Skip to content
Geeky Alien
Lock & Stone

Screenshots

Lock & Stone screenshot 1
Announce Trailer trailerWatch trailer on Steam ↗

Lock & Stone

Honey Hound Games · Published by Honey Hound Games

Last updated 28 Sept 2026

Lock & Stone is an Adventure game where you must unravel the mysteries of a lost dwarven city. Utilize metroidvania-style exploration as you use your powers - and knowledge - to survive and escape.

Free to PlayComing SoonDJCTQ 101 DLC available ↗

Free

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Adventure · More free games

About this game

Lock & Stone is a Metroidbrainia, with secrets locked away behind hidden information and puzzles knowledge. Direhold itself is a puzzle to solve. Exploring pathways, understanding the environment, and learning about the lore will allow you to access its secrets.

Survive the lost dwarven city of Direhold, a labyrinth locked by esoteric runes and haunted by sinister creatures. In Lock & Stone, you must combine puzzle-solving deduction skills with survival-horror combat prowess.

Uncovering information or obtaining powers can unlock new areas or reach items back where you previously explored. There are always more secrets to uncover.

To survive, you must use the power of Runes. Each Rune Slate you uncover has a hidden ability that will allow you to survive the dark city. Some slates can allow you to open up locked doors, or blast enemies with flames.

Search the environment for information, decipher the hidden codes, and apply your Rune Slates to access the locks.

Lock & Stone is a Metroidbrainia, with secrets locked away behind hidden information and puzzles knowledge. Direhold itself is a puzzle to solve. Exploring pathways, understanding the environment, and learning about the lore will allow you to access its secrets.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (64-bit)
  • Processor: Intel Core i5
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 750
  • DirectX: Version 11
  • Storage: 10 GB available space
  • Sound Card: Standard

Recommended

Recommended:
  • Requires a 64-bit processor and operating system

Supported Languages

English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Portuguese - Brazil, Bulgarian, Czech, Danish, Dutch, Finnish, Greek, Hungarian, Indonesian, Norwegian, Polish, Portuguese - Portugal, Romanian, Swedish, Thai, Turkish, Ukrainian, Vietnamese
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Lock & Stone Demo Launch & First Feedback Update

    We're live! Thank you to everyone who has played the demo so far! I have been watching posts on reddit for feedback and comments and I greatly appreciate it. Also feel free to use the community hub to highlight any notes you may have! An update to the Demo after the first 24 hours feedback has just gone like. Accessibility UpdateAdded the Ability to disable Retro Pixelation, some users were finding the pixel crunch hard to navigate. There is now a drop down in settings to turn it On/Off. The pixelation being on is the intended experience so you may encounter minor geometry or clipping when it is off, I hope you don't mind!World ChangesSome users are getting lost in the initial room since they do not yet have their light or a firm grasp of the controls, so lighting has been increased in the south side of the Main Hall.Added torches to a hallway in the back area to show a door that player's were missing.Added a page to a scroll to make hinting clearer.Bug FixesIt was possible for players to go back and access a room that's not intended to be part of the demo and would end the demo prematurely. Walls have been added to block this path.Fixed a bug where the Rune Recovery Board could duplicate Runes.Added the missing Windows App Icon.
    Read full article on Community Announcements (honeyhoundgames)
  • AnnouncementsOfficial

    Gamepad Support & Performance Options Incoming

    Hey there Stoners!Thanks to everyone who's been going through the playtest and giving invaluable feedback! I wanted to give a general update on where development is at right now and what the nexts steps are!Video Dev Log!These updates have not been migrated into the Playtest, this is an update on upcoming work for Lock & Stone.Graphical OptionsAdditional Resolutions AddedFrame Rate Limits AddedAnti-Aliasing Toggle and Quality LevelsPerformance OptimizationsDid a huge pass on VFX throughout the game and made big improvements to the overall frame rate. I think especially people on lower end devices will see a big bump here.Control RemappingBeen working on a big update to add Keyboard and Gamepad remapping.Gamepad SupportFixing issues with the control scheme on Gamepad that didn't make for a good play experience.Most of the remaining work is on UI navigation with a Gamepad which is missing. I'm combing through it very carefully right now and just had a good breakthrough that is promising.
    Read full article on Community Announcements (honeyhoundgames)
  • Patch NotesOfficial

    Dev Update - 06-12-2026

    Fixed and Smoothing Ongoing - DevLog For Updates and Upcoming Closed Playtests: Sign Up Here! Hello All! This week's work was focused on improving readability and fixing bugs.I made some big changes in the font department, the feedback on the old font was that it didn't match the pixelation of the game as it was too smooth. Made some improvements by implementing a font I purchased off itch.io and I am quite happy with the style changes.I worked on adding SFX for several in-game details, doors now squeak, torches crackle more consistently. The texture of the game is advancing nicely.It's often tricky for me to be too specific when it comes to updates since this is very much a puzzle game, but I did a lot of work to the Blue Flames to make sure the in-game economy did not break. I can say that much at least.If you're interested in getting access (likely next week), you can sign up to the beta access here: Sign Up Here!
    Read full article on Community Announcements (honeyhoundgames)
  • AnnouncementsOfficial

    A Stroll Through Act I

    Closed Playtests have begun for Act I of Lock & StoneI'm very thankful for my industry friends who are helping me with these early tests!For Updates and Upcoming Closed Playtests: Sign Up Here! I wanted to show some of the locations features in Act I.The Forge is an expansive room with puzzles and a large forge at the far end for you to reach.Taking a load off are we? I hope that washes off...This hall has several diving tables, an eternally lit fireplace, and a big wraparound second story. Lots of doors in here, I wonder where they go.Careful to not attract too much attention, the locals don't seem too happy to see you.Finally a place to sit and unwind... Why are all the doors locked?The Dwarves really love to mix magic and machinery don't they?
    Read full article on Community Announcements (honeyhoundgames)

We use strictly necessary cookies to run this site. We don't currently set any analytics or advertising cookies. See our Cookie Policy for details.