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Forsaken Shores

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Forsaken Shores

Kuldan Studio · Published by Kuldan Studio

5 user reviews — 80% positive (5 reviews)

Last updated 28 Sept 2026

Forsaken Shores is a 1-4 player survival RPG style game. Giving you two game modes to choose from, Adventure or Survival. With the ability to use the same characters in both game modes. So, no need to start a new character every time you want to start on a new world or join a new friend.

Early AccessDJCTQ 6Co-op

£9.09

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

5 Sept 2026Lowest: £9.09 · Highest: £9.0913 Oct 2026

Action, Adventure, RPG, Early Access · 2026 · More £5 - £15 games

About this game

Game modes:
Adventure mode: Allows the players to enjoy a town with all the things you might need: Storage, Vendors, Quest, Open world boss and an Island to explore.
Survival mode: Allows the players to build and survive in a large open world, Includes build system, Upgradable parts

Multiplayer:

Allows you or your friends to join your game and the ability to bring in any of your characters that you have created, or you can start a new one.

Character customization:

Able to pick gender, face, hair, eyebrows, facial hair, body color, Eye color, Lipstick, hair color and the Armor type that fits your play style.

Amor type includes Light (melee damage), Heavy (extra health), Leather (archer damage), and Mage (magic damage).


Combat:
Melee, archery, and magic to help you explore new lands and defeat the many different monsters. Includes the ability to lock on to your target to assist in combat.

Melee Combat: Dual Daggers, Sword/Shield, War Hammer, Battle Axe, Great sword and Spear.

Bow: Different arrow tiers and magical arrows (Fire, ice, electric, explosive)
Magic Abilities: 50+ spell from fire, ice, dark, electric, poison, buff spells, healing, etc.


Crafting

Forsaken Shores has a robust system, by gathering resources from the world such as Stone/Ores, wood, or monster drops and crafting items like Potions, Food, Armor and weapons.

         -7 Rarity levels for Armor and Weapons (None, Uncommon, Common, Rare, Epic, Legendary, Mythic)

         -11 Different stone/ore

         -6 Different Wood Variants

         -5 Leather and Fur crafting Variants
                                                                   Maze System:

-Maze system: Allows you to pick the level of AI you want to fight. All the harvestable loot are in the maze, also Enemy camps, loot chest and a Boss. Defeating the boss with give you; boss coins for upgrading items and spawn a loot chest with items in it. These items are different from the ones you can make in the game. Max level is 19 for the demo (will be 100 in early access)

-Maze Level 1-5: Random loot items (crafting material, food and potions)

-Maze Level 5-10: Copper items (weapons and armor)

-Maze Level 11-20: Iron and silver items (weapons, armor and jewelry)

-Maze Level 21-30: steel and silver items (weapons, armor and jewelry)

-Maze Level 31-40: Darksteel and gold items (weapons, armor and jewelry)

-Maze Level 41-53: Redsteel and platinum items (weapons, armor and jewelry)

-Maze Level 54-74: Froststeel and mythril items (weapons, armor and jewelry)

-Maze Level 75+ Advanced Froststeel and mythril items (weapons, armor and jewelry)

Loot Chest found in maze: loot items and Loot quantity will also adjust with the maze level.

                                                             Roadmap During early access:

Weapon/Magic improvement:

        -Weapon: New animations for some weapons, adding 1hand axe, a staff type, different shield types

        -Magic: Summoning magic, explosive
AI improvement:

        -More bosses with different abilities

        -Better attacks and animation improvement

        -World bosses that drop special loot and equip able item (boss only Slots) (Finished: added in at Early access launch: boss trophies unlock at level 15)

Companions:

         -Hire a companion to help you. (humans or animals)

World/Adjustment:

         -More Enemy Camps/Castles/Forts Extra

         -Land adjustments and improvement with more detail

         -Caves or tunnels

Procedural Dungeon system:

         -Customize rooms with more detail and add more room styles

         -Add Cave style rooms for the dungeon

         -Traps or hazard areas

Arena: (player vs player) in Adventure mode (Finished: added in at Early access launch)

         -Allow players to test their skills and fight each other

Character Improvements:

         -More options for heads, hair, facial hair and eyebrows

World Tier system: Allow players to increase world tiers

         -Which resets that map clear storage

         -increase all Enemy Ai, armor and weapons “minimum level by 60”

