle summary Map & rendering- New population map: more accurate, and historical- Urbanization split from biomes, with new textures- City markers scaled to each city's importance- Biomes now affect movement time Camera- Smooth camera transitions- Center on a group Multiplayer- Multiplayer improvements- Password-protected games Performance & fixes- General performance optimization- Fixed a memory leak- Fixed infinite combats against despawned units If you want to support its development, share it with your fellow grand strategy enjoyers Thanks to everyone playing and supporting !! COMING NEXT - Fight & Research- Aviation - take the fight to the sky - New template editor - build your divisions your way - Multi-role equipment - one design, several jobs - Military Base - secure your country and others - Stable Multiplayer - play with 8+ friends without problems and more !
    Read full article on Community Announcements (𝗕𝗔𝗕𝗢𝗨)
  • Patch NotesOfficial

    Multiplayer Preview

    Adding multiplayer for testing + major overhaul of the game’s architecture for better multiplayer performance and to support dedicated servers in the future
    Read full article on Community Announcements (𝗕𝗔𝗕𝗢𝗨)
  • Patch NotesOfficial

    Patch 2

    - Pathfinding upgrade (major performance gain) - Fixed a major freeze when starting a game - Fixed unit movement progress resetting when the target destination changes - Groups now remember their previous orders - Letters for groups (instead of their ID) - Order colors now match the owning country's color - View allied orders - Blitz orders now change visually based on the risk level - Added a button for the conflict map layer - The game now starts at the highest resolution available - New game speed setting (pause + 3 speeds) - Multiplayer button (don't expect much — this is only the start of testing) - Small tutorial improvements - Added a EUROPE map (the same map as the tutorial)
    Read full article on Community Announcements (𝗕𝗔𝗕𝗢𝗨)
  • AnnouncementsOfficial

    World Map & IA Improvement

    Major update that adds a full world map along with a major AI overhaul ! Optimizations :- Big maps now use far less memory (~11 GB → ~4 GB) and run smoother.- The map editor now handles huge maps smoothly, with faster loading and saving. Notifications :- Grouping of notifications of same type- Clickable notifications to go to the concerned country or view the conflict- Notifications are frozen when the cursor is over them to avoid misclicks- Response notifications: you now receive a notification when another country acts on your proposal (its decision). AI :- The AI now actually processes its notifications: during its tick, each AI responds to the notifications it has received.- In Autonomous Diplomacy, the AI now also handles the player's notifications (proposals / requests).- AIs now make smarter decisions, weighing factors such as interest, relations, fear, trust, and more.- Automatic construction takes into account the state and needs of the country- Automatic production prioritizes heavily used equipment Other :- Loss of organization when occupying provinces depending on their size and population- Fixed: a crash that could occur when a country was destroyed during its own tick.- Fixed: the map-mode (layer) selection menu no longer bleeds through the right-hand panel.
    Read full article on Community Announcements (𝗕𝗔𝗕𝗢𝗨)

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