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Narcissist Tail

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Narcissist Tail screenshot 1

Narcissist Tail

pomfypanda · Published by pomfypanda

Content notice: Depictions of corpses and gore. Implied suicide.

Last updated 28 Sept 2026

Help a strange wolf family escape from their kidnapper. A Point and Click Horror Story with Bullet Hell Dodging Combat.

Free to PlayComing SoonDJCTQ 18

Free

View on Steam

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Indie, RPG · 2026 · More free games

About this game

Help a strange wolf family escape from their kidnapper.

The beginning of a point and click horror story about finding hope. There's something uncomfortable about all of this.

Game Description:

You, player, travel through weird rooms as you battle through monsters that don't really look like monsters.

Engage in a bullet hell point and click combat while helping a wolf guy who gets annoyed at his loving family.

Features:

  • A Very Familiar Bullet Dodging system. But you have to Aim with your Mouse.

  • Point and Click Progression and Point and Click Dialogues. 

  • Completely Original Music for Narcissist Tail by Bungex.

  • A small cast of Annoying Characters.

  • Linear story telling progression with one ending.

  • One Uncomfortable Route.

  • Shooting Targets and Worms. And Rats if you are evil.

  • An Unemployed Brother.

  • Hidden Bosses.

When will Chapter 2-5 come out?

  • Within the next 4 years. If this game pops off somehow, even faster.

Warnings:

  • Gore

  • Horror

  • Very Few Mild Jumpscares (No pointless or random Jumpscares)

  • Scopophobia (eyes looking at you directly phobia)

  • Ommetaphobia (eyeball phobia)

About the developer

Hello, I'm Pomfy and this is my first game ever and I know a lot of indie devs say don't make your first game ever be so big but unfortunately I am not very bright. Anyways I made all the art, writing, direction, and game design myself. I used a lot of open source and tutorials and so. much documentation on official godot pages (which is VERY good). 

Bungex is the composer for all the soundtrack. She is very talented and am lucky to have her make music specifically for this game. No seriously please listen to the OST of Narcissist Tail. 

I put a lot of work into Narcissist Tail, so please be kind!

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS *: Windows 7 or Higher
  • Memory: 2 GB RAM
  • Graphics: 128 MB
  • DirectX: Version 12
  • Storage: 1 GB available space

Recommended

Recommended:
  • OS *: Windows 7 or Higher
  • Memory: 4 GB RAM
  • Graphics: 512 MB
  • DirectX: Version 12
  • Storage: 1 GB available space

Supported Languages

English

Latest news

  • AnnouncementsOfficial

    Demo 3.03

    TLDR:Narcissist Tail reached over 1000 wishlists! Woah.Pomfy most likely needs an extra month to work on NT.Map Creature Thing (Goopy) has proper tuning of difficulty and difficulty modes.Made Secret Boss easier to understand what to do.Next update will have Fishing Mini-Game for October Steam Next Fest.Next update is for preparation for October Steam Next Fest. Hi to anyone reading this. I'm posting a demo update, even though I think I said the last update was the very last update for the demo. The reason why is because the demo still needs a bit of polishing! NT (Narcissist Tail) was in a steam community event called Anthro Festival; I was able to enter at the very last minute and am very appreciative to get in. As a result, we reached over 1000 wishlists (almost 1100!!) which is insane to me, because like. I have no clue what I'm doing. So surely that must be an impressive feat for a solo dev and artist and writer and etc etc. Except for music, Bungex composes everything under my guidance and holy %%$% is the music amazing. I wish I could share it now, but that would be omega spoilers. No really, the music is going to make NT feel like a better game than it is. But because the music is so good, I feel like I need to actually create extra scenes and moments that really sell the emotional parts of the story. So that means I am PROBABLY going to take an extra month to work more on NT. Anyways, I'm posting this demo update because I had to adjust some difficulty curves for that one fight with the map and the creature. That little guy now has proper difficulty modes adjusted and fine tuned. I watched several people give up on my game because it was too hard and I think that is definitely negligence on the dev, which is me. No I will not be nerfing things to the ground or adjust my game design or philosophy based on players who need help or players who are insanely good. But I should be more considerate to pacing and atmosphere for all skill levels. I am meticulous abo...
    Read full article on Community Announcements (pomfy)
  • Patch NotesOfficial

