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G.I.R.L.S. will be Girls

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G.I.R.L.S. will be Girls screenshot 1
Gameplay_Demo trailerWatch trailer on Steam ↗

G.I.R.L.S. will be Girls

Amozm0905 · Published by Amozm0905

Very Positive — 99% positive (68 reviews) · 4 achievements

Last updated 28 Sept 2026

A grid based tactical tower defense game set in a fictional Post Apocalyptic world where androids roam the deserted lands.  Inspired by the group ITZY and songs Girls will be Girls / Imaginary Friend. 

Free to PlayDJCTQ 6

Free

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Indie, Free To Play, Strategy · 2026 · More free games

About this game

GIRLS will be girls

Cute. Tactical. Unforgiving.

GIRLS will be girls is a top-down, 2D grid-based battler where positioning is everything and every turn matters. Command a team of unpredictable girls across tight, turn-based arenas where one bad move can cost the entire run.

Plan carefully. Adapt constantly. Survive the chaos.

Tactical Grid Combat

Every battle plays out on a clean, readable grid.
Movement, spacing, and turn order define survival.

  • Turn-based enemy and player phases

  • Smart positioning and zone control

  • Knockback, freeze, and reactive effects

  • Enemies that close distance and punish mistakes

This isn’t button-mashing — it’s calculated aggression.

Placements That Matter

Placements of players aren’t just numbers — they change how you play.

  • Freeze enemies to delay their turns

  • Control space with crowd effects

  • Manage stacking debuffs and timing windows

  • Turn defensive plays into lethal setups

Momentum swings fast. Control it.

Upgrade & Reward Progression

After each victory, choose carefully.

  • Earn new upgrades mid-run

  • Modify abilities and outcomes

  • Adapt builds based on what you’re offered

  • Push for stretch goals and higher difficulty clears

No two runs feel the same.

Designed for Quick, Strategic Runs

Perfect for:

  • 10–20 minute tactical sessions

  • High-score chasers

  • Players who love “just one more run”

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10 version 21H1 (build 19043) or newer
  • Processor: x86, x64 architecture with SSE2 instruction set support, Arm64
  • Graphics: instruction set support, Arm64 DX10, DX11, DX12 or Vulkan capable GPUs
  • Storage: 500 MB available space

Supported Languages

English, Simplified Chinese

Latest news

  • Patch NotesOfficial

    Dev Log — Patch 1.4: Story Update

    This update continues to expand the game’s world with new content, gameplay refinements, and visual polish. New Level Added Added another playable level featuring new past stories for players to uncover. Control Improvements New Interactable Object Added a new interactable object, introducing additional strategic and environmental interactions. Bombing Logic Refined Reworked and improved bombing-related mechanics to ensure more consistent and intuitive behavior. Pickup Logic Refined Improved item pickup interactions for smoother gameplay and reduced edge-case issues. General Optimization Implemented performance improvements across the game for smoother gameplay. Another update focusing on expanding gameplay variety while continuing to improve the overall feel and presentation of the experience.
    Read full article on Community Announcements (amozm0905)
  • Patch NotesOfficial

    Dev Log — Patch 1.3: Stories & Systems

    This update continues to build on the game’s world with additional content, gameplay refinements, and visual polish: New Level Added Added another playable level, bringing new past stories for players to reveal. Control Improvements Refined and polished various controls to improve responsiveness and overall gameplay feel. Tile Placement Logic Reworked Revised parts of the tile placement system for more consistent and reliable interactions. Expanded “Guess Who” Drop Pool Added more possible items and outcomes to the “Guess Who” tile drop pool for increased variety. Character Art Polish Pass Reworked and refined portions of character artwork to improve visual consistency and presentation. General Optimization Implemented performance improvements across the game for smoother gameplay. This update focuses on expanding gameplay variety while continuing to improve the overall feel and presentation of the experience.
    Read full article on Community Announcements (amozm0905)
  • Patch NotesOfficial

    **Dev Log — Patch 1.2: Stories & Systems**

    Today’s update expands the game with new narrative content while tightening up core systems and polish: * **New Special Level + Story Content** Added a special level featuring new story elements to deepen the game’s narrative experience. * **Narrative Revisions** Updated and refined dialogue wording in several areas for improved clarity and tone. * **Tree Placement Fix** Fixed an issue where multiple trees could be planted in the same location. * **Upgrade Persistence Adjustment** Player upgrades are now only retained if the level in which they were obtained is successfully completed. * **Costumes Unlocked** Characters can now freely change outfits, allowing for more customization. * **Audio Balancing Improvements** Adjusted music and sound effect levels for a more immersive and balanced experience. * **General Optimization** Implemented performance improvements across the game for smoother gameplay. **This update includes new story in the extra section!
    Read full article on Community Announcements (amozm0905)
  • Patch NotesOfficial

    Patch 1.01

    **Dev Log — Recent Fixes & Improvements** This first update focuses on improving gameplay flow, fixing blockers, and polishing overall user experience after release: * **Resolved Level Soft Lock Issue** Fixed a bug where certain levels could become unresponsive due to a dialogue input error, preventing player progression. * **Adjusted Goal Calculations** Reworked how some level objectives are calculated to ensure accuracy and consistency with intended design. * **Added Practice Level Tutorial** Implemented a tutorial segment in the practice level to guide players on navigating the map and analyzing unit stats. * **Corrected Naming Inconsistencies** Fixed minor naming errors across various elements for better clarity and consistency. * **Fixed Map Loading Issues** Addressed bugs that caused maps to load incorrectly or inconsistently. * **Improved Level Skip Responsiveness** Eliminated input delay when skipping levels, resulting in smoother transitions. No new contents are pushed through this update.
    Read full article on Community Announcements (amozm0905)

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