
Screenshots

Watch trailer on Steam ↗Okay, Panic
GotANormalJob · Published by GotANormalJob
Last updated 28 Sept 2026
A top-down space survival roguelite. Harvest crystallized spacetime, build your arsenal from 40+ absurdly named weapons, and hold off increasingly hostile void entities until the universe runs out of things to throw at you. It usually doesn't.
£9.45
Lowest price we've ever recorded
View on SteamPrices can lag the live Steam store — always confirm before buying.
Price history
Action, Indie, Early Access · 2026 · More £5 - £15 games
About this game
You fled an empire. You dove through an unstable wormhole into a dimension where physics filed for bankruptcy. Now you harvest crystallized fragments of collapsed spacetime while everything that lives here tries to kill you.
This is fine.
Okay Panic is a top-down space survival roguelite with auto-targeting weapons, deep build customization, and a lore system that treats dimensional exile, weaponized coffee, and the end of civilization with equal journalistic detachment.
Your ship fires automatically — your job is to survive, maneuver, collect resources, and make increasingly consequential upgrade decisions as the waves escalate from "manageable" to "statistically improbable."

It is what it is
Launch into a stage. Void entities emerge from hive nodes and swarm toward you. Your weapons auto-fire at the nearest threats. Killed enemies drop Echo Crystals, XP orbs, shields, and salvage cores.
Level up, choose upgrades, collect cores, and keep moving until the timer runs out — or you don't.
The arena compresses over time. There is nowhere to hide. Eventually a boss arrives with a warning klaxon and a bad attitude.
Plan accordingly.

8 Pilots, 8 Very Different Problems
Each pilot has unique stats, passive bonuses, and a backstory explaining why they're here.
Commander Vex — Balanced ace. Once held off three cruisers for eight hours at 15% hull integrity because she was more stubborn than the Zenith Confederation.
Tech Aria — Engineer specialist. Considers void harvesting "applied thermodynamics with a survival component."
Salvage Kain — Scavenger. If it's not bolted down, it's inventory.
Kalahia — Ex-racing pilot. Top speed, fragile but untouchable. Applied Formula-class reflexes to a combat scenario. It's working so far.
Infamous Tokk — Mercenary tank. Starts with rail gun and shield, very slow. Approaches problems the way a glacier approaches a valley.
Pet-Quart-Clik-Tobah — Four-armed Xelothian alien. Beam weapon specialist. Name is approximate — human vocal cords lack the required number of frequencies.
Specimen 38 — Bio-augmented escapee. The people who made her regret losing their investment. She does not regret leaving.
"Him" — The legend nobody names. Every fleet has a pilot the others talk about in whispers.
Systems That Want Your Attention
Chain Kills. Build the Combo — Kill fast enough and your combo meter climbs through six tiers of escalating bonuses — faster fire rate, higher damage, HP regeneration. Hit the max tier and trigger Overdrive: a screen-clearing burst and a 30% fire rate boost. Let the combo drop and start over.
Mefisto — Your Imperfect AI Companion — Mefisto is an onboard AI that watches how you play and reacts emotionally — cycling through 8 states from Excited to Panicked to Existential. It offers tactical advice at various accuracy (it tries). It remembers your worst moments. It will judge you.
Emergency Warp — A controlled spacetime tear that relocates your ship instantly. Brief invulnerability during transit because for that instant you don't fully exist. Pilots report seeing things during the jump. Overuse inadvisable.
Time Dilation — Slow down enemies and bullets by warping the space time continuum.
Dynamic Events — Random events interrupt runs: Pulsar Flares, Gravity Anomalies, Wormhole Surges, Debris Storms, AI Overmind Hacks. Frequency increases in later stages. The void has opinions about your continued survival.
Heat Management — Weapons generate heat. Overheat means weapons stop firing. Each pilot handles heat differently. Some builds require thermal discipline. Others require accepting thermal consequences.
Crew Progression — Defeated bosses drop crew members in tiers, granting additional powerups. But remember: crew members are not immortal.
Meta-Progression — Accumulated resources unlock new pilots, meta-upgrades, and weapon slots across multiple sessions. The roster expands from 3 characters to 8.
