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Watch trailer on Steam ↗EchoLink: Recursion
Detonation Zone Interactive · Published by Detonation Zone Interactive
Mostly Positive — 71% positive (17 reviews) · 64 achievements
Last updated 28 Sept 2026
EchoLink: Recursion is an active incremental hacking simulation spanning 1990s dial-up to 2150s megacities. Hack through time by infiltrating networks, building proxy chains, and automating routines. Every reset reboots you with exponential upgrades. Grow a skill tree and rewrite history.
£6.29
Lowest price we've ever recorded
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Price history
Indie, Simulation, Strategy, Casual · 2026 · More £5 - £15 games
About this game
EchoLink: Recursion is an active incremental, cyberpunk hacking simulation where every breach makes you stronger, and every reset makes you faster.
You're a hacker sent back through time to uncover a conspiracy that keeps collapsing history. You start in the 1990s with just a dial-up modem, a terminal, and your wits before you advance to the neural megacities of 2150.
Hack → upgrade → automate → bigger hack → reset stronger.
At the beginning, you do everything manually. Crack networks one keystroke at a time, run missions, scrape together enough creds for your first real upgrade. Then your second. Then a script that handles tasks for you. Then a crew running side jobs with you. Then an AI automating your hacking skills.
Unleash Devastating Payloads
When stealth doesn't cut it, you go loud. Deploy devastating neural viruses, build proxy chains, and automate your entire operation while enemy factions deploy their own viruses and ice sentinels to hunt you down. Watch a hostile network just… stop existing.
Huge Meta-Progression Tree (it's not even it's final form)
When the timeline finally collapses (and it will), you keep what you learned. A meta-progression tree with hundreds of nodes means every reset peels off a new layer. By the end you're not really hacking systems anymore—you're hacking time itself.
P.S. I am a solo indie developer and read every comment and review. Join my Discord and shape the future of EchoLink with me!
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS *: Windows 7
- DirectX: Version 12
- Storage: 500 MB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 11
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Friday Bugs Fixes
Hi Hackers!Today marks the end of week 1 for the launch, I want to thank everyone who helped and reported issues as well as helping me troubleshoot some of the more intricate ones. You all are truly a great community and I am humbled!For todays fixes:Stability and ProgressionFixed a rare soft-lock when an Extraction shield regenerated during an active hack.Fixed successful Extractions before the 2150s sometimes failing to advance to the next era, particularly with imported or legacy saves.Focus Fire now retains its current target while selecting a replacement, rejects invalid targets, and consistently directs damage and visual effects toward the selected target.Neural Virus Codex discovery now unlocks correctly through Neural Root Access, including on existing and imported saves.Equipment and EconomyThe unlocked third Software slot now appears consistently in the Black Market, Character GEAR screen, and bottom HUD.Enabling or disabling Software in the third slot now updates CPU, RAM, Network, and equipment bonuses immediately.Mission success calculations and previews now consistently include rolled equipment Success Rate bonuses.Open Mission and Extraction panels now refresh their requirements and success information when equipment changes.LocalizationFixed missing “attempts remaining” mission text across all supported non-English languages.Read full article on Community Announcements (nadav)Patch NotesOfficial
Small bug fix patch
Hi Hackers! Just a small patch with things I didn't have time to put in yesterdays patch and a couple new things.Patch NotesFixed a rare soft-lock when multiple Architect Override choices appeared in rapid succession.Fixed free ₵0 gear offers failing to equip or move to the stash.Improved skill-tree tooltip spacing and screen-edge positioning.Fixed Major and Keystone nodes not showing their purchasable pulse or acquired glow.Fixed Signal Boost descriptions overflowing their cards.Fixed CHARACTER, AP, SP, and GEAR text clipping or overflowing in the bottom HUD.Quick edit, added a fix for immortal sentinels and tooltip for 'abandon run' so its clear you retain your fragments!Special thanks to Axas and JtheP for the bug reports and testing assistance!Read full article on Community Announcements (nadav)Patch NotesOfficial
Day 1 Bug Fixes & QoL
Huge bug fixes list and QoL features you asked for! Thanks to everyone who played and gave feedback, you folks are awesome!Also thank you for bearing with me as I fix the issues and please, keep reporting them on discord!Full disclosure, I am one guy and for the most part only human, so I am positive there are notes I have missed and bugs that probably still lurk. I will fix everything ASAP to ensure the best experience for everyone. Thank you for bearing with me!After that... Well I have plans on adding more content (free!) in the coming months. What content? It's up tot he community, however, for now... Bug fixes and QoL! Saves, progression, and achievementsImproved Steam Cloud restore reliability.Steam Cloud now detects genuinely different progress histories and preserves both device versions before resolving conflicts.Fixed spent Data Fragments sometimes returning after restarting the game.Fixed offline factory resets allowing old cloud progress to reappear later.Quitting to the Main Menu now properly ends the run, preventing old missions, equipment, and modifiers from returning later.Older saves retain permanent progression while obsolete mid-run snapshots are safely removed.Lifetime Data Fragments are now tracked separately from the spendable balance.Fragment Hoarder and Steam statistics no longer lose progress when fragments are spent.Fixed Cross-Run Echo scaling from unspent fragments instead of lifetime fragments earned.Harmonic Convergence now activates correctly after completing a Run Directive.Fixed achievement progress not saving correctly after restoring a cloud save.Achievements no longer unlock unexpectedly while idling on the Main Menu.Fixed duplicate story-mission records inflating achievement progress.Recovered achievement rewards now apply from the beginning of the current run.Improved compatibility with older saves missing story-progress data.Fixed very large credit balances wrapping into negative numbers.Large balances now display and save corr...Read full article on Community Announcements (nadav)AnnouncementsOfficial
Echolink: Recursion Is Live!
It's been nearly 6 months since I first started working on Echolink in earnest after leaving a full time job to pursue this dream. Oh boy what a journey it has been thus far and I can't wait to see how Echolink evolves with the great community it's creating!Enjoy the game, join discord, and give me all the feedback you can so I can take Echolink to the next level.You all are the best, thank you! P.S Pro tip for all of you returning hackers, it is advised to reset your save game (can be done in the settings). As the entire game has been rebalanced dramatically.Read full article on Community Announcements (nadav)AnnouncementsOfficial
This Week In EchoLink: Power, Corruption, And Cleaner Chaos
This Week In EchoLink: Power, Corruption, And Cleaner ChaosMeta upgrades now hit harder, with weaker nodes folded into stronger nearby upgrades.Corrupted fork nodes now replace collapsed nodes, forcing you to choose how the system pushes back.Corruption choices are clearer and more dangerous, from increased trace pressure to tougher mission conditions.Corrupted nodes now have a stronger infected-console look with red visual treatment, distortion, and clearer feedback.Corruption paths are easier to read, so you can see which route a corrupted choice is blocking.Right-click refunds are now in the meta tree, including one-level-at-a-time refunds for multi-level nodes.Hardware overload now gets a proper SYSTEM OVERLOAD warning panel with pulsing color and clearer impact text.Tutorial flow has been tightened into short micro-briefs instead of heavier explanation blocks.Progress reset now properly clears Recall Log data.ICE Sentinel drain now scales correctly in later eras.Meta auto-purchase paths now handle prerequisites and corruption blockers more reliably.Read full article on Community Announcements (nadav)






