
Screenshots

Watch trailer on Steam ↗Loot Goblin
Rocky Strait Studios · Published by Rocky Strait Studios · Official site ↗
1 user reviews — 100% positive (1 reviews) · 19 achievements
Last updated 28 Sept 2026
Loot Goblin is a fast paced incremental game about stealing treasure and outsmarting heroes! Recruit slimes to automate your hoarding, invest in powerful upgrades, and build your wealth until you can finally earn your Retirement™!
£4.99
Lowest price we've ever recorded
View on SteamPrices can lag the live Steam store — always confirm before buying.
Price history
Indie, Casual · 2026 · More under £5 games
About this game
Loot treasure left behind by heroes!

Recruit slimes that bring you treasures, passively!

Buy upgrades that power you and your slimes!

Become the top goblin and loot to your hearts content!

Features:
A satisfying incremental gameplay loop
An active stealth & dungeon looting action phase to complement the passive incremental gameplay
Two full upgrade trees
Meaningful upgrades that notably change the gameplay
Passive slime-based income automation
15 handmade maps with 5 different biome types.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10 (64-bit)
- Processor: Intel Core i3-4160 / AMD FX-4300
- Memory: 4 GB RAM
- Graphics: Intel HD 4400 / NVIDIA GT 730 / AMD R7240
- Storage: 700 MB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10/11 (64-bit)
- Processor: Intel Core i5-6500 / AMD Ryzen 3 1200
- Memory: 8 GB RAM
- Graphics: NVIDIA GTX 750 Ti / AMD R7 360
- Storage: 700 MB available space
Supported Languages
Latest news
Patch NotesOfficial
Hotfix!
The achievement Modifier Encyclopaedia was breaking it's own data on loading a save resulting in all the trinkets needing to be found during a single session. This has now been saved and all the trinkets in your inventory do count towards getting the achievement. Unfortunately deleted trinkets don't count towards the total count so you'll need to recraft to find those missing upgrades! Happy looting!Read full article on Community Announcements (merlon)Patch NotesOfficial
First update post launch!
Thank you all so much for playing Loot Goblin, i really appreciate it! I fixed a few bugs, first of all the Dungeon Master achievement is now fixed, the Retirement level was not properly acknowledging completition, that is now fixed. Just rerun the last level to get the achievement if you're already there! Pair of upgrades were also on top of each other on the end part of the upgrade tree, that has also been fixed. Keep looting and thank you for playing!Read full article on Community Announcements (merlon)Patch NotesOfficial
Pre Next Fest Patch Notes!
Hi everyone!Here's a recap of everything that's added, tuned, and polished in preparation for the upcoming Steam Next Fest: New Features New Dialogue System — Story moments now use the improved dialogue system Trinket Reveal Polish — Trinket crafting and rarity reveals now have improved presentation and audio Barrel Hiding Audio — Barrels now play entry sounds when the goblin hides inside Legendary Realm Improvements — Improved audio and performance Balance Changes Ghost Trinkets — Improved invisibility rolls for ghost trinkets Rare Trinkets — Increased roll weights for rare and higher trinket modifiers Dust Drops — Reworked dust drop scaling with clearer per-map bonuses Bug Fixes Improved controller support across tutorials, modals, crafting results, and upgrade menus Fixed Steam overlay activation with Shift+Tab Reduced dungeon frame hitches Fixed shop trinket tooltip overlap issues Fixed savings indicator showing during workshop transitions Fixed various tutorial focus, dialogue, and input issues Fixed rarity names and several hardcoded strings across supported languages Fixed loot reward sound effects and other missing audio feedback Polished upgrade tooltip colors, dust drops, phase transitions, and visual feedbackRead full article on Community Announcements (merlon)Patch NotesOfficial
Patch notes 0.17.0->
Hi everyone! Here's a recap of what has been added since the 0.17.0 update: New FeaturesBarrel Hiding — Sneak into barrels to avoid hero detectionStealth Streak — Consecutive undetected runs build a gold multiplierBarrel Wobble — Barrels play a decaying wobble animation when the goblin hides insideGold & Dust Piles — Shop gold and dust piles pop in with animation, particles, and coin soundsGoblin Facing — The goblin now turns to face the input direction even when movement is blockedTutorial System — Guided onboarding with RPG-style dialogue from the Goblin King, 3D portrait, and full keyboard/controller supportShield Throw now available in the demo buildBalance ChangesIncreased map costs slightly to accomodate for the power the trinket upgrades giveNerfed "of the Vault" trinket modifier by ~25%Reduced metalness on gold piles, coin burst, drain, and treasures for a cleaner low-poly lookStealth detection reworked to use line-of-sight raycasting (the heroes were already using this but the stealth streak simply looked at whether the player was in the cone)Turn grace period now scales with movement speedBug FixesFixed various shield throw and auto-aim issuesFixed tutorial overlapping modals and stealing focus on small screensTuned color grading and reduced metalness for cleaner visualsVarious localization and tutorial input fixesRead full article on Community Announcements (merlon)AnnouncementsOfficial
Shop and Trinket Workshop overhaul!
Hi everyone!Here's a recap of things that have been added or improved recently! New FeaturesVisual overhaul of both the shop and trinket workshop roomsShield Throw — New active ability that launches your shield at enemies, availabel via retirement"Of Frenzy" synergy — Shield Throw hits now trigger the Of Frenzy speed boostWorkshop Goblin — The trinket workshop now has an animated goblin craftsman with hammer strikes, sparks, and sound effectsNight sky — Moon, stars, and drifting clouds added to the shop backgroundSlime delivery stats — Statistics now track treasures delivered by rarityFeedback & social links — Demo feedback button, YouTube and website links addedResponsive modals — Statistics and Credits scale better on different screen sizesBalance ChangesRebalanced trinket crafting costs and map growth multipliersBuffed "of Echoes" trinket modifier by ~25%Bug FixesFixed various frame rate issues when transitioning between the shop and the trinket workshopFixed shield cooldown ring showing before the upgrade is purchasedFixed trinket comparison not accounting for the currently equipped trinketFixed tooltips getting stuck when hovering shop itemsImproved shadow quality for sharper, softer lightingVarious localization fixes for non-English languagesRead full article on Community Announcements (merlon)






