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Arcbound

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Arcbound

Outbreak Interactive · Published by Outbreak Interactive · Official site ↗

50 achievements

Last updated 28 Sept 2026

A colony sim set on a starship. Build and manage a spacefaring civilisation, balance oxygen, power, and crew survival, and guide your ship through the final escape from Earth.

Early AccessDJCTQ 14Steam Workshop

£9.99

Lowest price we've ever recorded

View on Steam

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Price history

5 Sept 2026Lowest: £9.99 · Highest: £9.9928 Sept 2026

Simulation, Early Access · 2026 · More £5 - £15 games

About this game

Arcbound is a colony simulation game set entirely on a single evolving starship.

Everything is connected. And everything can fail at any moment.

Design and expand your ship room by room, manage oxygen, power, and crew survival, and guide a fragile civilisation from Earth’s final evacuation into deep space.

WHAT YOU DO

  • Design and expand your Arcship room by room

  • Manage oxygen, power, water, and food to keep your crew alive

  • Send missions to Earth to recover resources and survivors

  • Grow your ship into a self-sustaining spacefaring civilisation

Every system connects. Every decision has consequences.

Inspired by classic colony sims, Arcbound takes the genre into a single fully interconnected starship, where layout, systems, and social dynamics are tightly linked.

FROM ESCAPE SHIP TO STAR-BOUND SOCIETY

Early Access includes both phases of Arcbound’s journey:

Phase 1: The Exodus
Stabilise your ship before Earth collapses and prepare for launch.

Phase 2: The Voyage
Guide a growing civilian population during multi-year transit as your Arcship becomes a living society facing internal pressure, scarcity, and unknown signals from deep space.

BUILD YOUR ARCSHIP

Start with a small emergency platform and grow it into a fully functioning star-faring vessel.

Design living quarters, engineering bays, hydroponics, research facilities, and life-support systems while managing power, water, atmosphere, and maintenance across a fully simulated ship.

A well-designed ship creates stability.

A poorly planned one barely survives.

MANAGE YOUR CREW

Your crew are more than workers.

They form friendships and rivalries, develop beliefs, suffer stress, and react to the decisions you make as commander. Social relationships and ideology evolve over time, influencing morale, productivity, and the long-term identity of your Arcship.

Rescue new survivors, but every arrival may change the culture of your ship.

SURVIVE THROUGH MISSIONS

Send crews beyond your vessel on dangerous expeditions to secure vital resources.

Recover technology, extract survivors, or raid for fuel, missions always return something… but consequences follow. Injuries, conflict, and unexpected events can reshape life aboard your ship long after the mission ends.

Missions can trigger injuries, political tension, or unexpected consequences that ripple through life aboard the ship.

KEY FEATURES

  • Grid-based ship construction and expansion

  • Fully simulated oxygen, power, water, and resource networks

  • Crew needs, skills, relationships, and ideology systems

  • Consequence-driven mission system

  • Research unlocking new technologies and discoveries

  • Civilian population and societal stability management

  • Emergent storytelling driven by player decisions

  • Pause and time controls for relaxed strategic play

  • Designed for long-form sandbox progression

In Arcbound, your entire civilisation exists within a single evolving Arcship. Every decision shapes not just your ship, but the society living inside it.

Stabilise your ship before Earth collapses… or carry your failures with you into the void.

A CALM SURVIVAL EXPERIENCE

Arcbound is designed as a chilled but thoughtful space management experience. Most of the time you’ll be carefully expanding and optimising your ship, until emergencies, social tension, or difficult choices introduce moments of drama.

There is no single correct way to survive.

Only the ship you build… and the future you create.

