
Screenshots

Watch trailer on Steam ↗GRAIN ROT
Beck & Branch Games · Published by Neem Interactive
Very Positive — 89% positive (2,340 reviews)
Last updated 28 Sept 2026
A horror co-op extraction builder set in a scorched wasteland where everything burns. Descend with your friends into shifting ruins, rip out furniture, and scavenge for loot before the Corrupted close in. Make it back alive, then rebuild the Outpost to better your chances for the next run.
£8.49
Lowest price we've ever recorded
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Price history
Action, Indie, Simulation · 2026 · More £5 - £15 games
About this game
You are a Living Spark surviving inside fragile wooden vessels that splinter, collapse, and catch fire. When your vessel breaks, the Spark escapes. Death is just a change of scenery.
Ride a cursed elevator into shifting underground ruins with your crew. Smash furniture for resources or feed them into the Grinder for gold. If everyone breaks, your loot is lost.
Trolling can become your friend’s demise. Dropkick enemies or “accidentally” launch your ally’s Spark out of their vessel. Block them in a monster-infested corridor or get stuck in the crossfire. Will your group handle the chaos you created yourselves?
The deeper you go, the worse the Rot becomes. Bodies warp. Voices distort. Emotes become…worse. Or possibly better?
The Deep Layers are filled with Corrupted vessels, reacting to sound, movement, and each other in ways that are impossible to predict. Fight. Build. Run. Panic.
When your vessel breaks, you stay in the run as a Spark. Guide your team through the dark and search for another host with a new set of abilities. Force your way back in before you fade out completely.
Everything you haul back rebuilds your Outpost. Unlock interactive furniture, stat upgrades, rescued survivors, and stranger ways to survive the next descent. The stronger the outpost becomes, the deeper you can afford to go.
Go deeper. Extract more. Leave someone behind. Make it back and build together.
Or don’t come back at all.
FEATURES
Possess and swap between fragile wooden vessels
Co-op extraction horror with physics-driven chaos
Tactical carpentry with interactive furniture
Procedurally shifting underground dungeons
Persistent Outpost rebuilding and progression
Rage-bait your friends with cursed emotes
Rescue survivors trapped in the Deep Layers
Body corruption and mutation systems
Questionable cosmetics
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10 64Bit
- Processor: Inter Core i5-4590 / AMD Ryzen 5 2600
- Memory: 8 GB RAM
- Graphics: NVIDIA GTX 970 / AMD Radeon R9 390
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 10 GB available space
Recommended
- OS: Windows 10 64Bit
- Processor: Intel Core i5-10600 / AMD Ryzen 5 3600
- Memory: 8 GB RAM
- Graphics: NVIDIA RTX 2060 / AMD Radeon RX 5700
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 10 GB available space
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Patch 1.09
The compass item can now be recalibrated to point towards the Deep Layer grinder. Fixed incorrect scrap value for the Vibe Modulator. Improved performance of the Vibe Modulator Visual Effect. Health and stamina regained from resting on constructs are now percentage based. Fixed a bug where you could clip through walls using chairs. Fixed a bug where items saved on an uncontrolled character would end up floating in the air.Read full article on Community Announcements (Narovana)Patch NotesOfficial
Patch 1.08
Added a new small Vessel named Boing. Added 7 new buildable constructs. (3 common, 1 rare, 1 epic, 2 legendary) Small Vessels can now carry and hold up to one item. Grief protection is now implemented as a setting which can be turned off per player, it hinders players to perform potential harmful actions outside of the Deep Layers. Improved password protected server security. Added search filter and an icon for password protected servers. Ban players are now persistent across sessions. Fixed so renaming save files in the OS and copying them to different slots now works correctly. Reducing cosmetic spawn count in dungeons from 2 to 1. Fixed a bug where carrying multiple Shade Spears could cause them to not block the sun. Improved collision of some treasures. Improved collision for bunkbed mesh. Improved collision for walls in the brimstone citadel biome. Fixed collision holes in the Pressure Plate room in Hollow Halls. Fixed bug where the battery item did not break when reaching zero durability. Fixed a bug where the player could change eyes and badges on small vessels. Fixed an issue where glow particles could disappear when too close to the environment. Fixed a bug where some actions could not be rebound correctly. Fixed a bug where if you had bound the crouch hold action, it could cause the spark move down action to get stuck. Network replication improvements for placing new constructs. Fixed a bug where items could display the wrong durability for clients. Tweaks to Wailer’s attack patterns so it doesn’t use AoE attack immediately when blocked by constructs. Added another melee attack for Wailer. Fixed bug where spamming New/Load Game could cause issues during the level transition. Fixed a bug where new construct notification dots appeared after reloading a save file. Fixed a navigation bug in a fall room in Withered Manor.Read full article on Community Announcements (Narovana)AnnouncementsOfficial
What’s Next for GRAIN ROT
Dear community, First of all, thank you!Since launching GRAIN ROT, we’ve been moved by your response to the game. Thank you for playing, sharing feedback, reporting bugs, making videos, streaming the game and helping other players find their feet in the Outpost.But alas, launch was only the first level of the Deep Layers! Let’s dive deeper into what we’ve been improving the past 5 days, and what we have in store for GRAIN ROT in the upcoming months.Rather than a list of fixed dates, we’d like to share an overview of our goals for updates each month. We want to stay flexible enough to respond to your suggestions and feedback, so some details may update as development continues. Making it easier to play togetherOne of our priorities right now is making it easier to find and join other players. We’re currently testing a public lobby browser, alongside improvements to the way friends can join a session.Friends-only and invite-only games will remain available for players who want a more controlled experience. Public lobbies are a different way to meet people and play together, and we’re also working on more tools to help hosts manage their sessions.More Twitch DropsNew exclusive cosmetics! More Twitch Drops are on the way for this weekend. We’ll share the exact campaigns and unlock details separately once they’re ready. Within the next monthOver the coming month, we’re planning new content updates: a batch of new constructs, and a new vessel. These updates are about giving you more to discover and more ways to shape your runs while we build toward the larger updates below. September: The Deep Layers UpdateOur first major post-launch content update is planned for September.The Deep Layers Update will add one new biome and several new enemies. We want it to feel like a meaningful expansion of the world, and we’ll share a closer look as it gets nearer.October: The Halloween UpdateIn October, we’re planning a larger seasonal update built around Halloween.The Halloween Update...Read full article on Community Announcements (neem)Patch NotesOfficial
Patch 1.07
Public servers are now available to join via an in-game browser. Added more host game settings under the multiplayer options tab. Added support for password protected servers. The friends only and invite only privacy mode now allows for friends of anyone in the server to join, not just the host. Added a new hat that can be found in the Deep Layers.Read full article on Community Announcements (Narovana)Patch NotesOfficial
Patch 1.06
Fixed so Quill shouldn’t catch fire on his patrol route outside the Outpost. Fixed a bug where a legendary gumball would not give any reward. Added security measurements for incoming connection.Read full article on Community Announcements (Narovana)