    Official 3.0 Demo Update

    Hello to anybody and everyone reading this. I am confident that to say that the demo is officially really finally done. There will be no more updates for the demo after this (unless something soft-locks players). Everything I want to showcase is in here worth around 2 hours of gameplay. The demo holds about 20% of the full game, so this is quite an overkill. However, behind the scenes, it was mostly me establishing systems that I can maintain and streamline to the finish goal. I am happy to say I did that pretty okay for my standards. Most of this big update was actually released two weeks prior, as per usual, for testing purposes. This demo SHOULDN'T have any major game breaking bugs. Thanks to my awesome community of viewers and friends for testing my game. It has been a long 9 month journey, and now I will spend next 3 months feverishly working on the full game. Thanks to my 8 years of art experience, I am confident I can push out my vision. The next 3 months are very important for this game's success outside of development. So please shill this game for me. Just jokes of course, but no really tell everyone you know about this game, especially fans of horror and bullet hell. What this official update contains:Updated Exploration RoomsTwo New FightsMap SystemShop and Coin SystemInventory System UpdateUpdated VisualsUpdated Cutscenes and Sequences for HerA lot of optional dialogueUpdated Music and Loop-abilityUpdated Font UsageSomething uncomfortable at the end of the demo.
    Read full article on Community Announcements (weeeee)
  • Patch NotesOfficial

    Demo 1.5 Mega Update

    Narcissist Tail 1.5 Demo UpdateSo technically, the large chunk of this update was done about three weeks ago, but I wasn't confident to call it the 1.5 update because I knew there were going to be a lot of bugs. And I was right. Oh my god there were so many bugs.Thankfully I have a very disgustingly awesome community that play-tested plenty for me to find issues. I am sure this 1.5 Demo Update will continue to have bugs as my code is very. Not good. But there shouldn't be any game breaking bugs! Hopefully!What this Update Has:SECRET BOSSUpdated Fight MechanicsIntensive Dialogue Indicator SystemA LOT of dialogue text for all characters currently available.Lore and themes and such.New RoomsProper Starting Intro Area (scary)Non-invasive Tutorial SystemsUpdated ArtworksWorking Save SystemDavid can be green.The biggest part of this update is the implementation of a Secret not-so-secret Boss. I worked about 50+ hours on developing the fight and maybe another 12+ hours fixing and cleaning bugs involving this secret boss. Overall 70+ hours worked on including factors that influence the game regarding the secret boss.The introduction of the Dialogue Indicators has been thoroughly developed and SHOULD work as intended. 40+ hours on this, it's actually a very dynamic system held by simple string and cheese. But it works and is scalable/reusable. It just involves a lot of artistic and manual crafting by me per sprite.The new Fight Mechanics are an overall improvement and players can crit if they click on enough Battle Targets. It's much more responsive and engaging than my previous "maximum 5 damage" system.Added A LOT of visual flare and polishing to make it feel more dynamic during fights.Introduction to new rooms that will expand the map size and give a feeling of vastness instead of just a straight path. Now it's designed to go West or East rooms! Though the Demo currently only has west rooms for Matthew's layer, sorry!The introduction to my game feels much more interesting...
    Read full article on Community Announcements (pomfy)
  • AnnouncementsOfficial

    Demo 1.25

    Hi to anyone reading this. The last update post was 1.14 and I am talking about 1.25 now, so a lot of things have changed since then. The gist is that I fixed a lot of bugs revolving around Esc Menu and Starting Screen Menu. Esc Menu would be buggy in battle scenes. I added a Gore Censor that works as intended. The save system was also buggy because it had ONE incorrect line of referencing the old system. Which would wipe out the first save slot every time. Also tweaked a bunch of dialogue and adjusted proper dialogue timings for dozens of places. Basically polishing them. Fixed a few physic bugs revolving around the TreasureChest inventory as well. Added set up preparations for other systems that will expand exploration (more rooms left to right), a shop system, and a interaction token system. Next update will probably be the biggest one.
    Read full article on Community Announcements (pomfy)
  • Patch NotesOfficial

    1.14 Demo Patch

    First time using an announcement. I've been doing updates for the past two weeks pretty consistently and have not said anything because I am new to all of this. I don't know who will be reading these, but I'll try my best to talk about updates. I have 450+ wishlists so this is crazy to me. Thanks everyone. ------------------------------------------------------------ CHANGED THE HEARTS. No longer using hearts not because I didn't want to look like undertale, but I realized if someone clipped my game out of context they are going to be very confused.They look like something else now. No new additional content in terms of story or progression. Added a more traditional save system. It keeps track of your playtime and which room you last saved in. It's pretty ugly and rough right now, but I'll adjust the visuals later down the line. Added NEW healing system. You click targets to heal instead of an automatic healing at the end of each attack. Improved David's Memory Sequence by a lot! Added a few new things. Nothing too crazy Tweaked dialogue in various places. Better spelling, better wording/phrasing etc. Added Demo Buttons that won't be in the main release. Changed some scary numbers. Set up methods for future secrets.
    Read full article on Community Announcements (pomfy)

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