                                                Example: Tier 1: minimum is 1

                                                                Tier 2: minimum is 61

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10
  • Processor: Intel Core i5-8700K / AMD Ryzen 5 1600X
  • Memory: 8 MB RAM
  • Graphics: NVIDIA GeForce GTX 1060 6 GB
  • DirectX: Version 11
  • Storage: 12 GB available space

Recommended

Recommended:
  • OS: Windows 10
  • Processor: Intel Core i5-10600K / AMD Ryzen 5 5600X
  • Memory: 16 MB RAM
  • Graphics: NVIDIA GeForce RTX 3060 16 GB
  • DirectX: Version 11
  • Storage: 12 GB available space

Supported Languages

English*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Update and Demo!

    I have added the demo back to the store, The demo does not have Survival mode, and level cap is set to Level 15. Updates for the game: Ai changes: Removal of AI XP caps Hard XP changed from 10% to 25% Insane XP changed 25% to 50% Ai armor no longer changes depending on the difficulty. Note: This was causing issues at higher levels where AI armor was increasing faster than players damage in hard and insane. Player Changes: Character stat points per level increase from 6 per level to 12(at level 61) Upgrade station changes: Increase Upgrade items values: Frost steal: upgrade level 1-10 increase stats by 5 per level Frost steal: upgrade level 16-50 increase stats by 10 per level Frost steal: upgrade level 51+ increase stats by 15 per level Maze Items: Upgrade level 1-20 increase by 1 Upgrade level 21-60 increase by 5 Upgrade level 61+ increase by 10
    Read full article on Community Announcements (Kuldan Studio)
  • Patch NotesOfficial

    small patch #3

    Fixed issue with Jewelry crafting: can now craft Solvent Fixed issue with Foundry crafting: crystal crafting the right item Fixed issue with Trophy not giving you the right stats Fixed issue with Upgrading items not giving you the upgraded stats Fixed issue of enemy not respawning when they died
    Read full article on Community Announcements (Kuldan Studio)
  • Patch NotesOfficial

    Game update #3

    What is this this update: Enemy XP scaling: The maximum level for enemy XP scaling has been reduced from level 100 to level 60. "Enemy XP will no longer increase after level 60." Easy game mode now has a XP reduced of 30% Survival Mode chest saving: Fixed an issue that caused Survival Mode chests to lose their stored loot. Health potion descriptions: Corrected the information displayed for health potions. Skeleton Archer: Temporarily removed while an issue causing arrows to increase in size is addressed. Spell range: Reduced the maximum spell range from 3,000 to 1,500. Maze boss reset: The boss will no longer reset immediately after being defeated. The dungeon will reset only after all players have left. Survival Mode building storage chest: Fixed an issue involving storage chests saying they need zero copper ore to build. Magic Table spells: Corrected spell information displayed in the Magic Table. The packaged game had been using outdated data. Survival map cleanup: floating trees and landscape adjustment
    Read full article on Community Announcements (Kuldan Studio)
  • Patch NotesOfficial

    Small Patch #2

    Adjusted the Hunger: Increase time for losing 1 pt of hunger from 15>20 sec Increased food to give more hunger when eating: Cooked Corn, Carrots, potato, and tomato's: Increased from 5> 10 hunger Cooked meat: Increased from 10> 15 hunger Meat pie: Increased from 55> 75 hunger Hearty salad: Increased from 75> 100 hunger Hearty stew: Increased from 100> 150 hunger Sandwich: Increased from 100> 150 hunger Adjusted XP sharing when killing AI: Had an issue were sometimes there was a delay in giving the player XP until they killed another enemy.
    Read full article on Community Announcements (Kuldan Studio)
  • Patch NotesOfficial

    Small patch #1

    Fixed crafting station data table error for (alchemy and cooking station) Barrier spell adjustment: Only "Energy Barrier" will scale with the player Intellect. Mana cost increase by "1" per intellect Damage absorption increases by "5" per intellect Duration will increase by "1" per intellect If you find any bugs or issues, please let me know so they can be fixed as soon as possible. Join the Discord: https://discord.gg/zt69KA8xF4
    Read full article on Community Announcements (Kuldan Studio)

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