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Watch trailer on Steam ↗AFK Tactics
Sunny · Published by Sunny
Mixed — 67% positive (21 reviews)
Last updated 28 Sept 2026
No level ups. No brainrot progression. AFK Tactics is a strategic autobattler where choices matter. Your party grows through adaptative synergies, skills & items, not XP bars. 200+ heroes with unique passives, traits & classes, 30+ factions with differents playstyle, mecanics. Theorycraft, conquer.
RPG, Free To Play, Strategy · 2026 · More free games
About this game
Theorycraft. Synergize. Conquer.
AFK Tactics is an idle autobattler where you collect heroes, build teams, and watch 3v3 tactical battles play out. With 200+ units, 30+ factions, and a complex stats system, every battle offers new builds and theorycraft possibilities.
• 200+ UNITS
Holy Order, Elves, Orcs, Skeletons, Demons, Dwarfs, Bandits, and many more. Mix classes (Tanks, Warriors, Mages, Assassins, Strikers, Support) and rarities to find the perfect trio.
• 30+ FACTIONS
Faction synergies and class bonuses shape the meta. Discover which combinations counter bosses and clear the highest stages.
• DEEP STATS & THEORYCRAFT
Armor, Magic Resist, Penetration, Crit, Dodge, Tenacity, Ability Haste, DoTs, and more. Equipment, set bonuses, and unlinked skills let you tune each unit for different modes.
• MULTIPLE WAYS TO PLAY
Adventure Mode — Progress through biomes and stages.
Eternal Spire — Endgame infinite content, random modifiers, warriors from any factions.
Roguelite Dungeon — 100-stage independant runs with rewards and scaling difficulty.
Boss Battles — Daily gates with unique rotating modifiers.
Crucible — Bring your best hero for a Duel 1v1, arena-style.
Training — Test comps risk-free and simulate random battles.
• IDLE-FRIENDLY
Short daily sessions (about 10–15 minutes) with long-term progression. Perfect for players who like strategy without time consuming grind.
• Hardcore and Optimization
The end-game content is reserved for thoses who understand all the mecanics in the game, and are willing to find specific strategies, and combos to beat the hardest stages and bosses.
If you love stress-free autobattlers, team building, and theorycrafting, AFK Tactics is built for you.
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10 (64-bit)
- Processor: Intel Core i5-4430 / AMD FX-6300
- Memory: 4096 MB RAM
- Graphics: NVIDIA GeForce GTX 960 2GB / AMD Radeon R7 370 2GB
- DirectX: Version 11
- Storage: 500 MB available space
- Sound Card: DirectX compatible
- VR Support: No
- Additional Notes: The game should run on any devices, not heavy, the display might vary depending on screen dimensions.
Recommended
- OS: Windows 11 (64-bit)
- Processor: Intel Core i5-8400 / AMD Ryzen 5 2600
- Memory: 8192 MB RAM
- Graphics: NVIDIA GeForce GTX 960 2GB / AMD Radeon R7 370 2GB
- DirectX: Version 12
- Storage: 1000 MB available space
- Sound Card: DirectX compatible
- VR Support: No
- Additional Notes: The game should run on any devices, not heavy, the display might vary depending on screen dimensions.
