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PinRogue

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PinRogue screenshot 1
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PinRogue

Magnús Andri, Darri Rafn, Daníel Ingvarsson · Published by Magnús Andri

4 user reviews — 100% positive (4 reviews) · 21 achievements

Last updated 28 Sept 2026

PinRogue is a pinball roguelike. Build up points and multiplier by hitting bumpers, score satisfying combos, purchase powerful upgrades in the shop and create game-breaking builds!

DJCTQ l

£7.15

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

5 Sept 2026Lowest: £7.15 · Highest: £7.1528 Sept 2026

Indie, Strategy, Casual · 2026 · More £5 - £15 games

About this game

Welcome to PinRogue, a pinball roguelike where physics, strategy and chaos collide. Launch your ball, build up points and multiplier by hitting bumpers, score satisfying combos, purchase powerful upgrades in the shop and create game-breaking builds!

Each level will have you rushing to meet the score goal before the time runs out. Use the flippers to get a powerful launch and your midair dash for additional manoeuvrability. Collide with different bumpers to build up score, multiplier and momentum.

Spend your hard-earned tickets in the shops in between levels. Combine powerful upgrades and unique balls to reach a higher score than last time, or compete with your friends for first place on the leaderboard!

  • Large semi-procedural levels

  • Over 50 unique upgrades

  • Infinite build variety

  • Many powerful balls

  • At least 5 difficulty stages

  • Daily Run

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7, 8, 10, 11
  • Processor: Intel Core i3
  • Memory: 4 GB RAM
  • Graphics: OpenGL 2.1 compatible graphics card, integrated graphics
  • Storage: 500 MB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system

Supported Languages

English, Spanish - Spain, German, Icelandic

Latest news

  • Patch NotesOfficial

    Discovery Update Hotfix

    Fixed Collector not working in some cases Backpack price reduced from 4 tickets to 3 tickets Special bumpers on the first floor of Space Module are slightly larger Wind tunnel on the first floor of Motion Module is slightly larger
    Read full article on Community Announcements (MagnusMakesGames)
  • Patch NotesOfficial

    THE DISCOVERY UPDATE

    DiscoveriesDiscoveries let you track upgrades, consumables, modifiers, balls and modules you've discovered. New consumablesBlack Hole - Create a black hole at the position of the mouse cursor.Chaos Dice - Reroll the next challenge level's modifiers.Blueprint - Duplicate the first ball in queue.Voucher - A random upgrade in the current shop gets a 5 ticket discount.Wildcard - Create 2 random consumables.DifficultiesReworked all existing difficulties past NormalImproved difficulty descriptionsDaily Run is now locked until Normal difficulty is completedAdded 5 new difficulties after Hardest New upgradesFactory - Copy a random consumable at the start of each level (must have room).Balance - Hitting the same bumper 4 times in a row gives +1 dash (up to 3 per launch).Déjà Vu - Retrigger the first hit bumper each launch 2 times.Sunset - +3 multiplier to all airborne balls when the time runs out.Slacker - When the timer hits 10s, spawn the next ball in your queue.Collector - X1.25 multiplier upon scoring for each remaining rare ball in your queue.Backpack - +1 consumable slot. New AchievementsJack of All Trades - Discover all upgradesConsumer - Discover all consumablesGot Balls - Discover all ballsChallenger - Discover all level modifiersArchitect - Discover all level modulesHalfway There! - Complete level 15 on Hardest difficulty OtherRegular bumpers and volcanic bumpers have been visually reworked and now display how many points they will give/takeAll bumpers now have a subtle shadowUI volume can now be configured in the settingsPheromone will not trigger 5 minutes after the level starts to prevent softlocksAdded 2 new balls available in difficulties after HardestStationary balls on the ground are now destroyed after 90 seconds (previously 30 seconds)Added 1 new level modifier: The StormBalancing changesSpeed Demon multiplier buffed from +0.5 -> +0.75Printer appears less frequently in the shopLottery Ticket spawns less frequently the more legendary upgrades you already ha...
    Read full article on Community Announcements (MagnusMakesGames)
  • Patch NotesOfficial

    Small Patch - Flipper holding and bug fixes

    Flippers can now be held up CRT effect is less strong in most parts of the game, improving readability of text Removed a softlock in Space Module Balloon no longer deletes balls after popping too many times Fixed Grave Investment being one singular pixel smaller than all other upgrades Kickoff now stacks correctly
    Read full article on Community Announcements (MagnusMakesGames)

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