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Watch trailer on Steam ↗Eternal Sword Tomb
阿郎 · Published by 阿郎 · Official site ↗
Mostly Positive — 79% positive (77 reviews) · 91 achievements
Last updated 28 Sept 2026
No chosen one, only a mortal soul. In this hardcore cultivation Roguelike, found a sect and forge a legacy across generations. Fall in battle to become a Sword Soul that protects those who follow. Master the Five Elements, defy fate, and turn every death into a step toward a greater awakening.
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Price history
Indie, RPG, Strategy, Early Access, Casual · 2026 · More £5 - £15 games
About this game
A Mortal Body, Yet Heaven's Gate Shall Open
Eternal Sword Tomb is a text-based cultivation game that blends Sect Building, Reincarnation Across Generations, and Hardcore Roguelike design. Instead of playing as a destined prodigy, you begin as an ordinary mortal with mediocre talent, clawing out a future for your sect from hopeless dead ends. Across ten thousand lives, you will temper a peerless divine blade, gather the strength of those who came before, and ultimately cut open Heaven's Gate in pursuit of immortality.
【Core Features】
A Sect-Building Epic Born from Mortality
The road to immortality is long, and you are not the chosen one. In the opening chapter, you will endure the hardship of founding a sect: making great vows, carving its name into stone, and taking in orphans. When faced with an unbeatable century-old beast, you will burn away your life essence and become the sect's first Sword Soul. Your story does not end there; it becomes the bedrock on which future disciples rise.
One Tomb, Ten Thousand Lives: A Legacy Beyond Death
Death is not the end, but the beginning of inheritance. When each sect leader falls, their soul returns to the Sword Tomb in the back mountains. The next generation can enter the tomb to inherit the arts of their ancestors, gaining cross-generational stat bonuses and unique traits for their bonded divine sword. Ten thousand cycles of reincarnation serve a single purpose: to gather the strength for one strike powerful enough to shatter Heaven's Gate.
Hardcore Cultivation: Wager Lifespan for Power
Random events are packed with danger, temptation, and dark irony. Will you cultivate cautiously, or burn away your lifespan to force open an ancient cultivator's hidden abode? More than 100 deaths await you: crushed by a passing immortal's aura, blown apart by an alchemy furnace, or simply claimed by old age. Here, every scrap of power comes with a cost. Do you dare gamble your lifespan for a shot at immortality?
A Bonded Divine Sword That Evolves with You
No more interchangeable weapons. By freely combining Hilt + Blade, you can forge a one-of-a-kind bonded divine sword. Different spiritual roots (Gold, Wood, Water, Fire, Earth, Thunder, Ice, Wind) give the blade its own glow, aura, and visual effects. As your Sword Soul grows, your divine sword develops a distinct personality and combat style of its own.
Strategic Combat Driven by the Five Elements
Combat is more than a stat check. Exploit the logic of the Five Elements (for example, Fire counters Metal, Metal counters Wood) to gain a 30% damage bonus. Fight alongside distinctive spirit beasts and unleash the killing blow at the crucial moment. Golden skill names and bright red critical numbers turn every battle log into a burst of pure cultivation spectacle.
System Requirements
Will my PC run this? →Minimum
- OS *: Windows 7+
- Memory: 8 GB RAM
- Network: Broadband Internet connection
Recommended
- OS: Windows 10
- Memory: 16 GB RAM
- Network: Broadband Internet connection
Supported Languages
Latest news
Patch NotesOfficial
v1.9.9
1. Added default settings for certain divine abilities to facilitate quick adjustments. 2. Added a gem synthesis and upgrade system in Side Story mode. 3. Added endgame content in Side Story mode: Abyss Corruption. 4. Adjusted the effects of items in the Sect’s Secret Ledger; the rewards for “Raiding a Sect” and “Cutting Off External Lines” are now different. 5. Modified the third reward in the Forbidden Land Fragment System: the random sword hilt and red-quality equipment drop has been replaced with a guaranteed drop of red-quality equipment with random Divine-grade attributes. 6. Optimized set attributes in Side Story Mode and restructured the set mechanics. 7. Optimized the UI for the gem socketing system in Side Story Mode and revised the gem socketing interaction rules. 8. Optimized the auto-battle report by merging duplicate content. 9. Restructured the upgrades and offline rewards for the four resource buildings (Note: This update may reset the levels of the four resource buildings in the Sect back to Level 1, requiring you to upgrade them again).10. Fixed a bug where skill levels were not calculated when using Divine Abilities in auto-battle.11. Fixed other known bugs.Read full article on Community Announcements (阿郎)Patch NotesOfficial