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
State of the Game: Thank You & What's Coming Next
Hi guys, first of all I want to thank you all for playing the game. A few days ago we reached 1000+ unique players on Steam, for an early access version that was full of bugs and not close to finished at all. That feels like a lot, so thank you so much! I just finished a cinematic tool today, which will let me make cutscenes and overall much better-quality visuals with more control and creativity. You can see the teaser for the Viking Faction and Yeti Boss below. I have finally settled in the US properly, after moving multiple times over the past months, and I'm now starting to work again on the game. My goal is to reach a full release version before the end of the year, hopefully with multiplayer too, but at least a version with all 200+ units working correctly, many skills, and armor sets working, to have good replayability and many builds/parties to have fun with. I'll also make the game playable on mobile eventually.I've finished the AFK Expedition (Forest and Desert) — it seems to work properly, but I'm still tuning the difficulty and reward balance. To be short: you'll be able to send a party with skills and items that gets locked into that expedition, and it will automatically clear stages, even while you're offline for up to 12 hours. Hopefully this addition will be appreciated by players who were more interested in the "AFK" gameplay.I've also made huge changes to the battle visuals — it won't be a flat image anymore. This gives a more immersive, better-looking aesthetic during battle, and gives me more freedom to add effects like rain, snowflakes, sandstorms in the desert biome, screen rumbling when a boss uses a skill, etc.Next update will hopefully drop before the end of the month!Read full article on Community Announcements (SunnyBoy)Patch NotesOfficial
1.2
🛠️ Hotfixes & Balance The start button being hidden is now fixed!⚔️ New Content Eternal Spire Mode — A brand new endless scaling challenge, unlocked immediately after clearing Adventure Stage 100.17 New Armor Sets — Wanderer, Undead, Soldier, Valkyrie, Knight, Cobalt, Slayer, Imperial, Highborn, Juggernaut, Cultist, Blackguard, Jade, Ruby, Emerald, Mystic, and Commander \⚖️ Balance & Roguelite Changes Mounted Trait — The 30% Attack Speed and 30% Ability Haste buffs are now restricted to the first 10 seconds of combat. Legion Mage — Passive skill has been reworked. Roguelite Rewards — Rebalanced to favor full runs. Flex Keys now exclusively drop upon run completion, grant better loot, and no longer roll Common rarity. Endgame Spike — Roguelite Stages 91–100 enemies now come equipped with their own armor sets!✨ Quality of Life & UI Merge System — Merging into an already owned unit now correctly grants shards. Wiki Trackers — Dynamic collection progress counters added for units, skills, and armor pieces. Roguelite Polish — Starter units no longer vanish from your pool when swapped out, and armor rewards now feature visual display cards. Adventure Flow — Replaced "Continue" with "Try Again" on defeat. After Stage 5, you'll return to the lobby to properly use your reward keys. Party Management — Cleaned up tooltips, unified reward modals, and removed "None" labels for empty slots. Convenience — Quick Start buttons in top menus, persistent game speed across all modes, a new "NEW" badge logic, and a dedicated Exit Game button.🔊 Audio Fixed extremely loud audio glitches caused by Corrosion and Double Arrow. Fixed recurring static noise on Verdant Plains. Added and refined new UI reward sounds.🐛 Bug Fixes Overtime — Healing correctly disables when Overtime triggers. Tanks can no longer full-heal at the 11-minute mark. Satyr Druid — Clarified the 4s root transitioning into a 4s stun. Roguelite Infinite Loop — Fixed a freeze when all armors of a specific rarity were already un...Read full article on Community Announcements (SunnyBoy)Patch NotesOfficial
Hotfix + Balance Update — New Armor Sets, Roguelite Overhaul & Bug Fixes
📢 A quick note before anything else: This build is ready but I'm currently unable to upload it to Steam — they require phone verification, and since I just moved I can't receive SMS on my old number. I've contacted Steam Support to update it. I'll push the build as soon as it's resolved. Thanks for your patience!🛠️ Post-1.1 Hotfixes & Balance UpdateThe problem with the start button being hidden is fixed!. ⚔️ New Content12 New Armor Sets: Wanderer, Undead, Soldier, Valkyrie, Knight, Cobalt, Slayer, Imperial, Highborn, Juggernaut, Cultist, Blackguard — and more to come. ⚖️ Roguelite & Key BalanceRebalanced rewards to encourage completing full runs rather than farming multiple short runs to stage 20 for maximum rewards.Flex Keys are now exclusively earned by completing a run — no more farming them mid-run.Flex Keys have been improved and can no longer roll Common rarity rewards.The last 10 stages of a Roguelite run now feature enemies with armor sets equipped, making the final stretch significantly harder.Fixed a bug where the Roguelite would get stuck when no more Common armor sets were available to unlock.✨ Quality of Life & UIQuick Start Buttons: Added "Start" buttons directly to the top navigation of Training Battle, Boss Stage Selection, and Roguelite screens.Persistent Game Speed: Your speed preference is now saved across battles and modes.MVP & Graph Fixes: Fixed visual bugs on the MVP screen; post-battle damage graph colors now properly match the live combat graph.Reward Clarity: The "NEW" badge now correctly highlights newly unlocked Adventure Mode rewards.Eternal Spire Unlock: The Eternal Spire now properly unlocks the moment you clear Stage 100.Exit Game Button: Added a dedicated Exit Game button in the Lobby, just below the version indicator.🔊 AudioEliminated a recurring static glitch ("pshhh" noise) on certain stages (Verdant Plains).Added and refined UI sound effects for reward interactions.🐛 Bug FixesOvertime Logic: Omnivamp healing and the Satyr Druid p...Read full article on Community Announcements (SunnyBoy)






