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Petty Ungodliness

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Petty Ungodliness screenshot 1
Petty Ungodliness - Announcement Trailer trailerWatch trailer on Steam ↗

Petty Ungodliness

CRNG Games · Published by Looking for publisher · Official site ↗

Last updated 28 Sept 2026

The gods lost their power and took retail jobs. A single-player roguelite deckbuilder where relationships shape your deck and every battle plays out across three tactical lanes. Rebuild your bond with them to reclaim their power.

Free to PlayComing SoonDJCTQ 121 DLC available ↗

Free

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Indie, RPG, Strategy · More free games

About this game

The gods aren’t dead. They're just forgotten, and working retail. Ares, former God of War, now pulls espresso shots like they're battle orders. Gaia, once the Earth Mother, sells cut flowers by the stem. A century ago they surrendered their divinity, the world went gray, and they've had a hundred years to get petty about it. Now they want their power back. You're how they get there.

Petty Ungodliness is a single-player tactical roguelite deckbuilder where you bond with forgotten gods, reclaim their power, and push back the creeping Apathy that's draining all color from the world.

Build decks, forge alliances, and fight across shifting three-lane Places of Power, where every choice reshapes your run.

THE MATRON'S DEAL

A century ago, the Matron of Nothing convinced the gods to give up their power. The world has been gray ever since.

Each run takes you deeper into the faded city the gods call home. As you engage with them, you build relationships and make them your allies. Grow strong enough to face Apathy, or learn to befriend the void itself.

PLACES OF POWER

Every battle plays out across three simultaneous lanes called Places of Power, each with its own rules and rewards. Build Influence with cards to claim lanes: win a lane to deal damage, lose one and you bleed life.

Places of Power rewrite the rules every match: one lane might reward expensive cards, another might punish them. Hero Abilities let each god break the rules outright, flipping a losing board in a single turn because a florist is still a god when it counts.

Fresh environments every fight keeps you reading, adapting, and outsmarting Apathy's ever-changing forces.

YOUR RELATIONSHIPS ARE YOUR DECK

Earn gods through combat, conversation, and choice. Story decisions grant cards, upgrades, or remove weaknesses from your deck.

Deepen your bonds to unlock new cards, new decks, new artifacts, and new story paths.

The closer you get, the tougher their tests. Pass them to claim their divine power.

THREE CHOICES, ONE RUN

Every run begins with three defining decisions:

  • Your god - your partner and your rule-breaker.

  • Your deck - your starting strategy.

  • Your artifact - the run-shaping wildcard.

Artifacts anchor entire archetypes and demand different playstyles. Choose wrong, and you'll find out the hard way that a barista with a grudge packs quite the punch.

EVERY BOND COMPLETED IS A PIECE OF THE WORLD REBORN

Restore a god's trust and you restore their divinity. The tired florist becomes the Earth Mother again, and the barista becomes the God of War.

As each god remembers who they were, color floods back into the world.

FROM THE DEVELOPER

We're a small team of former TCG pros and industry veterans, and Petty Ungodliness is the game we always wanted to play: deep enough to make you feel big-brained, warm enough to make you care about a florist who used to move continents. If you ever win a lane in a way we didn't see coming, that's the whole point.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10
  • Processor: Intel Core i3-6100 / AMD FX-6300 or equivalent
  • Memory: 4 GB RAM
  • Graphics: DirectX 11 compatible, 1 GB VRAM (e.g. Intel HD 520)
  • DirectX: Version 11
  • Storage: 2 GB available space

Recommended

Recommended:
  • OS: Windows 10/11 64-bit
  • Processor: Intel Core i5-8400 / AMD Ryzen 5 2600
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 1050 / Radeon RX 560 or modern integrated graphics
  • DirectX: Version 11
  • Storage: 2 GB available space

Supported Languages

English*
*languages with full audio support

Latest news

  • AnnouncementsOfficial

    The open playtest is live, and we've updated the game!

