
Screenshots

Watch trailer on Steam ↗Portable Ops 2
Outlaw Games · Published by Pixel Games · Official site ↗
Content notice: GUNS and BLOOD - Realistic, not insane
1 achievements
Last updated 5 Sept 2026
Every mission has consequences. PERMA DEATH – No respawns. Die in the field, you’re gone. STORY MODE – 9+ action levels with character and base progression. BASE BUILDING – Choose and customize your base to fit your tactics. OPERATOR GEAR – Use equipment wisely to survive.
£10.16
Lowest price we've ever recorded
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Price history
Action, Simulation, Early Access · 2026 · More £5 - £15 games
About this game
Portable Ops 2 — EACH MISSION has a Consequence
Following the intense events of the original Portable Ops, Portable Ops 2 picks up the story of elite operatives in a world fractured by betrayal and rising conflict. The new campaign thrusts players back into high-stakes tactical missions where strategic squad management and loyalty are just as vital as stealth and firepower. As global tensions erupt and old alliances crumble, veterans and fresh recruits alike must navigate a web of deception, uncover hidden agendas, and fight to redefine what it means to be a soldier in an age of shifting loyalties. With deeper character arcs, expanded team-building mechanics, and richer narrative stakes, Portable Ops 2 builds on the legacy of its predecessor while pushing the saga into bold new territory.
PERMA DEATHS - OPERATORS DIE, NO RESPAWNS, NO SECOND LIVES - IF YOU DON'T EXTRACT ALIVE, THATS IT
STORY MODE - MORE THAN 9 LEVELS OF ACTION + CHARACTER AND BASE BUILDING
BASE BUILDING - CHOOSE BETWEEN BASES & ADJUST THE BASE TO YOUR TACTICS
OPERATOR GEAR - USE ITEMS WISELY IN ALL MISSIONS
HYPER REALISTIC GRAPHICS
FEAT. OUTLAW FPV BRINGING PLAYERS TO REAL LIFE MISSIONS
System Requirements
Will my PC run this? →Minimum
- OS: 10
- Processor: Intel i3-6100/AMD Ryzen 3 1200, FX4350 or greater
- Memory: 4 MB RAM
- Graphics: NVIDIA GeForce GTX 1650 SUPER/AMD Radeon RX 5500 XT
- Sound Card: Integrated or dedicated DirectX 11 compatible soundcard
Recommended
- OS: 10
- Processor: Intel i3-6100/AMD Ryzen 3 1200, FX4350 or greater
- Graphics: NVIDIA GeForce GTX 1650 SUPER/AMD Radeon RX 5500 XT
- Sound Card: Integrated or dedicated DirectX 11 compatible soundcard
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
NEW MAP ADDED - OPERATORS GM - Training DAY
NEW MAP ADDED - OPERATORS GM - Training DAY Adding More Maps soon Plus new LB skins - Crimson and MarineRead full article on Community Announcements (AkariKitachi)Patch NotesOfficial
Steam Patch -
Read update below - this is to correct a STEAM errorRead full article on Community Announcements (AkariKitachi)Patch NotesOfficial
MAJOR BUILD UPDATE — THE PUSH IS ON!
MAJOR BUILD UPDATE — THE PUSH IS ON! This is one of the biggest updates yet. NANITE IS GONE. The UE tech just never worked out the way I wanted for this project, so I went back to good old-school LOD optimization — and the results speak for themselves: 35+ FPS GAINED. Along with the performance overhaul: Operators completely redone SP levels now feature more custom enemies built specifically for each environment Final two SP levels are now in-game (still WIP) 1 of 3 ending choices is now playable Levels received major detail and visual workovers — with more still coming Network performance improved, largely thanks to the new LOD system Optimization across the entire build And a LOT more... I have 4 MONTHS OF DEVELOPMENT LEFT. This is the push to the finish line. Jump into the new build, check out the changes, and JOIN THE DISCORD. Feedback during these final months is going to help shape the finished game. Thank you to everyone who's been following, testing, and supporting development. — DevRead full article on Community Announcements (AkariKitachi)Patch NotesOfficial
Blacksite Level Ending Patch
Blacksite Level Ending Patch If you got the stuck door in Blacksite Level - this will now fix it. Plus I added more detail to that mapRead full article on Community Announcements (AkariKitachi)Patch NotesOfficial
Operator Death Screen fix
Fix for if you died and pressed 1 again- wont pull to operator menuRead full article on Community Announcements (AkariKitachi)






