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Watch trailer on Steam ↗Legend of Realm
烛星游戏 · Published by 烛星游戏
Last updated 28 Sept 2026
"Legend of Realm" is a strategy game blending dough figurine and facial makeup art. Spanning ancient to medieval, it condenses history into a polyhedral world. Control a region, use strategy and diplomacy, command troops, relive battles. Decisions shape history and battles forge legends.
Simulation, Strategy · More free games
About this game
We have integrated intangible cultural heritage dough figurine and traditional Chinese facial makeup as the main visual language, condensing the weight of history into a concise yet tension-filled polyhedral world. You will overlook this magnificent landscape from a divine perspective, employing both military and civil strategies, commanding troops, and presiding over the rise and fall of a region.
Urban expansion
From the first ancient village, to the majestic towns of wealth, and then to a prosperous empire, you have experienced much. Now, embark on your greatest expansion: from a secluded paradise to a peaceful golden age.
Wargaming simulation
In the midst of strategic planning, victory is achieved from afar. Here, you will serve as the commander-in-chief, deploying troops and resources, and securing victory in war. You can not only engage in direct battles but also employ flanking maneuvers, cut off enemy supply lines, and defeat the strong with the weak.
Campaign scenario
How many events from ancient and modern times have been reduced to mere laughter. We possess the heroic spirit of wielding weapons of iron and steel, and the might to conquer vast territories like a tiger. Yet, we also sigh over those who perished before achieving their goals. Here, you will return to the battlefield, change history, and make a comeback, the outcome of which is uncertain.
Built-in editor
We will launch a comprehensive built-in editor simultaneously with the game, allowing you to edit game content such as maps, scripts, and generals, unleashing your boundless creativity. Once the official version of the game is released, we will promptly open a creative workshop to share the creative mods of our vast player community.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows® 10 Home 64 Bit
- Processor: Intel Core i3 2.5 Ghz or AMD Phenom II 2.6 Ghz or greater
- Memory: 4 GB RAM
- Graphics: 1 GB & AMD 5570 or nVidia 450 or Intel Integrated Graphics 530
- DirectX: Version 11
- Storage: 6 GB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows® 10 Home 64 Bit
- Processor: Fourth Generation Intel Core i5 2.5 Ghz or AMD FX8350 4.0 Ghz or greater
- Memory: 8 GB RAM
- Graphics: 2GB & AMD 7970 or nVidia 770 or greater
- DirectX: Version 11
- Storage: 12 GB available space
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
Game Delayed Announcement
Dear playersHello everyone!Firstly, I would like to apologize to everyone. We have decided to postpone the release of 'Legend of Realm', which was originally scheduled to be released in August this year.During this period, we have heard a lot of feedback from players and have also re examined the core experience of the game. In order to not disappoint everyone's expectations, we have decided to make a major change and bring truly fun and worthwhile content to everyone.Delaying is not giving up, but wanting to do better. We know waiting is difficult, but please believe that we, like you, hope this game can become a work that everyone is willing to accompany for a long time.We plan to redo the game's combat system, economic system, etc. in the future, and make certain adjustments to the character, character, building, and other image designs; At the same time, various bugs and issues reported by players since several tests will also be resolved one by one.Thank you for your continuous support. See you soon!'Legend of Realm' teamRespectfullyRead full article on Community Announcements (烛星游戏)Community & EventsOfficial
Our Steam Next Fest Demo is Open !
Welcome to the Shande Ji Steam Next Fest Demo!This Demo (v0.4.8) is a pre-Dragon-Boat-Festival preview build — the "Korean War" scenario is now playable for early access.The game will be continuously updated throughout the Steam Next Fest — we welcome your feedback!The game is still in early development. City wall construction, legion navy recruitment, and occasional save/load failures remain unfixed, the story and buildings are far from complete, and the UI and tutorial flow are still being polished.Thank you for your patience and support! Feel free to report bugs and suggestions in the Steam Community.Wishing everyone a happy Dragon Boat Festival!What's Included in the DemoAlthough this Demo is not yet complete, it already includes a fair amount of content:3 beginner tutorial scenarios to help you get up to speed faster;Phase 1 of the "Korean War" scenario (still very rough, but should give you a taste of what's to come);A random-map mode and a map editor — you can draw your own maps to your heart's content;2–3 test maps built into the game, plus a map of the Korean Peninsula;Over a dozen generals from the Imjin War, covering the three factions: Ming Dynasty, Japan, and Joseon.Game SystemsCity building is mostly complete; the technology framework is in place, but the numbers and effects have not yet been tuned;Rituals, exploration, policies, trade, and bandits are all in scaffold state — you can mostly look at them, but not actually play them yet;The basic framework for unit combat is in place but lacks polish — movement overlap, avoidance, and queuing are not yet implemented. We will be focusing on these technical issues in upcoming updates;The general/hero system is also at framework stage — feel free to try outwitting and cooperating with your subordinates;City walls, naval combat, and roads are all already implemented.Of the above, some content is fully playable, some is partially playable, and some is only a rough preview. We will keep iterating to bring you ...Read full article on Community Announcements (烛星游戏)AnnouncementsOfficial
