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Watch trailer on Steam ↗Voxelion
CubeHeadsStudio · Published by CubeHeadsStudio · Official site ↗
3 user reviews — 100% positive (3 reviews)
Last updated 28 Sept 2026
Build, mine and defend your colony in a fully destructible voxel world. Shape the terrain, manage production chains and face unpredictable challenges in the world of Voxelion.
£11.75
Lowest price we've ever recorded
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Price history
Simulation, Strategy, Early Access · 2026 · More £5 - £15 games
About this game
Voxelion is a city-builder / RTS set in a fully destructible voxel world where you can shape everything around you.
Build your settlement
Start with a few structures and turn them into a living, working city.
Every building you place becomes part of a larger system - production, logistics, and survival.
Shape the world
Tell your settlers to tear down mountains, fill holes, and reshape the land to your advantage.
Turn the terrain into your defense… or your next problem.
The world is your sandbox - use it wisely.
Defend what you’ve built
Your settlement won’t stay safe for long.
Raiders will come - smarter, stronger, and ready to exploit your mistakes.
Build defenses, raise an army, and use the terrain itself to remind them whose land this is.
Take care of your people
Your settlers do all the work - so keeping them alive is a good start.
Give them food, rest, and the tools they need.
Happy settler is a hard-working settler.
Optimize logistics
Keep your production flowing by managing storage and transport.
Poor placement leads to bottlenecks, wasted time, and a collapsing supply chain.
Hire haulers to keep your workers focused on production instead of running around.
Vision
Voxelion is being built as a living sandbox world where civilizations evolve over time.
At its core, it’s about a world that doesn’t stay static — it grows, reacts, and changes alongside the player.
The world becomes a living ecosystem of settlements, factions, and points of interest, where no region feels empty or meaningless.
Civilizations rise from small medieval settlements and gradually develop into larger steampunk or magic-based cities.
Every playthrough is meant to feel different.
Random events and AI-driven actions constantly reshape the world and how it behaves.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: windows 11/10
- Processor: AMD RYZEN series 1
- Memory: 16 GB RAM
- Graphics: NVIDIA GTX 1060
- DirectX: Version 12
- Storage: 2 GB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: windows 11/10
- Processor: AMD RYZEN series 5
- Memory: 32 GB RAM
- Graphics: Nvidia RTX 3060
- DirectX: Version 12
- Storage: 2 GB available space
Supported Languages
Latest news
Patch NotesOfficial
Voxelion V0.1.6.1 Update - Performance and fixes
This update focuses primarly on performance and settlers behaviour issuesFixesSettlers had problem with accessing objectsMoved terrain rendering directly on GPUBetter terrain LODRead full article on Community Announcements (CubeHeadsMaster)Patch NotesOfficial
Voxelion v0.1.6 update - 3D terraforming and Pathfinding rework
New mechanicsHPA* pathfinding - Changed old navgrid A* pathfinding to new HPA* with flood fill sectors. This gives better performance and allows for more units moving simultaneously.3D terraforming - Builders can now dig underground. This allows for tunnels and cave digging.Terrain view layers - You can now changed viewed terrain layer using "page down" and "page up" (keys adjustable in settings).FixesTutorial widget not appearing in tutorial.Raid AI behaviour fixes thanks to better pathfinding system.Game now loads faster - New saves will load much faster.level 2 houses didn't have upgrade to level 3 house button.OtherChanged max world size - You can now create 20x20 worlds(Be aware it needs better PC)Mobs will spawn away from settlement buildings.Read full article on Community Announcements (CubeHeadsMaster)Patch NotesOfficial
Voxelion v0.1.5 update - Hunters and Deers
New ContentHunter's lodge - Worker hunts for mobs on the map and gets meat and skin from themSmokery - Turns meat into smoked meat that lasts longer in the granaryLeather worker - Turns skins int gambesons for higher tier unitsDeers - Passive mobs that roam around the map and can be hunted for skin and meatWolfes - Got new meshes.New MechanicsFood spoilage - Food in granaries and workplace will now spoile. Granary let's your food last longer. Mobs don't despawn after being killed - Now they remain in the world so hunters can gather resources from them.FixesRaids will now trigger properly - Big raid once a year with smaller raids in between Terraformation visuals have been improved - Better highlights of pointed voxels.Removed tutorial window in normal game.Builder bahaviour fixed for terraforming. Builder was coming back to mine without using all resources in his inventory while placing blocks.Farmers freezing when harvesting.Read full article on Community Announcements (CubeHeadsMaster)Patch NotesOfficial
Voxelion v0.1.4 update - fixes and content update
Add key binds settings Add discord link button in main menu Add tier 3 housing Add Smeltery Add Iron Ingots Add Iron Tools Add missing buildings descriptions Settlement Center placement disabled until movemvnt step is completed in tutorial. Fixed Settlers sleep not filling when they're in house at night Fixed Settlers not updating their path when obstalce appears Fixed Farmer freezing after harvesting crops Farmer now drops off harvested crops before plantingRead full article on Community Announcements (CubeHeadsMaster)AnnouncementsOfficial
Voxelion has been released in early access
Voxelion is now in Early Access!Voxelion is finally out in Early Access.We’re really happy to release the game, although we know there is still a lot of work ahead of us.We originally wanted to have more content and mechanics ready for release, but we decided to spend more time improving the tutorial and settler behaviour. We felt that these parts needed more attention before adding even more systems.In the next updates, we plan to add new buildings, crops, units and production chains. We also want to introduce the tech tree as soon as possible, since it was originally planned for release.There will also be regular bug fixes and improvements based on player feedback.Please let us know what you think about the game, what feels confusing, what works well and what you would like to see in future updates. Your feedback will help us decide what to focus on next.Thank you for supporting Voxelion.Cube Heads StudioRead full article on Community Announcements (CubeHeadsMaster)






