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SPACEFIGHTER - The Bullet Hell

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SPACEFIGHTER - The Bullet Hell screenshot 1
V1.2.0 release trailer! trailerWatch trailer on Steam ↗

SPACEFIGHTER - The Bullet Hell

Michał JARO Jarosiński · Published by Michał JARO Jarosiński

5 user reviews — 80% positive (5 reviews) · 16 achievements

Last updated 28 Sept 2026

Endless alien swarms. Zero mercy. Pilot 6 unique warships, stack weapons and passives into game-breaking builds, and duel colossal bosses in this space survivors bullet hell. Between runs, rebuild your mothership, hire crew and unlock forbidden alien tech. How long can you survive?

DJCTQ 10Co-opFull Controller Support

£2.49

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

5 Sept 2026Lowest: £2.49 · Highest: £2.4929 Sept 2026

Action, Indie, Strategy, Casual · 2026 · More under £5 games

About this game



SPACEFIGHTER - The Bullet Hell is a survivors-style arena shooter where the swarm never stops growing. One pilot, one ship, and an entire hostile sector that wants you dead. Auto-fire your arsenal or take manual control, carve tunnels through thousands of enemies, and turn every run into a screen-filling storm of lasers, explosions and shrapnel.

⚔️ FIGHT HORDES WITH NO POPULATION LIMIT

There is no enemy cap. None. The longer you survive, the thicker the swarm gets — scouts, tanks, splitters, rocket chasers, healers, hive carriers spitting out endless minions, and hulking supertanks, over 20 enemy types in total. Either your build scales, or the screen turns red.

🚀 SIX WARSHIPS, SIX PLAYSTYLES




Every hull changes how the game plays — and each one is earned, not bought:
  • Standard Fighter — the reliable all-rounder.
  • Combat Tech — twin blasters and +15% fire speed.
  • Tank Battleship — slow, massive, shrugs off half of all damage.
  • Alien Saucer — burns entire crowds with a continuous Burning Beam.
  • Bomber Starship — an automatic bomb launcher and bigger explosions.
  • Collider — no guns. Charge up, ram through the swarm, detonate shockwaves.

🔫 BUILD GAME-BREAKING LOADOUTS

17 weapons and 15 passives, all upgradeable mid-run: kinetic guns, homing rockets, tesla coils, kill auras, minions, floating mines, grenade launchers, orbital drones and more. Specialize with dual-path passives — pump kinetic power, energy accumulation or explosive tech — and watch ordinary guns evolve into monsters like the Katiusha barrage or the crowd-shredding Shotgun.

👁️ HUNT COLOSSAL BOSSES — AND STEAL THEIR TECH




Multi-phase bosses interrupt every run: The Hunter, The Fortress, The Centurion, the World's Vanisher — and unpredictable variants like The Electra and The Wingblade, so you never know which nightmare answers the alarm. Kill them to loot alien technology: the Death Ray, the Killer Drone and the Singularity Cannon that collapses the swarm into a black hole.



🛠️ YOUR MOTHERSHIP GROWS BETWEEN RUNS

Death is a supply run. Bring credits and blueprints home to a persistent mothership hub:
  • Workshop — buy, sell and upgrade weapons and passives before launch; tune your hull's radar, fuel tank and engine.
  • Mothership systems — healing field, kill aura, in-flight refuelling, extra weapon and passive slots, late-start deployment.
  • Crew — hire pilots and gunners with permanent combat bonuses.
  • Bestiary — every enemy, weapon and passive you discover, catalogued in a full combat dossier.