Legend of Realm Second Playtest
Hello everyone,Thank you for your continued support. Since our first playtest in late March, we have received a lot of valuable feedback and made significant improvements based on your suggestions.We are pleased to announce that the second playtest will begin on April 30!Playtest ScheduleStart Date: April 30Duration: Approximately one weekHow to Join: Visit our Steam store page, click "Request Access", and we will approve your request as soon as possible.Current Version NotesCompared to the March version, this playtest introduces the Legion System and General System, along with numerous bug fixes.Systems that are relatively polished:City building and developmentMap editorLegion System (new): Create legions, march, battle, supply line mechanicsGeneral System (new): 14 generals from the Imjin War, with six attributes and skillsSystems still in development:Combat balance and valuesExploration gameplayMore general contentAdditional Notes:A full match takes about 1 hour, depending on map size and player decisionsDifficulty and values are still being adjustedThe build may still have some instability. Please report any issues you encounterFeedback & SuggestionsOfficial QQ Group: 706924719Steam Community: Post in the forums or leave a commentAdd to WishlistThank you for your support and understanding. See you in the playtest on April 30!Legend of Realm Dev Team April 2025Read full article on Community Announcements (sumoon)AnnouncementsOfficial
Legend of Realm Development Log | Legion System Live
Hello everyone,Over the past two weeks, we have focused on building the Legion System and refining the characters themed around the Imjin War (Japanese invasions of Korea, 1592–1598). Below are the details:Legion System (Core)This has been our largest undertaking in this period, establishing a complete legion system from scratch:Intelligent Legion Behaviors: Legions can now autonomously march, battle, retreat, and regroup. The commander takes priority, while sub-units will also fight according to the situation.Legion Creation & Management: You can create legions, save their routes, and the system will evenly distribute troops into squads by unit type. Save/load is supported.Legion Formation UI: Added a new panel to display and manage legion members.Automatic Supply Wagons: Supply wagons will now automatically transport grain without manual orders.Combat SystemRouting Mechanic: Broken soldiers now have corresponding rout behavior.Effect Optimization: Troop effects can now play multiple instances simultaneously. Attribute changes (e.g., attack/defense buffs) have visual effects.Combat Component Refactor: Damage calculation and status effects are now separated, paving the way for richer skills in the future.Battle Result Screen: Updated.Building SystemWalls: Added stone wall resources; you can now construct city walls.Demolition: Demolishing a main building will also remove its sub‑buildings.Purchase Priority: In the city building panel, currently producible buildings are displayed first.Housing System: Housing now limits the city’s maximum population.Auto Patrol for Non‑Frontline Troops: Non‑frontline troops will automatically patrol following a “farm → barracks → random building” loop.Camera & GraphicsCamera Controls: Added edge scrolling (mouse to screen edge) and middle‑mouse dragging. Camera movement is now restricted by map boundaries.Graphics Settings: Added SSAO and anti‑aliasing options, and adjusted fog parameters. When the camera zooms out above a certain he...Read full article on Community Announcements (sumoon)AnnouncementsOfficial
Legend of Realm – First Playtest Summary & Upcoming Optimization Plans
Hello everyone,The first closed playtest of Legend of Realm has concluded last weekend.We would like to thank every player who joined the test and shared your honest feedback. Special thanks to community members such as c 的, who provided detailed, in-depth experiences and observations that have helped us clearly identify the current state of the game.Below is an official summary of your feedback and the optimization roadmap confirmed by our development team:1. Audio & New Player ExperiencePlayer FeedbackBackground music overall feels unsatisfyingThe current tutorial guidance is inadequate, creating a high entry barrier for new playersDev ResponseThe existing tutorial is a temporary version. A complete, fully structured newcomer guide will be remade in the futureBackground audio and soundtrack will be officially polished and implemented during later development stages2. Unit Control, Movement & PathfindingPlayer FeedbackRight-click movement behaves abnormally; path highlight disappears instantly, making it hard to confirm whether a route has been setMovement does not show specific hex grid destinations, causing poor direction recognitionInconsistent control logic: selecting units with left-click while moving with right-click creates an awkward experienceUnits frequently get stuck in terrain: mountains, flat ground, water, and floating model anomaliesTerrain stuck issues cannot be fixed by reloading savesNo undo/cancel function for unit commandsUnits frequently jitter and sway in place during pathfindingRoads are not prioritized by regular units or transport convoys, failing to gain movement bonusesDev ResponseCritical issues including abnormal movement, terrain clipping, and unstable pathfinding will be prioritized and fixedBuilding removal functions will be implemented in future updatesPathfinding priority for roads will be optimized so units naturally follow road networks3. City Construction & Settlement MechanicsPlayer FeedbackIndividual hex expansion buildings fe...Read full article on Community Announcements (sumoon)