70+ Lore Entries — Narrative logs unlock as you play. The lore documents dimensional exile with the tone of someone filing an incident report about the end of reality.
50+ Achievements — Including *Untouchable* (complete a run without taking damage), *Wave God* (reach wave 50), *The Unpronounceable* (unlock Pet-Quart-Clik-Tobah), and *Ultimate Victory* (defeat the Final Guardian).
More features coming soon!
System Requirements
Will my PC run this? →Minimum
- OS: Windows (10+)
- Processor: Intel Core i5 (6th gen) or equivalent
- Memory: 4 GB RAM
- Graphics: DirectX 11 compatible, 1 GB VRAM
- DirectX: Version 11
- Storage: 500 MB available space
- Sound Card: Any
Recommended
- OS: Windows (10+)
- Processor: Intel Core i7 or equivalent
- Memory: 8 GB RAM
- DirectX: Version 11
- Storage: 1 GB available space
- Sound Card: Any
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Patch 1.9 is Live Now!
This update brings a wave of visual polish, new content, and quality-of-life improvements across the board.Custom Stage CreatorCustom Stage Creator is a pre-game configuration screen accessible from the main menu that lets players build a fully custom challenge stage.It has four panels:Enemies — scrollable grid of all enemies in the game; click to toggle individual ones on/off, or use "ALL/CLEAR" to select everything at once.Bosses — two-column list of all bosses; clicking adds them in order (the order defines the spawn sequence). Press R to remove the last one.Events — checkbox list of optional in-game event types to enable.Config — four draggable sliders: Boss Spawn Interval (30–600s), Event Min Interval, Event Max Interval, and Difficulty Multiplier (0.7–3.0×).BossesBosses now warn you before attacking with their most powerful weapons. Before a big attack lands, you'll see a glowing shape appear on the ground — a ring means a burst of bullets in all directions is coming, a cone means a spread of shots aimed at you, a crosshair means something is about to explode at your feet. You have a moment to dodge. No more cheap deaths from attacks that came out of nowhere.Five new attack types for bosses. On top of their usual weapons, bosses can now use:Ring Burst — fires bullets outward in all directions at onceSpiral Volley — spins two streams of bullets around the boss in a spiralBeam Sweep — sweeps a wall of fast shots across a wide arcExplosive Mortar — lobs a blast to your current position (marked by a reticle in advance)Aimed Volley — a tight spread of shots aimed slightly ahead of where you're movingPhase transitions look different per boss. When a boss changes phase, instead of the same explosion every time, you now get one of three distinct moments: a big outward blast (Supernova), everything collapsing inward in a shockwave (Implosion), or a sharp violent crack with debris flying out (Shatter). The Hive Queen uses all three as it reaches each phase.New Weapon Ev...Read full article on Community Announcements (Asptac)Patch NotesOfficial
Beta Patch 1.8 - Big changes, huge caos!
Hi there!Patch Beta 1.8 introduces some new quality of life, visual and mechanics changes.New MechanicsYou can call in a fight on demandOnce your combo is hot enough (tier 3+), press G to summon a wave of elite enemies right to your location. High risk, high reward — and it recharges every minute.Every fifth wave brings a surgeAt regular intervals a cluster of elite enemies storms in from one edge of the arena, announced by a banner. A reliable escalation beat that keeps the mid-stage from feeling flat.Grabbing pickups quickly pays offCollect three or more pickups within two seconds and the screen bursts gold with a "LOOT FRENZY!" — a small reward for playing aggressively and sweeping the field.Bosses have dramatic turning pointsAt 75%, 50%, and 25% health, each boss unleashes a shockwave, the screen shakes, time briefly stutters, and a ring of minions explodes outward — turning long fights into a series of memorable beats instead of a slow grind.Combo Tail EffectPlayers now grow a distinct particle tail behind their ship as their combo tier rises. The tail sits on top of the existing blue engine exhaust and grows longer and wider with each tier.Combo Damage AuraAt tier 4 and above, the tail becomes lethal — enemies who fly too close to the ship take continuous damage just from proximity. Tier 4 burns enemies within a moderate radius; tier 5 and above extends that radius and damage. A small colored spark flashes on each enemy hit to signal the effect is active.Visual & AudioMusic that reacts to the actionThe background music now gets louder and more intense as things escalate — right before a boss appears, the volume surges to signal that something big is coming.Reaching a new combo tier feels powerfulEvery time your combo climbs a tier, a burst of particles fires from your ship — a visual exclamation mark on a moment of skill.Your combo has a visible timerA small bar now shows exactly how long you have to land your next kill before your combo breaks. The tighter th...Read full article on Community Announcements (Asptac)Patch NotesOfficial
Beta Patch 1.7 is Live!
