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Labyrinth: Veins of the Machine

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Labyrinth: Veins of the Machine screenshot 1

Labyrinth: Veins of the Machine

Beyond Illusion Studios · Published by Beyond Illusion Studios · Official site ↗

Content notice: Labyrinth: Veins of the Machine has psychological horror, scary scenes, and some violence in a dark industrial setting. Players may come across disturbing areas, corpses, and other unsettling imagery during normal gameplay. The game is mainly focused on tension, fear, and atmosphere.

Last updated 28 Sept 2026

A first-person psychological horror game. You were sent into an abandoned facility to retrieve something — but it's not as empty as you were told. No combat. No rescue. Just what's waiting inside.

Free to PlayComing SoonDJCTQ 181 DLC available ↗

Free

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Action, Indie · More free games

About this game

You were sent into the facility to retrieve something. Nobody said it would still be running.

Labyrinth: Veins of the Machine is a first-person psychological horror game set inside a vast, deteriorating industrial complex sealed off from the outside world — until now.

Your objective is simple. What's inside isn't.

The facility stretches further than anyone prepared you for. Floors that should be empty aren't. Sections that were supposed to be locked are open. The deeper you go, the more it becomes clear that whatever happened here didn't finish happening — and that something inside has been waiting for someone to come looking.

Find what you came for. Get out. That's all you have to do.

Features

  • First-person psychological horror — no combat

  • A sprawling, atmospheric industrial facility built in Unreal Engine 5

  • Environmental storytelling and hand-crafted level design

  • A facility that evolves the further in you go

  • Original industrial sound design and music

  • Single-player

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10 (64-bit)
  • Processor: Intel Core i7-6700K / AMD Ryzen 5 1600
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 1080 / AMD RX 5700 (4GB VRAM)
  • DirectX: Version 12
  • Storage: 15 GB available space
  • Sound Card: DirectX compatible sound card
  • VR Support: Not Supported
  • Additional Notes: SSD recommended. 64-bit processor required.

Recommended

Recommended:
  • OS: Windows 10/11 (64-bit)
  • Processor: Intel Core i7-8700K / AMD Ryzen 5 3600
  • Memory: 16 GB RAM
  • Graphics: NVIDIA RTX 2070 / AMD RX 6700 XT (8GB VRAM)
  • DirectX: Version 12
  • Storage: 20 GB available space
  • Sound Card: DirectX compatible sound card
  • VR Support: Not Supported
  • Additional Notes: SSD required for best performance.

Supported Languages

English*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Labyrinth Development Update and Future Plans

    Hello everyone, Joseph here.I wanted to give you all an update on where Labyrinth’s development currently stands, what our plans are for the future of the game, and where we want to take Beyond Illusion Studios moving forward.Where Development Currently StandsAs some of you in our Discord server already know, we had a serious issue involving another project connected to the studio.It took a lot of our attention away from Labyrinth and unfortunately slowed development down.I can’t share much about the situation right now, but it is being handled by the appropriate authorities, so there isn’t much more we can say at the moment.Because of this setback, and because of where the demo was at, we decided not to rush Labyrinth into the October 2026 Steam Next Fest.We really wanted to be part of it, but the demo was not at the level of quality I wanted it to be. Releasing it just to meet a deadline would have been the wrong decision.We are now looking at possibly participating in a Steam Next Fest sometime in 2027 instead.We are not promising a specific event or release date until we know the demo is ready.What This Means for LabyrinthWhile the delay is disappointing, it also gives us more time to improve the game, add more content, and make the demo a much stronger experience.We are also working on something new for Labyrinth that I am really excited about.We are keeping the details private for now, but we believe it will make the overall experience better. We will share more when the time is right.I would rather take more time and release something we are proud of than rush out something that does not properly represent the game.Community PlaytestsAt Beyond Illusion Studios, we have always wanted the community to have a voice in the development of our games.That is why we are planning to release public playtests for Labyrinth.Anyone will be able to join when the playtest becomes available. You will be able to give us feedback on the gameplay, atmosphere, performance, acces...
    Read full article on Community Announcements (J2B)

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