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Watch trailer on Steam ↗LoopiaLike
Loopialike Games · Published by Loopialike Games
Mixed — 46% positive (13 reviews) · 100 achievements
Last updated 28 Sept 2026
Survival is just the beginning. LoopiaLike is an action roguelite bullet heaven where you unleash devastating spell combos against endless hordes. Master unique magic, forge game-breaking builds, and climb the global leaderboards in this unforgiving survivors-like experience.
Action, Adventure, Indie, Free To Play, Strategy, Early Access · 2026 · More free games
About this game
Master the Elements
Every run is a blank canvas. Discover countless synergies as you combine fire, ice, lightning, and more into screen-clearing fusions. Will you build an impenetrable fortress of orbiting shields, or a glass-cannon storm of destructive chaos? The choice is yours.- Frenetic Survivors-like Action: Face off against relentless screens of enemies where positioning and build strategy mean the difference between life and death.
- Deep Synergy System: Level up your weapons and discover hidden fusions to exponentially multiply your power.
- Global Leaderboards: Perfect your runs. Your best survival times and kill scores are pushed straight to the global Steam Leaderboards. Prove you are the ultimate mage.
- Full Controller Support: Lay back and slay. LoopiaLike is built from the ground up for seamless twin-stick and gamepad action.
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10 64-bit
- Processor: Intel Core i3 / AMD Ryzen 3
- Memory: 4 GB RAM
- Graphics: Intel HD Graphics 4000 / NVIDIA GeForce GT 730 / AMD Radeon HD 7570
- DirectX: Version 11
- Storage: 2 GB available space
Recommended
- OS: Windows 10/11 64-bit
- Processor: Intel Core i5 / AMD Ryzen 5
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 1050 / AMD Radeon RX 560
- DirectX: Version 12
- Storage: 2 GB available space
Supported Languages
Latest news
AnnouncementsOfficial
LoopiaLike es ahora FREE TO PLAY — 7 personajes DLC llegan el 1 de mayo
Hey everyone! 👋 Big news: LoopiaLike is going Free to Play on May 1st, 2026! What's changing? 🎮 The base game becomes FREE — The 3 original characters (Frost Mage, Pyromancer, and Storm Caller) will remain available to everyone at no cost. 🧙 7 new characters arrive as DLC at $1.99 each: - Arcanist (Arcane) - Shadow Blade (Shadow) - Druid (Nature) - Wind Runner (Wind) - Geomancer (Earth) - Paladin (Light) - Void Walker (Void) Bundle deals: - Elemental Trio (Arcanist + Shadow Blade + Druid) — $4.49 (25% off) - All Mages Pack (all 7 characters) — $7.94 (43% off) 🏆 If you already bought the game... You'll receive all 7 DLCs completely FREE! Early Access supporters will automatically have all DLC characters unlocked. You don't need to do anything — they'll appear in your Steam library. Why Free to Play? We want as many players as possible to enjoy LoopiaLike. There are no microtransactions, no pay-to-win — just new characters for those who want to expand their experience. Thank you for being part of this adventure. See you in the arena! ⚡ — The LoopiaLike TeamRead full article on Community Announcements (kenone_david)Patch NotesOfficial
Update v0.2.1 — DLC System, Save Fix & Druid Passive
Hey Wizards! 👋 A new update is now live with important improvements under the hood and a key bugfix: 🛒 DLC CHARACTER SYSTEM • Added the full DLC infrastructure for upcoming premium character packs. 7 new mages are on the way — stay tuned for more details soon! • Characters not yet owned will appear in the selection screen with a preview, so you can check them out before purchasing. 🐛 BUG FIXES • Fixed fused weapons losing their base stats when saving and loading a run. Your fused builds now correctly preserve all stats across sessions. • Fixed several edge-case validation checks across combat, enemy spawning, and loot systems. ⚔️ GAMEPLAY • Druid now heals when picking up experience orbs — lean into that nature magic fantasy! 🎨 UI IMPROVEMENTS • Fusion Tree screen: improved card spacing, margins, and badge visibility for a cleaner look. • Weapon cards no longer display redundant texture data. Thank you for playing LoopiaLike! Drop us a review if you're having fun — it helps a lot. ⚡ — The LoopiaLike TeamRead full article on Community Announcements (loopialike)Patch NotesOfficial
fix leatherboard
fix leatherboardRead full article on Community Announcements (loopialike)Patch NotesOfficial
bugs fixed
Fixed game state not restoring correctly after save & resume — Damage, weapon range, enemy behavior, and overall difficulty were all wrong after resuming a saved game Fixed player level always restoring as 1 — PlayerStats.level was never synced with ExperienceManager.current_level during gameplay, so saving always wrote level=1. Now synced before every save Fixed DifficultyManager state being wiped on resume — performance_factor (adaptive difficulty), boss_events_triggered, and current_difficulty_level were all reset to defaults instead of being saved/restored. This caused enemies to behave as if it were the start of the game Removed dead signal connection — level_changed signal was connected to a non-existent handler _on_player_level_changed, which would crash if triggered Improved restore validation logging — Diagnostic logs now show actual runtime values (player level, damage multiplier, global weapon stats) instead of misleading saved-state echoes Stability — "Lambda capture at index 0 was freed" errors (12+ per session) Fixed ChainProjectile coroutine crashes — Added is_inside_tree() guards on all await calls to prevent ~70+ tree-null errors during scene transitions Fixed EnemyAbility_Dash — Dash collision check timers now use weakref for attacker/target instead of direct captures Fixed EnemyBase clone timer — Clone auto-destroy timer now uses weakref to avoid errors when clone dies before timer fires Fixed BasePlayer particle timers — 5 status effect particle cleanup timers (burn, poison, weakness, curse, wall) + death safety timer converted to weakref Fixed LoopiaLikePlayer barrier cooldown — Barrier hit cooldown timer now uses weakref(self) Fixed SimpleProjectile particle cleanup — 2 impact/lifesteal particle timers converted to weakref Fixed EnemyProjectile safety timeouts — 2 effect cleanup safety timers converted to weakrefRead full article on Community Announcements (loopialike)Patch NotesOfficial
fix
fixRead full article on Community Announcements (loopialike)






