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Watch trailer on Steam ↗The Cinder Pact
ZMVR · Published by ZMVR
Last updated 5 Sept 2026
Dive into a 4-player VR Co-op RPG! Choose from 4 unique classes, master powerful ranged skills, and battle through evolving dungeons. Face overwhelming monster hordes, collect Cyan Crystal Jade to power up your hero, and experience deep RPG mechanics in this 100% Free-to-Play adventure.
Action, Adventure, RPG, Free To Play, Massively Multiplayer, Early Access, Casual · 2026 · More free games
About this game
Strap on your headset and grab your squad! This VR shooter blends intense cooperative raids with social hubs. Battle through ever-changing maps—from cyberpunk cities to fantasy dungeons. Unlock wild skins, switch classes, and make every run legendary. Your mission? Shoot, laugh, repeat!
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS *: Win 7 or higher
- Processor: Intel Core i5-4590 / AMD FX 8350
- Memory: 8 GB RAM
- Graphics: GTX 970
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 3 GB available space
- VR Support: SteamVR supports HTC Vive, Oculus Rift, and Oculus Quest 2 headsets.
Recommended
- Requires a 64-bit processor and operating system
- OS: Win 10 or higher
- Processor: Intel i7 or Ryzen 5 3600
- Memory: 16 GB RAM
- Graphics: GTX 980 or better
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 3 GB available space
- VR Support: SteamVR supports HTC Vive, Oculus Rift, and Oculus Quest 2 headsets.
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
📡 Transmission: Brand New Solo Mode & Full Tactical Optimizations Are Live!
📡 Transmission: Brand New Solo Mode & Full Tactical Optimizations Are Live! Attention, Survivors! The command center has deployed the latest game update package! All players will need to update their clients to the latest build. If the update button is unavailable in your app store, please completely uninstall the previous version and reinstall. This patch introduces a brand-new quick solo dungeon creation mechanism, heavily boosts resource drop rates, and brings deep optimizations to the sector along with various high-priority bug fixes. Here is your full battlefield briefing: ⚔️ New Mode & "Sim Realm" Tactical Upgrades New Solo Dungeon Creation Mode: You can now quickly create a solo version of dungeons directly from the Home base panel! Additionally, other lobby players can still jump in and join your session at any time, giving you total flexibility. Sim Realm Tactical Turrets: Players can now pull up the Loadout Wheel in to deploy tactical turrets at designated fixed points. (Note: Environmental structures create firing blindspots at each location, so co-op teams should cross-deploy turrets across different points to maximize coverage!) Sim Realm Left-Handed Weapon Swapping: Weapon switching logic has been further refined to fully support drawing weapons via the left-handed wheel in . Sim Realm Lobby Progress Display: The main lobby panel now displays real-time stage progress for , allowing you to track combat achievements instantly. Sim Realm Audiovisual Polish: Restored missing visual particle effects and sound effects for monsters throughout the sector for full combat immersion. 💎 Supply Logistics & Resource Yield Buffs Real-Time Resource Ingestion: Supplies collected from opening chests in the and sectors are now instantly added to your Loadout Wheel and Inventory in real-time—no need to wait for post-game processing! Major Lapis Lazuli Payout Increase: Both mid-stage clear rewards and final victory payouts across all dungeons have received a massive buff i...Read full article on Community Announcements (李阿桃)Patch NotesOfficial
📡Transmission: "Sim Realm" Dual Modes & Sector Environment Maintenance Are Live
### 📡 Transmission: "Sim Realm" Dual Modes & Sector Environment Maintenance Are Live! **Attention, Survivors!** The command center has deployed another comprehensive system patch! This update restructures the **** sector into two distinct operational modes, introduces new Boss voice lines, enhances weapon handling, and fixes a major wave of technical anomalies. Here is your full battlefield briefing: **⚔️ "Sim Realm" Restructuring & Tactical Handling** * **Dual-Mode System Deployed:** The **** sector has been officially divided into two formats: a **10-Stage Guided Version** (tailored for recruit onboarding) and a **20-Stage Challenge Version** (designed for veteran endurance)! * **Left-Handed Loadout Support:** The Loadout Wheel now fully **supports left-handed weapon drawing**, delivering a smoother combat flow! * **M60 Respawn Fixed:** Resolved a supply glitch in where players failed to receive their M60 Machine Gun upon respawning. * **Crash Issues Resolved:** Fixed a critical system crash affecting certain survivors when loading into . **🔊 Battlefield Immersion & Core Combat Mechanics** * **Boss Voice Protocol Online:** Added **entrance audio lines and signature skill voiceovers** for all Bosses in both the **** and **** sectors! * **Minimum Forced Damage (1 HP):** Adjusted core damage calculation matrices—monsters will now **always deal a minimum of 1 HP damage** per hit to prevent high-defense builds from becoming completely immune to damage. * **Reticle Distance Correction:** Corrected a visual error where the handgun's red-dot reticle appeared too close to the player in the **** sector. * **Armed Turret Cooldown Fixed:** Resolved a UI glitch where the skill cooldown icon would occasionally fail to display after deploying the Armed class tactical turret. **🗺️ Sector Geometry & Loot Logistics** * **Supply Chest Refresh Overhaul:** Completely fixed the bug where chests would stop spawning in and sectors, and resolved a logic glitch causing chest spawns to deca...Read full article on Community Announcements (李阿桃)Patch NotesOfficial
Tactical UI Overhaul & Full VFX Optimization Are Live!