Beta Patch 1.7 is finally out with new funny gameplay mechanics!New world objects "Fast/Slow bullets": nebula-like objects, randomly placed on the arena, that increase or decrease laser/plasta/missile projectiles (both enemy's and player's);"Rubber Asteroid": yellowish asteroids (asset not definitive), randomly placed on the arena, that make enemy's and player's projectiles bounce;"Galactic Wind": streams of wind that spawn every 20-40 seconds. Laser/plasma/missile projectiles caught in the streams change trajectory based on the wind strength.New Enemy AIEnemies tended to form "balls" behind the player. I corrected some of the behaviours and improved on them, also adding a new behaviour "Flank": some enemies can now flank the player, trying to get a better angle for shooting.New/Improved EffectsImproved damage text;Improvement on some not-so-visible projectiles (like enemy railgun);New enemy effects: enemies produce smoke if health below 50%, new effects on boss phase transitions.UI Improvements"Play Again" button on Game Over;Skip intro after first launch;Personal best deltas on death screen;Quick-start shortcut on main menu;Fix to mouse navigation in main menu items;And the usual balancing e bugfixing...I'm starting to work on new enemies and pilots, and keep improving effects and weapons for a more balanced and fun experience.Read full article on Community Announcements (Asptac)Patch NotesOfficial
Next on Patch 1.7
Hi there!I'm currently working on some new interesting features, and improvements of the current mechanics.Want to see a preview? Here it is: New world objects: "Fast/Slow bullets" and "Rubber Asteroid"New world objects "Fast/Slow bullets": nebula-like objects, randomly placed on the arena, that increase or decrease laser/plasta/missile projectiles (both enemy's and player's).New world objects "Rubber Asteroid": yellowish asteroids (asset not definitive), randomly placed on the arena, that make enemy's and player's projectiles bounce.Galactic WindNew world object "Galactic Wind": streams of wind that spawn every 20-40 seconds. Laser/plasma/missile projectiles caught in the streams change trajectory based on the wind strength;New enemy behaviour "Flank": some neemies can now flank the player, trying to get a better angle for shooting.New enemy effects: enemies produce smoke if health below 50%, new effects on boss phase transitions.Beta Patch 1.7 will be released next week, so stay tuned!Read full article on Community Announcements (Asptac)Patch NotesOfficial
Beta Patch 1.6 is here
Hi there!Patch Beta 1.6 is here, with some improvements and additions!New weapon "Static Cannon": place a fixed turret that autonomously shoots close targets;New weapon "Wasp Swarm": Releases autonomous drones that each lock onto a separate enemy and self-destruct on contact;New weapon "Metamorph Beam": A beam that transforms enemies into amphibian space creatures;New weapon "Giantifier Laser": Enlarges the target enemy by 40%, increasing its damage by 10% but reducing its speed by 50%;New weapon "Shrinker Laser": Shrinks the target enemy by 30%, reducing its damage by 10% but increasing its speed by 10%;New weapons sprites for railgun, frostfire lance, ice storm, plasma cannon, plasma storm, disco ball;New event "Distress Beacon": defend the beacon (small green circle with green health bar) from enemies to gain a new crew member;6 new enemies and related achievements;New background effects, to make the background more animated and vibrant;Small fixes on enemy pathfinding;Improvements in explosions and weapons visual effects;The usual balancing / bugfixing.From now on, I'll start working on some main menu/screens UI improvements, new and more diverse boss mechanics, and some balanincing and bug fixing in enemy behaviour and particle systems.Read full article on Community Announcements (Asptac)






