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Medic Please!

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Medic Please! screenshot 1
Medic Please! - Trailer trailerWatch trailer on Steam ↗

Medic Please!

Basay · Published by Basay

6 user reviews — 17% positive (6 reviews) · 11 achievements

Last updated 28 Sept 2026

Physics-based online co-op rescue simulation for up to 4 players. Carry, drag, and throw, do whatever is necessary to save the patients! Gain money by healing them and upgrade your clinic.

Early AccessDJCTQ 14Co-op

£6.29

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

5 Sept 2026Lowest: £6.29 · Highest: £6.293 Oct 2026

Action, Adventure, Indie, Simulation, Early Access, Casual · 2026 · More £5 - £15 games

About this game

Carry, drag, and heal the patients through dangerous missions. Load the right equipment into your ambulance, and bring the patients back to your clinic! Upgrade your tools, and customize your clinic together!

Physics-driven chaos! 

Every level is different, with new puzzles and new challenges!

Carry, drag, throw, and push. Do whatever you need to save them! Get a stretcher to carry them or use your bare hands!

Bring the patients to your clinic. Heal them and gain money! This is your clinic; upgrade, unlock, and customize!

free-to-play

Play as solo or play with your friends!

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS *: Windows 8/10/11 (64-Bit)
  • Processor: Intel i3-4170 @ 3.7Ghz OR Intel i5 750 @ 2.67Ghz
  • Memory: 8 GB RAM
  • Graphics: NVidia 650TI OR AMD R7 250x
  • Network: Broadband Internet connection
  • Storage: 1 GB available space

Recommended

Recommended:
  • OS *: Windows 8/10/11 (64-Bit)
  • Processor: Intel i5 750 @ 2.67Ghz or higher
  • Memory: 16 GB RAM
  • Graphics: NVidia GTX 970 OR NVidia GTX 1060 3GB OR AMD R9 290x OR AMD RX 470
  • Network: Broadband Internet connection
  • Storage: 1 GB available space

Supported Languages

English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek, Hungarian, Indonesian, Japanese, Korean, Norwegian, Polish, Portuguese - Brazil, Portuguese - Portugal, Romanian, Russian, Simplified Chinese, Spanish - Latin America, Swedish, Thai, Turkish, Ukrainian, Vietnamese, Traditional Chinese

Latest news

  • Patch NotesOfficial

    0.2.1a - Gameplay Improvements

    Hey dear Medics!I hope you're having a good shift in Medic Please! I have great news to share with you:Most of the stuttering issues experienced while carrying items or moving around in the game have been resolved.You can now easily place patients on stretchers and beds; now you just need to get close enough to place them!The difficulty of some levels has been reduced.Item pricing has been updated.Patient recovery times have been shortened.Name tags have been added and will now appear above players.
    Read full article on Community Announcements (Basay Productions)
  • Patch NotesOfficial

    0.1.2b - Minor Improvements and Fixes

    Hey dear Medics!I hope you're having a good shift in Medic Please! Still working on the game to make it smoother:Repetitive lobby-creating bugs fixed; now you can leave the lobby and create again as many times as you want!I implemented a simple feature to show you the how-to-play screen the first time playing. You can still access this tutorial screen by interacting with the "how to?" paper that is placed on the computer table.The solo carrying debuff was decreased to improve the gameplay feeling, especially for patient carrying.A minor bug was fixed in character movement logic.
    Read full article on Community Announcements (Basay Productions)
  • Patch NotesOfficial

    0.1.2a - Quick Fixes

    Hey dear Medics!I hope you're having a good shift in Medic Please! I have some minor bug fixes to share with you: The bug that sometimes caused players to get stuck in mid-air at the start of a level has been fixed For some reason, players used to start the game by walking slowly, but the “walk slowly” feature has been removed—it wasn't really a necessary feature anyway, lol Voice chat activity has been split into speaking and hearing; still working on it to make it smoother
    Read full article on Community Announcements (Basay Productions)

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