    Three Places of Power, one deck, and a pantheon of gods who are absolutely not above pettiness. Petty Ungodliness is open to everyone now! Come take a swing at it. For this playtest we offer an updated version of the game: thanks to your feedback and suggestions we caught some annoying bugs and issues, and have now optimized the entire experience. Feel free to join through that green playtest button on our Steam page, or through Firstlook if you prefer this one. Here's what awaits you! Summoning finally hitsFill a location, feed the rune, and watch it go. The rune charges up, then shatters with its own animation per rune type and a screen shake. The card choices burst out of the rune along a circular path, the board dims behind them, the card you pick travels to its slot and the rest disintegrate. And three new sound effects. It is the best looking moment in the game right now, and we would love to see you abuse it! Improved tutorial It's one match shorter - five instead of six, and the tutorial map lost a node with it. All of its dialogue was rewritten: sassier Gaia, shorter and punchier character one-liners, and a pass of typo, grammar and highlighting fixes. A new beat explains Place of Power damage the first time it happens, card draws come out of the real deck instead of being conjured, the miniboss has a scripted opening move, arrows follow the dialogue script, and empty rune tooltips are gone. Ares and the miniboss went from 12 to 14 life after a playtest in which Ares died before the hero ability lesson could fire. Better visualsPlaces of Power open with a portal effect instead of just being there. Artifacts: The icon glows when the effect triggers, and artifacts on the pick screen now have tooltips including explanations for the keywords in their text. Artifact tooltips are wider and keep a fixed distance from the cursor at any resolution.Cards react better: Right-click opens the full card view immediately instead of waiting for the hover. Cards fly in and ...
    Read full article on Community Announcements (orchid)
  • AnnouncementsOfficial

    Thank you for the feedback 💬 and bug reports! 🪳📝

    Thanks so much for all the in-depth feedback and bug reports we got so far! You, our awesome community, really help us improve Petty Ungodliness in many ways. We love all the enthusiasm and praise you provide! We are now working on a patch, which likely will go live next week (🤞 fingers crossed!): it still needs some more simulated runs, testing and further optimization. This is also where we will add new testers via the Steam playtest tool. We're sure this will be worth the wait! Some WIP highlights:Every enemy has an own, unique new deck. Before, too many shared a deck with another enemy.We dabble a bit into different rules for fights, like boss fights having all the Locations in the first turn and other funny Little Details.The Opening of a run is calmer and more readable. No runes, no location effects, no upgrades, and no cheap cards that stack buffs on turn one from the enemy in the first matches.The end of a run is now the hardest part. It used to be the easiest.We try to make the fights not run out of space and Cards to Play. Nobody should be sitting through four turns with an empty hand and a full board.Ten cards changed values. Nine got stronger, one got weaker. Mostly, the non-starting deck Cards got buffs.Every line of text in the game got a pass. Keywords, colour coded values, and a shorter, more concise and a now hopefully bug-free tutorial. 👀 Wanna watch us make this all? Come hang out with us on Discord (we promise not to be annoying!): https://discord.com/invite/H3BZNj7nNC
    Read full article on Community Announcements (orchid)
  • AnnouncementsOfficial

    How did we come up with "forgotten gods doing human jobs" idea?

    Who wins when no one believes? And is that person actually the villain? This thought has been living rent-free in the head of our CEO Chris for 20 years.Back then, he was playing D&D 3rd Edition and built a min-maxed Lawful Neutral Cleric. Death and Destruction domains, no patron deity, heavy plate armor, shield. An unkillable tank who could still heal and hurt with his touch. Classic rules-lawyer exploit. But the game master saw a narrative hook where Chris saw a spreadsheet. Deep into the campaign, they discovered the truth. There WAS a deity watching Chris’ character. Not a god of faith. A deity that fed on disbelief. His cleric was the champion of a new era, powered by the idea that humanity had finally outgrown divine intervention. A mechanical exploit became the philosophical anchor of the entire campaign. That question stuck with Chris for two decades: What actually happens to old gods when the world stops caring?
We are building a card game around that answer right now. A world where belief is the most contested resource. Where forgotten gods sling cards across three lanes to fight for influence. Where every bond you forge with a fellow deity changes your deck and your strategy. And at the center of it all, there is an entity that benefits from the silence. From the scrolling past. From the quiet erosion of giving a damn. Meet the Matron of Nothing. More on that soon.If you read to the end without reacting, don't worry. You're not ignoring us. You're just playtesting the mechanic again! 🔥 Speaking of playtesting... thank you so much for helping us test Petty Ungodliness! 💫 We've now got a nice list of fixes and ideas to work through, and for now won't be accepting more playtest requests on here. But if there's a will - there's a way... 😏 If you absolutely can't wait to try Petty Ungodliness, come to our Discord, we've got an idea: https://discord.gg/yrUYXq25Cr
    Read full article on Community Announcements (orchid)

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