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Rikogol

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Rikogol

Deniz Durusoy · Published by Deniz Durusoy

Last updated 28 Sept 2026

Arcade football, 1v1 to 11v11. Fast top-down matches, pure physics, no fouls and no offside. One player per team can leave the pitch and coach it instead: set the formation, ping the grass, and draw arrows only your own team can see.

Free to PlayComing SoonDJCTQ 6PvP

Free

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Indie, Early Access, Casual, Sports · 2026 · More free games

About this game

RIKOGOL

Arcade football stripped down to what actually matters: a ball, a walled pitch, and the people you are playing with.

THE MATCH

Top-down football from 1v1 up to 11v11. No fouls, no offside, no stamina bars, no hidden stats. Every bounce comes out of a physics core written from scratch — no engine physics, no black box — and one host runs the match for everyone, so nobody is playing a different game from you. The goal is yours, never the engine's.

THE HEAD COACH — WHAT RIKOGOL ADDS

One player per team can step off the pitch and coach instead. The coach does not control a player and never touches the ball. What the coach has is the whole field, and four ways to use it:

  • Set the formation at kickoff, at half time and after every goal — 1-4-4-2, 1-4-3-3, 1-3-5-2 and more, or drag any player into any slot by hand
  • Drop pings on the grass: pass, push up, drop back, attention — each with its own sound, so you know which one it was without looking
  • Draw arrows straight onto the pitch, as many as you want
  • Call a vote to send someone to the stands when they are wrecking the match — they keep their place in the room, they just stop playing

Nobody is locked into position. The player you named keeper can charge upfield if they feel like it — that is what the drop-back ping is for.

Everything the coach draws is visible to their own team only. The opposing team, the opposing coach and spectators never receive it: the filtering happens on the host, not on your screen.

PLAYING ONLINE

Steam lobbies and Steam Relay. Invite from your friends list, or open the match browser and drop into a public room — filter it by stadium and team size. No port forwarding, no extra account.

ON YOUR OWN

A training pitch with no bots and no clock. Just you, the ball and the walls.

AROUND THE MATCH

  • 65 Steam Achievements — for goals, results, every stadium, the Head Coach tools, playing with other people, and time on the pitch
  • Steam Cloud keeps your settings — key bindings, volumes, language, video — the same on every machine you play on
  • Alternative team colour palettes for deuteranopia, protanopia and tritanopia, plus a high-contrast one
  • Adjustable text size, separate volume sliders for match sounds and coach signals, stereo positional audio
  • Every control rebindable, menus navigable by keyboard alone, no quick-time events, no screen shake, no motion blur

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit
  • Processor: Any 64-bit dual-core CPU, 2.0 GHz
  • Memory: 4 GB RAM
  • Graphics: DirectX 11 capable GPU with 1 GB VRAM
  • DirectX: Version 11
  • Storage: 500 MB available space
  • Sound Card: Any DirectX 11 compatible sound device
  • Additional Notes: Online play needs a broadband connection and a running Steam client. The offline training mode needs neither.

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 11 64-bit
  • Processor: Any 64-bit quad-core CPU, 3.0 GHz
  • Memory: 8 GB RAM
  • Graphics: DirectX 11 capable GPU with 2 GB VRAM
  • DirectX: Version 11
  • Storage: 500 MB available space
  • Sound Card: Any DirectX 11 compatible sound device
  • Additional Notes: A wired connection gives the steadiest input timing in 11v11 matches.

Supported Languages

English, Turkish, French, German, Portuguese - Brazil, Spanish - Latin America, Russian

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