✨ KEY FEATURES

  • Survivors-style bullet hell with no enemy population cap
  • 6 unlockable ships with unique base weapons and abilities
  • 17 weapons + 15 passives with dual-path upgrade builds
  • Multi-phase bosses with alternate variants — no two runs alike
  • Forbidden alien weapons looted from boss kills
  • Persistent mothership: workshop, upgrades, crew and bestiary
  • Manual fire mode and per-weapon targeting for full control
  • Full mouse+keyboard and controller support
  • Available in 11 languages

The swarm is already on its way. Launch.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Probably windows98
  • Processor: You need to have one
  • Memory: 1 GB RAM
  • Graphics: Medium performance toaster should be enough
  • Storage: 1 GB available space
  • Sound Card: Its always good to have one
  • VR Support: If you stick your eyes to the screen you can consider it VR

Supported Languages

English, French, German, Spanish - Spain, Traditional Chinese, Simplified Chinese, Japanese, Korean, Polish, Portuguese - Brazil, Russian

Latest news

  • AnnouncementsOfficial

    V1.2.3 IS OUT! 2 NEW BOSSESS

    Hi pilots, ive added 2 new lategame bossess with awesome mechanics. Check them out in game! The insanely big Maelstrom that can bend space and The Trapper with mines ;)
    Read full article on Community Announcements (JARO)
  • AnnouncementsOfficial

    CO-OP mode added!

    HI pilots! Ive added a multiplayer up to 4 people, now its coop and in the future there will be VS mode. This is very early testing but the game is kind of stable, you can run into crashes and bugs, i will be adressing these problems as fast as i can. HAVE FUN!
    Read full article on Community Announcements (JARO)
  • AnnouncementsOfficial

    1.2.0 - The Wingblade boss! New playership, many new passives and broken builds!

    Hi pilots, another big patch! and i present to you THE WINGBLADE! I think its technically most advanced boss in the game and most fun to fight against ;) New passives!: Alien Charge (alien passive, boss drops only)A minor alien power that can only be obtained by defeating bosses. Two paths: Forced Reload reduces cooldown of all weapons by 3% per level (maximum -90%), Overcharge increases damage of alien weapons by 3% per level.Kinetic Power (kinetic passive)Enhances kinetic weapons (Blaster, Machine Gun, Laser, Shotgun, Drones). Two paths: Penetrator adds pierce to projectiles (+1 per level), Ricochet grants a chance to split projectiles on hit (5% per level, maximum 100%).Energy Accumulation (energy passive)Upgrades energy weapons (Kill Aura, Tesla Coil, Burning Beam). Two paths: Field Saturation increases damage by 1% for each enemy in range, Conductive Cascade adds chain targets for Tesla and Burning Beam (+1 per level).Big Ammo (explosive and kinetic passive)Enlarges kinetic projectiles and increases explosion radius. Two paths: Big Ammo increases projectile size by 20% and adds 3 base damage per level, Big Load increases explosion radius by 10% per level.Range Amplifier (universal passive)Increases range of energy weapons and explosion power. Two paths: Voltage Amplifier adds 20 range and 2 energy damage per level, Explosion Amplifier adds 15 explosion radius and 5 damage per level. NEW SPACESHIP! With unique ability to ram enemies!
    Read full article on Community Announcements (JARO)
  • Patch NotesOfficial

    Giga performance boost

    Hi pilots and gunners ive got messages that performance can be low in some scenarios when too many enemies are on the screen. Ive been working lately to fix that ending up with around 1000% fps boost in most intense moments!
    Read full article on Community Announcements (JARO)
  • Patch NotesOfficial

    Major update 1.1.0!

    Hi pilots, ive been working hard to make your eyes pleased with new look of the UI i reworked every important screen below you will have some before and after: Mothership upgrades before: after: mothership workshop ingame before: and after: and my favourite, Dps panel before and after: -fully visually interactive when dealing damage and easy to read which weapon is dealing most damage thanks to the dps stripes below the weapons! there is much more but discover it yourself! Also, there is new boss, THE ELECTRA as an alternative to the original first boss, different mechanics, different challanges, it spawns randomly as a replacement of first boss ;) have fun!
    Read full article on Community Announcements (JARO)

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