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Portable Ops 2

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Portable Ops 2 screenshot 1
Gameplay trailerWatch trailer on Steam ↗

Portable Ops 2

Outlaw Games · Published by Pixel Games · Official site ↗

Content notice: GUNS and BLOOD - Realistic, not insane

1 achievements

Last updated 5 Sept 2026

Every mission has consequences. PERMA DEATH – No respawns. Die in the field, you’re gone. STORY MODE – 9+ action levels with character and base progression. BASE BUILDING – Choose and customize your base to fit your tactics. OPERATOR GEAR – Use equipment wisely to survive.

Early AccessDJCTQ 18PvP

£10.16

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

5 Sept 2026Lowest: £10.16 · Highest: £10.1627 Sept 2026

Action, Simulation, Early Access · 2026 · More £5 - £15 games

About this game

Portable Ops 2 — EACH MISSION has a Consequence

Following the intense events of the original Portable Ops, Portable Ops 2 picks up the story of elite operatives in a world fractured by betrayal and rising conflict. The new campaign thrusts players back into high-stakes tactical missions where strategic squad management and loyalty are just as vital as stealth and firepower. As global tensions erupt and old alliances crumble, veterans and fresh recruits alike must navigate a web of deception, uncover hidden agendas, and fight to redefine what it means to be a soldier in an age of shifting loyalties. With deeper character arcs, expanded team-building mechanics, and richer narrative stakes, Portable Ops 2 builds on the legacy of its predecessor while pushing the saga into bold new territory.

PERMA DEATHS - OPERATORS DIE, NO RESPAWNS, NO SECOND LIVES - IF YOU DON'T EXTRACT ALIVE, THATS IT
STORY MODE - MORE THAN 9 LEVELS OF ACTION + CHARACTER AND BASE BUILDING
BASE BUILDING - CHOOSE BETWEEN BASES & ADJUST THE BASE TO YOUR TACTICS
OPERATOR GEAR - USE ITEMS WISELY IN ALL MISSIONS

HYPER REALISTIC GRAPHICS
FEAT. OUTLAW FPV BRINGING PLAYERS TO REAL LIFE MISSIONS

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: 10
  • Processor: Intel i3-6100/AMD Ryzen 3 1200, FX4350 or greater
  • Memory: 4 MB RAM
  • Graphics: NVIDIA GeForce GTX 1650 SUPER/AMD Radeon RX 5500 XT
  • Sound Card: Integrated or dedicated DirectX 11 compatible soundcard

Recommended

Recommended:
  • OS: 10
  • Processor: Intel i3-6100/AMD Ryzen 3 1200, FX4350 or greater
  • Graphics: NVIDIA GeForce GTX 1650 SUPER/AMD Radeon RX 5500 XT
  • Sound Card: Integrated or dedicated DirectX 11 compatible soundcard

Supported Languages

English*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    NEW MAP ADDED - OPERATORS GM - Training DAY

    NEW MAP ADDED - OPERATORS GM - Training DAY Adding More Maps soon Plus new LB skins - Crimson and Marine
    Read full article on Community Announcements (AkariKitachi)
  • Patch NotesOfficial

    Steam Patch -

    Read update below - this is to correct a STEAM error
    Read full article on Community Announcements (AkariKitachi)
  • Patch NotesOfficial

    MAJOR BUILD UPDATE — THE PUSH IS ON!

    MAJOR BUILD UPDATE — THE PUSH IS ON! This is one of the biggest updates yet. NANITE IS GONE. The UE tech just never worked out the way I wanted for this project, so I went back to good old-school LOD optimization — and the results speak for themselves: 35+ FPS GAINED. Along with the performance overhaul: Operators completely redone SP levels now feature more custom enemies built specifically for each environment Final two SP levels are now in-game (still WIP) 1 of 3 ending choices is now playable Levels received major detail and visual workovers — with more still coming Network performance improved, largely thanks to the new LOD system Optimization across the entire build And a LOT more... I have 4 MONTHS OF DEVELOPMENT LEFT. This is the push to the finish line. Jump into the new build, check out the changes, and JOIN THE DISCORD. Feedback during these final months is going to help shape the finished game. Thank you to everyone who's been following, testing, and supporting development. — Dev
    Read full article on Community Announcements (AkariKitachi)
  • Patch NotesOfficial

    Blacksite Level Ending Patch

    Blacksite Level Ending Patch If you got the stuck door in Blacksite Level - this will now fix it. Plus I added more detail to that map
    Read full article on Community Announcements (AkariKitachi)
  • Patch NotesOfficial

    Operator Death Screen fix

    Fix for if you died and pressed 1 again- wont pull to operator menu
    Read full article on Community Announcements (AkariKitachi)

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