
Screenshots

Watch trailer on Steam ↗Expedition Idle
Lil Gup Games · Published by Lil Gup Games · Official site ↗
Last updated 28 Sept 2026
An idle auto-battler ARPG where you create one-of-a-kind items with crafting materials you pick up from the ground, customize your adventurers with different abilities and stats, and strategize your way through difficult bosses, unique scenarios, and dynamic monsters!
Adventure, Indie, Simulation, Free To Play, Strategy · 2026 · More free games
About this game
An idle auto-battler ARPG where you create one-of-a-kind items with crafting materials you pick up from the ground, customize your adventurers with different abilities and stats, and strategize your way through difficult bosses, unique scenarios, and dynamic monsters!
Join our Discord to give ideas or feedback, get teasers and regular updates to the game, or to just hang out! We're excited to hear from you! You can find the link on the bar to the right of this description where it says "Discord".

GROW YOUR PARTY
Start off with a single adventurer on an expedition, end up with dozens! Each character can be completely customized with abilities, cards, skill points, and much more! Split off multiple parties that can farm asynchronously, then check back in with them to get the loot they earned since the last time you saw them.

ESTABLISH YOUR BASE
Every expedition needs a place to come back to. Construct buildings in your settlement that unlock new avenues to grow. Automate tasks, gain new crafting functions, and claim global bonuses for all of your adventurers!

VENTURE DEEPER
Each adventurer gains experience and levels up, but you'll need more than that to get further in Expedition Idle. Utilize a plethora of crafting mechanics to forge the best gear you can, strategically equipped to characters that need it most. Simple and effective, you can craft all the gear you need from a simple inventory window utilizing distinct materials.
PUSH YOUR LIMITS
Killing basic monsters may get you to where you need to be slowly, but everyone knows that rarer monsters have better loot. Many mechanics in the game allow you to make trivial content that you've already beaten HARD again, thus making that content even more rewarding than you could've thought. Don't worry about making content too hard: there's plenty of ways to balance it to meet your party's capabilities!
RELAX
There are no mechanics in this game that make you feel like you HAVE to come back. No dailies, no mandatory check-ins, no nonsense! Play at your pace and you'll always have loot to come back to.

System Requirements
Will my PC run this? →Minimum
- OS *: Windows 7
- Processor: Intel Dual Core @ 2.0 GHz, AMD Dual Core @ 2.0 GHz)
- Memory: 2 GB RAM
- Graphics: AMD Radeon HD 5450 or similar 1GB VRAM GPU
- Storage: 1 GB available space
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Demo Update 7/3
fixed a game breaking bug where you can't continue combat at lvl 94Read full article on Community Announcements (expeditionidle)Patch NotesOfficial
Demo QOL Update 6/23
essence gamble no longer deselecting every usebuttons are not green when enough resources, and red when not enough resourcesadded "All" to Grandma, Blacksmith, and Essence Gamble inputs (x10 was the highest before)added some UI polish to camp and townreplaced defense icon on xp bar fixed bug where ctrl clicking stat cards equipped them even though there wasn't a slot availablefixed some monsters rarely not despawningfixed disbanding a party removing the characters from idling character until restartRead full article on Community Announcements (expeditionidle)Patch NotesOfficial
Demo Update 6/22
* fixed keybinds for map, inventory, etc overriding text field focus* buffed animation speed scaling (2x faster~ above 1000)* added movespeed modifiers to stat cards* nerfed movement speed scaling (roughly 3x less fast at 100 total MS, but still possible to go speed of light because of stat cards mod pool change)* added various stability improvements to crafting* added fix for a card slot bug that makes the existing card slots reduce to a certain number or disappear. if affected, delete local directory `cardsLayout/` for fix to take effect.* fixed bear lesser essence being 2x more effective than it should be :flushed: * Bear Potent Essence changed from "'Movement Speed' modifiers are added to the pool of rollable modifiers." to "'Movement Speed' modifiers are added to the pool of rollable modifiers at 50% of their natural values. "* adjusted order of operations around loading items, reduces probability of duplicates.* made quickbar icons bigger* adjusted tutorial to point to new quickbar locations* fix rare tutorial softlock on the camp scene* fixed first load quickbar buttons having wrong visual state* fixed a bug where stone of the void would affect the game instead of the item (fixed stone of the void related crash)Read full article on Community Announcements (expeditionidle)Patch NotesOfficial
Demo QOL 6/20
* added crafting stability, inventory stability* added keybinds (m for map, i for inventory, z for town, x for combat, c for camp)* sorted coffee* guarantee a mod on smithingRead full article on Community Announcements (expeditionidle)Patch NotesOfficial
Demo Bugfixes 6/19
fixed an uncommon crash when loading a new areaadded stability around parcel generationfixed quest notifs not disappearing immediately after claimfixed claimed quests showing at the top after claiming a questfixed stormweave's xp icon being solarbeam's icon instead fixed rare bug with being unable to upgrade Grandma's Kitchen's quantity.Read full article on Community Announcements (expeditionidle)






