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Watch trailer on Steam ↗Tasty Beverage
Bolko, Reality Interactive · Published by Bolko, Reality Interactive
2 user reviews — 100% positive (2 reviews) · 12 achievements
Last updated 28 Sept 2026
Run your own crime crew! What could possibly wrong? Recruit, train, and equip your squad. Earn money, survive raids from rival crews and strike back when ready. Conquer procedurally generated city and gradually gain influence and notoriety.
£9.09
Lowest price we've ever recorded
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Price history
RPG, Simulation · 2026 · More £5 - £15 games
About this game
Tasty Beverage is a crew management game about growing your squad into large army controlling whole city blocks and defending it against attacking enemy factions.
Your crew is not special at the start. They are undertrained and poorly equipped. Level up members skills. Equip them and send them out on missions and repeat jobs. Each recruit can grow into a powerful unit. Keep it up until your squad can finally start causing real trouble and capture city blocks as turfs.
What Can You Do
Gain money, experience, weapons. You have to manage different resources as you upgrade your safehouse and get better weapons.
Earn money through jobs. Level up your members stats to unlock newer, more profitable higher level activities.
Acquire various tiers of weapons and armor by raiding enemies for supplies.
Rob ATMs, hit banks, fight off city police response before you can escape. Different factions have different types of units - such as riot police, SWAT teams, military forces.
Participate in turf wars to take over city districts from enemy crews control. Captured turfs give you passive income, although enemy crews will try to take it back periodically.
Your every action can directly weaken enemy factions, or allows them to dynamically get stronger over time, if left unchecked.
Survive rival factions raids, robots, police lockdowns and other attacks as you gain notoriety and make newer enemies.
Use destructible buildings to your advantage - make breaches and openings to enemy safehouses during raids, or break through with armored van before disembarking for assault.
Buy cars for extra mobility during city action. Or steal one. Defend against enemy drive-bys, police cruisers and army truck infantry assaults.
You can recruit up to 8 core crew members in your direct active crew, after that you can recruit virtually unlimited additional garrisons for defending your turfs that patrol to defend against enemy crew incursions into your territory. These units patrol each controlled turf and can be made to follow you around in city to guard you or assist you in combat.
This description so far only describes what was added to the game already.
Tasty Beverage is actively receiving frequent updates. Updated on average weekly with new features that deepen the gameplay, fixing bugs and improving the smoothness of the game.
As a game developed by a solo dev, it will receive long term content updates like this for years to come, so current version is only a warmup, and I am open to hearing your ideas and suggestions at our Discord server! Cheers!
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10 or newer
- Processor: 2.0GHz Processor
- Memory: 4 GB RAM
- Graphics: Integrated
- Storage: 400 MB available space
Recommended
- OS: Windows 10 or newer
- Processor: 2.0GHz Processor
- Memory: 4 GB RAM
- Graphics: Integrated
- DirectX: Version 12
- Storage: 400 MB available space
Supported Languages
Latest news
Patch NotesOfficial
Major Update 0.8 - TASTY BURGER
Update 0.8-rc5 is now live!What does it add? Uh. I forgot. Too much. 💀Changelog:Added Toilets.Added Showers.Added Toilets exploding. Explosions damage all environment and bystanding NPCs (or player)Added various destructible/damageable furniture and structures (all buildings are destructible)Added tanks. They do not spawn. For balance reasons they are not really utilized yet neither by enemies nor by players. Soon.Added NPC driving cars and vehicles.Added New City art.Improved CPU Optimized city loading/saving.Improved roads system. Driving NPCs follow roads unless they are chasing hostiles.Added a Garage for owned vehicles.Added car dealerships and drive-in Auto Shops.Added vehicle repairs, paint, tuning, selling, and selection.Added sports cars, police cruisers, armored trucks, and APCs.Added carjacking, truck jobs, and vehicle hijacks.Added Grow Houses with farming and product processing.Improved Street Sales by using products made in Grow Houses.Added City Army patrols, posts, reports, and backup.Added useful city locations and saved City Locations.Added Molotovs and flamethrowers.Added enemy grenades, fire attacks, and shields.Added food and energy drinks to the city hotbar.Added cash and weapon drops from enemies.Added rare crew training perks.Improved the City Map and added a smaller minimap.Improved melee combat and hit feedback.Improved vehicle damage, wall smashing, and explosions.Improved city navigation, doors, and camera movement.Improved music and sound.Fixed many different gameplay, interface, and stability issues.0.9 is in oven for a good while now... it is going to add content as always, but it is also MAJOR backend rewrite, introducing very intricate CPU performance optimizations, which allows me to push format of whole gameplay (e.g deeper city simulation and very advanced action element) I already have great progress on it: game is now capable running 900 simulated NPCs on a 300x300 tile chunk each (virtually infinite city-wide, as each chunk is ...Read full article on Community Announcements (bolko)Patch NotesOfficial
