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Watch trailer on Steam ↗Rikogol
Deniz Durusoy · Published by Deniz Durusoy
Last updated 28 Sept 2026
Arcade football, 1v1 to 11v11. Fast top-down matches, pure physics, no fouls and no offside. One player per team can leave the pitch and coach it instead: set the formation, ping the grass, and draw arrows only your own team can see.
Indie, Early Access, Casual, Sports · 2026 · More free games
About this game
RIKOGOL
Arcade football stripped down to what actually matters: a ball, a walled pitch, and the people you are playing with.
THE MATCH
Top-down football from 1v1 up to 11v11. No fouls, no offside, no stamina bars, no hidden stats. Every bounce comes out of a physics core written from scratch — no engine physics, no black box — and one host runs the match for everyone, so nobody is playing a different game from you. The goal is yours, never the engine's.
THE HEAD COACH — WHAT RIKOGOL ADDS
One player per team can step off the pitch and coach instead. The coach does not control a player and never touches the ball. What the coach has is the whole field, and four ways to use it:
- Set the formation at kickoff, at half time and after every goal — 1-4-4-2, 1-4-3-3, 1-3-5-2 and more, or drag any player into any slot by hand
- Drop pings on the grass: pass, push up, drop back, attention — each with its own sound, so you know which one it was without looking
- Draw arrows straight onto the pitch, as many as you want
- Call a vote to send someone to the stands when they are wrecking the match — they keep their place in the room, they just stop playing
Nobody is locked into position. The player you named keeper can charge upfield if they feel like it — that is what the drop-back ping is for.
Everything the coach draws is visible to their own team only. The opposing team, the opposing coach and spectators never receive it: the filtering happens on the host, not on your screen.
PLAYING ONLINE
Steam lobbies and Steam Relay. Invite from your friends list, or open the match browser and drop into a public room — filter it by stadium and team size. No port forwarding, no extra account.
ON YOUR OWN
A training pitch with no bots and no clock. Just you, the ball and the walls.
AROUND THE MATCH
- 65 Steam Achievements — for goals, results, every stadium, the Head Coach tools, playing with other people, and time on the pitch
- Steam Cloud keeps your settings — key bindings, volumes, language, video — the same on every machine you play on
- Alternative team colour palettes for deuteranopia, protanopia and tritanopia, plus a high-contrast one
- Adjustable text size, separate volume sliders for match sounds and coach signals, stereo positional audio
- Every control rebindable, menus navigable by keyboard alone, no quick-time events, no screen shake, no motion blur
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10 64-bit
- Processor: Any 64-bit dual-core CPU, 2.0 GHz
- Memory: 4 GB RAM
- Graphics: DirectX 11 capable GPU with 1 GB VRAM
- DirectX: Version 11
- Storage: 500 MB available space
- Sound Card: Any DirectX 11 compatible sound device
- Additional Notes: Online play needs a broadband connection and a running Steam client. The offline training mode needs neither.
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 11 64-bit
- Processor: Any 64-bit quad-core CPU, 3.0 GHz
- Memory: 8 GB RAM
- Graphics: DirectX 11 capable GPU with 2 GB VRAM
- DirectX: Version 11
- Storage: 500 MB available space
- Sound Card: Any DirectX 11 compatible sound device
- Additional Notes: A wired connection gives the steadiest input timing in 11v11 matches.