📡 Transmission: Tactical UI Overhaul & Full VFX Optimization Are Live! Attention, Survivors! The command center has deployed a fine-tuning patch targeting tactical user interfaces, visual rendering, and combat responsiveness! This patch streamlines battle feedback, enhances recruit onboarding, and eliminates several environmental bugs. Here is your full battlefield briefing: ⚡ Tactical UI & Combat Flow Upgrades Wheel Weapon Swapping in Sim Realm: Added the Loadout Wheel Quick Weapon-Switch feature specifically for the sector—adapt your firepower faster than ever! Home Panel Class Details: Added a dedicated Class Details Display Button to the Home panel for a clear view of your operational stats. Town Outskirts Rookie Guidance: Added tactical tutorial prompts to the map to help new recruits adapt quickly to front-line combat. Sim Realm Defeat Screen Reduced: Death overlay prompts in the sector have been shortened to 3 seconds, letting you re-engage in the fight much faster! 🎨 Visual Rendering & Skill Tuning Full VFX Enabled by Default (Custom Tuning Removed): Visual graphics rendering has been upgraded. All combat visual effects are now enabled by default and manual adjustment options have been removed to prevent performance modes from causing missing or incomplete tactical effects. Thunder Hammer Tower Repair Buffed: Significantly increased the HP repair values for defense towers using the Thunder Hammer (refer to in-game skill descriptions for precise numbers). 👾 Sector Stability & Enemy AI Fixes Palace Map Geometry Fixes: Fully resolved clipping and geometry breaches in the sector map. Mummy Revival Bug Resolved: Eradicated a glitch where Little Mummies would abnormally revive and burrow into the ground post-elimination. Palace Monster Attack Range Calibrated: Corrected an issue in the sector where minor enemies had a hit-box range larger than their actual physical reach. Chest Refresh Cap Fix: Fixed a logic bug regarding the tactical supply chest respawn limit fu...Read full article on Community Announcements (李阿桃)Patch NotesOfficial
📡Transmission: Permanent Rookie Sector "Sim Realm" & Team Loot Sharing Are Live
📡 Transmission: Permanent Rookie Sector "Sim Realm" & Team Loot Sharing Are Live! Attention, Survivors! The command center has deployed a massive tactical update and infrastructure rollout! This patch introduces a brand-new permanent entry-level mission mode alongside significant quality-of-life enhancements for team looting and resource gathering. Here is your full battlefield briefing: ⚔️ New Permanent Sector & Mission Gameplay "Sim Realm" Rookie Sector Deployment: The all-new permanent 3-player co-op dungeon is now officially open! Designed specifically as an entry-level rookie encounter, this is the perfect proving ground for new recruits to hone their skills and team coordination! Sim Realm Reward Adjustment: Restructured the Lapis Lazuli reward distribution in to better align with early-game player progression. 🎁 Team Logistics & Loot Sharing Upgrade Global Team Chest Rewards: Loot mechanics have been revolutionized! Now, when a single player opens a supply chest, all teammates in the match will instantly receive the rewards, maximizing unit efficiency! Chest Respawn Cap: Implemented a maximum respawn timer cap for tactical chests to balance logistics and pacing on the battlefield. Pickup & Interaction Radius Increased: Significantly expanded the interaction/pickup radius for both Lapis Lazuli and Supply Chests, making looting much faster during intense firefights. 🗺️ Sector Stability & Tactical HUD Enhancements Town & Palace Collision Fixes: Sealed off map geometry breaches in both and sectors, eradicating wall-clipping exploits. Palace Sticking Enemies Resolved: Fixed clipping glitches in the dungeon where enemies would get stuck inside environmental assets. Objective Progress HUD Display: Added a real-time stage progress tracker directly beneath the player's health bar for superior battlefield awareness! 👾 Monster AI & Tactical Gear Fixes Sustained Aggro Restored: Fixed an AI bug that prevented certain enemies from continuously tracking and engaging players...Read full article on Community Announcements (李阿桃)Patch NotesOfficial
📡 Transmission: Lapis Resource Reduction & Map Exploration Overhaul!
📡 Transmission: Lapis Resource Reduction & Map Exploration Overhaul! Attention, Survivors! To make leveling up your favorite classes much smoother and to enrich your battlefield experience, the command center has deployed a major system tuning and resource overhaul! Here is your full battlefield briefing: 💎 Core Resource & Class Progression Relief Lapis Upgrade Cost Slashed by 50%: Upgrading any class up to Level 40 will now cost 50% less Lapis Lazuli based on current values. It’s the perfect time to build up and gear up your roster! 🗺️ Boundary Breaker & New Exploration Gameplay Town & Palace Sectors Expanded: We have officially unlocked previously restricted zones in both the and maps, opening up brand-new areas to traverse! Active Scouting & Looting: New mechanics are now live! Defeating monsters in these maps will now drop Lapis Lazuli (which must be actively looted by players), and hidden tactical supply chests have been scattered across the map for you to discover! Iron Forbidden Zone Daily Missions: The has been integrated into daily operations! Complete the newly added daily missions to earn high-value logistical rewards. 👾 Monster & Boss AI Calibrations Ranged Zombies Unstuck: Resolved a collision issue in the sector that caused RPG Zombies and Grenade Zombies to get stuck inside walls. Desert Town Visual Synchronization: Fixed a visual bug where players joining mid-session in would see the boss oddly moving while carrying a coffin on its back. Crimson Rakshasa Aggro Corrected: Fixed a priority logic error where the boss would only target defense towers and completely ignore nearby players. ⚙️ Character Skins & System Stability Chun Chun Flight Restoration: Resolved a technical glitch where characters using the "Chun Chun" skin would lose their ability to fly after entering or exiting a dungeon post-transformation. Town Black Screen Resolution: Successfully resolved a high-priority loading issue where players would occasionally experience a black screen whe...Read full article on Community Announcements (李阿桃)