Upcoming Major Update 0.7 - URBAN WARFARE (+ blinking update)
0.7 URBAN WARFARE is the largest content update so far! :DOne of many things added is... characters now are able to blink! Oh and... character customization... that's kinda good too. Maybe not as good as blinking: The other less important additions:Cars. It can take you places. But oh... it can also... DYNAMICALLY SMASH THROUGH BUILDINGS. Depending on vehicle type, you may run through a wall before the car explodes. Recommended strategy: use this when raiding enemy safehouse.C4 Explosives and Grenades are added and they are more purpose built. These items are deliberately hard to find. And sometimes, enemies have them. Try to get it before they pull the pin!Away missions are no longer.. away. Which means - all locations in game now have physical representation. Safehouse raids, burger shops, job sites - they are now all represented by dynamic population of city NPCs and functional buildings. Many buildings have gained a dynamic (changeable) identity - such as... burger joints! NPCs now live their own lives! They go to work, get home, lounge around, and do NPC stuff. Like a true NPC would.You can now buy and eat Fried Chicken, or a Good Burger. Or Soda. These items give you buffs. But thats not enough. So for gacha fans, every item type has predefined rarity (common, rare, legendary) which means some items are not easily findable. And they have limited stock. So if you ever find a legendary Tasty Burger - do not miss the opportunity to buy it! 0.7.1, 0.8 and way more to come very soon. Stay tuned :DCheers- Bolko!Read full article on Community Announcements (bolko)Patch NotesOfficial
Major Update 0.4 - Turf Wars!
Continuing with rapid content updates - its time to make gameplay features more fun! Improvement patches 0.4.1 and 0.4.2 also released yesterday and today. Next updates, starting with 0.5 are already in progress. Goal is to considerably deepen gameplay features and make game maximally replayable and fun :DPrimary Changelog: Added Turf Wars and safe house section for separate Turf Wars upgrades, a new tab where you buy components that that help jobs, raids, missions, and city combat. Added in-city turfs so the city now has rival crew, law factions, and your own squad fighting for control of area. Controlling turfs brings in passive income and growth (careful, enemy group that hold turfs will get stronger and stronger over time!) Added road turf markers, capture zones so city territory is easier to read while playing. Added enemy turf patrols and friendly lookouts that move through controlled streets. Expanded Operations system with generated missions, target prep, mission reports, faction pressure, and better recovery after bad outcomes. Added more squad deployment control, follower help, better spacing, and stronger readable gunfights. Improved weapons, gear rewards, loot drops, inventory stacking, and loadout readability. Added Scanner and Standing Orders tools to help automate and guide work. Added more Steam support, including upcoming new achievements, stats, leaderboards, cloud saves, overlay support and polish. Added music! better audio defaults, and cleaner display options. Improved city performance, safehouse layout, HUD readability, combat logs, doors, patrols, saves, raids, and many minor bug cases. Oh, and check out new trailer on Steam page!For next update, the 0.5 announcement coming very soon to our Discord server :D Cheers! - BolkoRead full article on Community Announcements (bolko)Patch NotesOfficial
Update 0.3.3 released
Update 0.3.3 releasedSmall update, focused on fixes, balance, raids, operations tab, and performance. Changelog: Balanced Safehouse jobs, rewards, XP, heat, and upgrades. Expanded Operations with growing factions, rival crews, logs, contraband, and tactical gear rewards. Added playable Safehouse defense missions for raids. Improved squad deployment and follower movement. Added visible loot drops and pickup in city combat. Improved city performance, especially NPCs, pathing, and rendering. Fixed several raid/save recovery issues, recruitment targeting, event feed layout, and softlocks. 0.4 coming sooner than you think :D Cheers! - BolkoRead full article on Community Announcements (bolko)Patch NotesOfficial
Update 0.3.2 released
0.3.2 Bugfixes- Fixed unwanted armed enemies appearing on fresh city entry.- Fixed police response triggering too early.- Improved follower movement through doors.- Improved NPC combat positioning and hit feedback.- Fixed muzzle flash placement.- Made gunfire audio more consistent. More improvements incoming in next version to this.- Fixed city save seeds and mission map freshness.- Cleaned up character creation canceling and text fit.- Improved safehouse mission and deployment readability. 0.4 Already in progress! >:D Cheers! - BolkoRead full article on Community Announcements (bolko)






