Skip to content
Geeky Alien
Kopernicus: Incremental Suffering

Screenshots

Kopernicus: Incremental Suffering screenshot 1
Kopernicus: Extraction - Reveal Trailer trailerWatch trailer on Steam ↗

Kopernicus: Incremental Suffering

Simon Lukasik · Published by Black Lantern Collective · Official site ↗

Last updated 28 Sept 2026

Burn. Build. Survive. Escape. Wield the Drillgun to dig for fuel and incinerate nightmares, expand your ever-growing base and unlock devastating new weapons. Every night the planet grows stronger. So do you. Recover forgotten memories and fight your way off the planet.

Free to PlayComing SoonDJCTQ 16Full Controller Support

Free

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Action, Indie · 2026 · More free games

About this game

2-bit top-down incremental horror with a cozy/gore feel. The SCC KOPERNICUS exploration ship crashes at the edge of known space. The biologist-cosmonaut must endure the horrors to EXTRACT his fragmented memories. Build your base, survive the night, and uncover the hidden truth. There is no escape from  T H E   T H I N G S  you love.

Story

You wake up on a forsaken planetoid. Your suit is miraculously intact, and the sublimators can generate oxygen from the dusty atmosphere. But your ultimate survival is still a distant dream.

On the horizon you see the burning wreck of the SCC KOPERNICUS. The WANDA escape capsule ejected you at just the right moment. From a distance you hear a demonic blood-curdling groan. Your hands clench your only means of defense: an anti-rust aerosol can and a lighter.

As the husk of the last creature smoulders at your feet, your mind is filled with darkness deeper than the night that surrounds you. Your memories are but shadows. You must construct the WERNYHORA Extractor and performing neural tissue biopsies using the K3MIX device. Perhaps then you will understand why longing tears at your heart more fiercely than the instinct to survive.

Incremental Survival

Survive the night. Collect their essence to build your base. Unlock increasingly powerful tools and horrifying revelations. An incremental game based on action over idling.

Burn Them All

Upgrade a powerful arsenal of flame-based weaponry. Arm yourself with tanks, robots, and devastating orbital weaponry. Survive as prey. Become the predator.

Face Your Fears

You are not prepared for what hunts you. Steel your nerves and face what lurks in the shadows.

Features

  • Incrementally upgrade your base, fire-based weaponry and robotic units

  • Survive nightmares born from the shadows of your mind

  • Extract memories using the K3MIX device

  • Gather knowledge about terrifying organisms beyond human understanding

  • Experience suffering in forms you fear to imagine

  • Immerse yourself in Polish culture, myths, and beliefs

  • Construct a rocket to escape


System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10 64-bit
  • Processor: Intel Core i3-3220 CPU @ 3.30GHz
  • Memory: 8 GB RAM
  • Graphics: Intel HD Graphics
  • DirectX: Version 10
  • Storage: 70 MB available space
  • Additional Notes: Made with GameMaker Studio 2

Supported Languages

English, Japanese, Polish

Latest news

  • AnnouncementsOfficial

    Kopernicus revealed during BitSummit14 in Kyoto

    My dear friends, I’ve just returned from Kyoto, where I had the pleasure of announcing my game during BitSummit14. Thank you to everyone among the 68,000 visitors who took the time to visit my booth and play Kopernicus: Extraction. I also want to thank you for all the feedback you shared with me. Thanks to your comments, I’m sure the demo coming to Steam will be much better.ːsteamthisːThis was already another time I’ve visited Kyoto, and I definitely don’t regret coming back. During the day I spent time among players and fellow developers, and in the evenings by the Kamo River, in Pontocho Alley, and visiting Biovortex. ːsteamhappyː But now it’s time to return to Kraków and get back to intense work (occasionally interrupted by walks with Gary). If you’d like to see more from the festival, you can watch the video below: I hope you’ll stay here for longer, because I’m planning to share more development videos where I’d like to talk about the process of creating the graphics, monsters, and memory illustrations.Stay warm, Simon (& Gary)
    Read full article on Community Announcements (Simon Lukasik)

We use strictly necessary cookies to run this site. We don't currently set any analytics or advertising cookies. See our Cookie Policy for details.