v1.9.8
1. Added 16 new Divine-grade equipment attributes (including 2 for each part—blade and hilt—with unique Divine-grade attributes; these are usable in both the main story and side stories). 2. Added 16 new Immortal-grade equipment bases (unlike the items above, these are equipment with built-in mechanics; they may also generate Divine-grade attributes; intended for side story mode and obtainable only through drops). 3. Added direct access to alchemy and equipment refinement functions in the Alchemy Room and Equipment Refinery within the Sect’s Sword Pavilion (features accessible via world map waypoints). 4. Updated the auto-idle settings to an advanced mode, allowing players to freely configure skill activation order and conditions. 5. Adjusted the active skill for Thunder-elemental Spirit Beasts to resolve a duplicate effect: “Thunder Decree” deals 135% damage to the target and has a 70% chance to apply the “Thunder Bind” debuff for 1 turn. 6. Modified the trigger condition for “Ten Thousand Swords Return to the Source” to match that of “Ten Thousand Poisons Return to the Source”: it now activates when the Sword Heart reaches 5 stacks, without requiring the use of “Sword Control” to trigger it. 7. Modified the curse effect of “Bloodthirsty Demon Blade” to drain 10% HP per turn (synchronized with the low-HP burst playstyle; no longer consumes lifespan). 8. Optimized game performance to reduce the likelihood of stuttering. 9. Fixed other known bugs.Read full article on Community Announcements (阿郎)Patch NotesOfficial
v1.9.7
1. Added recipes for 5 new types of longevity elixirs. 2. Optimised the ‘Insufficient Lifespan’ pop-up; if there are usable lifespan items in the inventory, the pop-up will now prompt the player to use them. 3. Optimised the display of current material counts in the Artifact Refining interface. 4. Optimised the ‘One-Click Buy All’ function in the Marketplace and Black Market, adding more categories. 5. Optimised certain textures to reduce the game package size. 6. Adjusted the matchmaking rules for Sect Battles triggered by the Elder’s Token of Vengeance and fine-tuned the difficulty of the third wave of enemies. 7. Adjusted the second reward for empty ruins where no real players are present. 8. Adjusted the damage formula for the third round of Sect Battles involving real players (damage dealt by both sides reduced by 90%; shield cap set at 1 times maximum health), adding more strategic depth to PvP gameplay. 9. Adjusted the ‘Search Surroundings’ option in the Empty Ruins to grant random items (Mysterious Beast Eggs, Summoning Talismans, Relic Fragments, and random magical artefacts). 10. Fixed a bug that caused the game to crash when matched against an NPC (a robbing cultivator) in the Celestial Realm. 11. Fixed other known bugs.Read full article on Community Announcements (阿郎)Patch NotesOfficial
v1.9.5
1. Added the ‘Nirvana’ event to the Virtue route (corresponding to the ‘Possession’ event on the Vice route; these two life-extending events are mutually exclusive, and only one can be completed): +350 years of life; only the name is changed, not the appearance; no attribute penalties and no increase in bounties. 2. Added a new Golden Trait: ‘Heart of Nirvana’. Effect: HP +20%, Defence +10%. (Obtained after Nirvana.) 3. Optimised performance to address stuttering in the late game caused by an overloaded local cache. 4. Optimised the styling of certain interfaces and buttons in the main storyline. 5. Modified data for direct disciples to be stored in the cloud, ensuring it is synchronised when switching devices. 6. Modified and removed the feature that forced save files to be uploaded to the cloud upon exiting the game; this has been replaced with a silent background upload upon logging in. 7. Fixed a bug where the counter-damage effect of the red trait ‘Thorned Rock Armour’ was not taking effect. 8. Fixed other known bugs.Read full article on Community Announcements (阿郎)Patch NotesOfficial
v1.9.4
1. Added a ‘Maximise Quantity’ option to the Alchemy interface. 2. Adjusted ‘Twin Sword Intent’ so that ‘Sword Control’ is now recognised as a combo skill (the effects of ‘Wind Source Dao Body’ and ‘Phantom Form’ should now stack correctly). 3. Adjusted the effect of ‘Sheathe Sword’: when ‘Draw and Slash’ is not active, each layer of the ‘Sheathe Sword’ status grants an additional +15% sword-type damage and +10% accuracy. 4. Adjusted the ‘Slaughter Calamity’ event so that it no longer triggers other events (such as ‘Manhunt’, ‘Heart Demon’ or ‘Bounty’) that would prevent the completion of the ‘Slaughter Calamity’ quest. 5. Adjusted the preview display for spirit beast levelling in the Spirit Beast Garden to show random results (to avoid misrepresentation); when archiving spirit beast eggs, Corpse Pills and Wraith Pearls are no longer archived (returning to in-game summoning). 6. Fixed other known bugs. Translated with DeepL.com (free version)Read full article on Community Announcements (阿郎)