Join the community on Discord

System Requirements

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Minimum

Minimum:
  • OS: Windows 10 64-bit
  • Processor: Intel i5-4xxx / Ryzen 3 1200
  • Memory: 8 GB RAM
  • Graphics: GTX 960 / RX 560
  • DirectX: Version 11
  • Storage: 1 GB available space
  • Additional Notes: 1080p Low, 30–60 FPS depending on ship size

Recommended

Recommended:
  • OS: Windows 10/11 64-bit
  • Processor: Intel i5-9xxx / Ryzen 5 3600
  • Memory: 16 GB RAM
  • Graphics: GTX 1660 / RX 5600 XT
  • DirectX: Version 12
  • Storage: 2 GB available space
  • Additional Notes: 1080p High, 60 FPS target in Phase 2

Supported Languages

English*
*languages with full audio support

Latest news

  • AnnouncementsOfficial

    Significant change to post combat

    Combat OutcomesCombat no longer ends in one generic way. Enemy arcships now resolve into four distinct outcomes: Withdrawal, Forced Retreat, Boarding Capture, and Total Destruction.Withdrawal is now the default outcome in most fights, with retreat cooldowns, reputation impact, and possible revenge behaviour instead of constant repeat harassment.Forced retreat is now a major strategic win: crippled ships fall back multiple map nodes, lose strength/resources, and stay out of the fight for much longer.Boarding capture now has real outcomes:Capture ShipLoot and AbandonInstall Puppet LeadershipCaptured ships no longer always disappear. They can persist as allied clients or loyal puppets depending on your choice.Total destruction is now much rarer and gated behind catastrophic failure conditions, including reactor collapse, crew survival failure, and special disaster triggers.Pirate arcships now use special defeat outcomes, including long retreat cooldowns and one-shot salvage-field aftermath nodes when destroyed.Destroyed arcships now create meaningful aftermath:survivor rescue opportunitiesrefugee/pirate offshoot outcomessalvage sitespermanent arcship graveyardsArcship graveyards are now persistent map features with follow-up content like salvage, anomalies, pirate activity, memorial events, and continuum instability.Arcship destruction now causes broader sector shock:doctrine-based reaction eventswider reputation fallouttrade disruption that can propagate across the sectorThe sim now protects sector population better:minimum living arcship count is enforcednew arrivals appear with narrative justifications instead of silent replacementsDefeated AI arcships now remember losses and can react by militarising, seeking alliances, collapsing internally, fragmenting, or pursuing revenge.Destruction pacing is now capped so campaigns do not spiral into wiping out the whole sector.Arcships now use a fuller combat model including HullIntegrity, ShieldIntegrity, ReactorIntegrity, C...
    Read full article on Community Announcements (Vathugu)
  • Patch NotesOfficial

    Bug fixes

    Build controls were not showing this has been resolved. Modals were not always positions correctly Tutorial update so that it clears build controls at various states throughout for a cleaner experience
    Read full article on Community Announcements (Vathugu)
  • Patch NotesOfficial

    Bug fix

    Resolved issue where trying to cancel a blueprint in any but the anchor tile didn't work.
    Read full article on Community Announcements (Vathugu)
  • Patch NotesOfficial

    Patch Update – Guided Start & Onboarding Improvements

    New: Guided Start (Early Game Tutorial) Added a structured guided start for the opening of the game The tutorial now walks you through the first critical steps: Sealing your ship Establishing command Generating power Setting up basic life support Key actions are now highlighted and guided step-by-step to reduce early confusion Build options are temporarily simplified during guidance to focus on what matters Skip Anytime You can now exit the guided start at any point Skipping will return you to the full sandbox experience immediately After skipping, soft guidance will continue suggesting next steps without restricting you Improved Early Game Clarity Reduced early-game overwhelm by focusing players on one action at a time Improved onboarding flow to better communicate: What to do Why it matters What happens next
    Read full article on Community Announcements (Vathugu)
  • Patch NotesOfficial

    Quality of Life fixes and Bugs resolved

    Remove blueprint tool now works on all tiles of multi-tile buildables Power, Water, and Waste have been standardised to 1 tile radius also overlays clearly show connections to systems. Food in top bar now sums all food types and tooltip provides a breakdown of each type. Events won't take more resources than you have available. Bug in wall visual refresh on neighbour deconstruction New option in crafting benches to view all current jobs and cancel them individually or cancel all jobs at that crafting station.
    Read full article on Community Announcements (Vathugu)

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