Skip to content
Geeky Alien
Huebound

Screenshots

Huebound screenshot 1
Huebound trailerWatch trailer on Steam ↗

Huebound

Dan Hicks · Published by Dan Hicks

6 user reviews — 83% positive (6 reviews) · 62 achievements

Last updated 28 Sept 2026

Mix light. Discover color. Idle forever. Place geometric nodes, connect them, and watch colored orbs flow through your factory. Combine primaries to create 256 named colors — each one waiting to be discovered.

DJCTQ l

£2.49

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

5 Sept 2026Lowest: £2.49 · Highest: £2.4913 Oct 2026

Simulation, Strategy, Casual · 2026 · More under £5 games

About this game

Huebound is an abstract idle factory game about mixing colors.

Place geometric nodes on an infinite canvas, wire them together, and watch colored orbs flow through your network. Blue, Red, and Yellow sources generate primary orbs. Combiners mix them using subtractive color rules — just like real paint. Sellers convert orbs into Light, your currency. Spend Light to expand your factory, unlock new node types, and chase rarer colors.

256 named colors hide in the palette. Some are easy — Blue + Red = Purple. Others require layered mixing chains and careful planning. Every color has a name, a tier, and a value. The rarest hues — those furthest from the primaries — are worth the most.

Features

  • Subtractive color mixing — Blue + Yellow = Green, Red + Blue = Purple, just like paint

  • 256 curated colors across 6 tiers — from Crimson to Nebula to Tiger Eye

  • Recipe-driven combiners — every color has a specific recipe visible in the Collection

  • Strategic node placement — orb travel time depends on connection length

  • Escalating costs — each node gets more expensive the more you place

  • Prestige system — reset your factory for permanent bonuses and new prestige source nodes

  • Node templates — save and replay factory layouts, unlocking more slots as you prestige

  • Shop upgrades — boost production speed, transfer speed, buffer size, and more

  • Collection gallery — browse all 256 colors, see recipes, plan your next discovery

  • Colorblind mode — accessibility option for color vision deficiency

  • Procedural audio — every sound generated from pure waveforms, no samples

  • Procedural visuals — no art assets, everything is geometric shapes and glowing particles

  • Auto-save — your factory persists between sessions

The Goal

Discover all 256 colors. Experiment with different mixing chains. Browse the Collection to see which recipes you can build with what you've already found. Rare colors are worth exponentially more Light — finding them is how you scale.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: 10

Recommended

Recommended:
  • OS: 11

Supported Languages

English*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    New Preview Build: Zen Mode

    Live on the preview build: Zen Mode! A new game mode that allows you to combine colors without the pressure of having to make money, or remember complicated color combinations.All nodes are unlocked from the start of the gameThere is no currency in zen mode. You are only bound by your creativity!Whenever a color is discovered, it is immediately added to your node collection.Zen mode saves are separate from the main game, play one or both in tandem!
    Read full article on Community Announcements (d.hicks85)
  • Patch NotesOfficial

    Infra patch

    CI/CD Implementation, Github actions, open source license file
    Read full article on Community Announcements (d.hicks85)
  • AnnouncementsOfficial

    Huebound is now Open-Source!

    🎨 Huebound is Now Open SourceToday I'm making Huebound's source code publicly available, and I want to share why.Huebound is an abstract idle factory game about mixing colors — place geometric nodes on an infinite canvas, wire them together, and discover all 256 named hues through subtractive color mixing, just like real paint. It launched on Steam Early Access a week ago, and getting it in front of players has been incredibly rewarding.But this game wouldn't exist without the community. Your feedback shaped the balance, guided the features, and helped me understand what this kind of game could actually be. It felt wrong to keep the code behind closed doors when so many of you had a hand in what ended up in it.There's something else I want to be upfront about: Huebound was written entirely with AI assistance. AI coding tools helped write and debug the game code from start to finish. I think that's worth being transparent about — not as a disclaimer, but as something I genuinely believe you deserve to know. The design, the 256-color palette, the recipe system, the procedural audio and visuals — those are mine. But the process of building it looked different than traditional solo development, and now you can see exactly how it came together.The project is built with Godot 4 and GDScript. Whether you want to learn from it, mod it, fork it, or just satisfy your curiosity about how a color-mixing idle game works under the hood — it's all there.Thank you for playing, for the feedback, and for being the kind of community that makes sharing this feel like the right thing to do.— Dan🎮 Play on Steam | 💻 Source on GitHub
    Read full article on Community Announcements (d.hicks85)
  • Patch NotesOfficial

    Soft lock fix live

    Recovery Orbs Added wandering color orbs that appear when you're broke and can't earn. Click for 50 Light. They vanish once you can afford a Seller. This prevents softlocks after prestige when escalating Seller costs could trap you with zero options. Thanks to ParadiddlePride for finding this edge case.
    Read full article on Community Announcements (d.hicks85)
  • Patch NotesOfficial

    Discord Server Now Available!

    {STEAM_CLAN_IMAGE}/46015785/7e0ef2a16ef2e334b129f68417bc3628bd0926ce.png
    Read full article on Community Announcements (d.hicks85)

We use strictly necessary cookies to run this site. We don't currently set any analytics or advertising cookies. See our Cookie Policy for details.