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Watch trailer on Steam ↗Void Salvage
myradann · Published by myradann
Positive — 80% positive (10 reviews) · 60 achievements
Last updated 28 Sept 2026
Salvage derelicts, fight off bad guys, upgrade your ship, and make good or bad choices. The game starts difficult, but eventually you'll be able to sit back and watch your ship destroy everything.
£6.29
Lowest price we've ever recorded
View on SteamPrices can lag the live Steam store — always confirm before buying.
Price history
Action, Adventure, Indie, RPG, Simulation, Strategy, Casual · 2026 · More £5 - £15 games
About this game

Discover POI, answer distress calls, or annihilate enemies.

Active autobattler with tactical pause.

Upgrades and unlockables.

Build an unstoppable warship by combining weapon AUGMENT, MODULE, DRONE, and SOCKET.

Enable Desktop Mode and let your ship salvage wrecks and fight off hostiles while you work.

GAME FEATURES:
Play between INCREMENTAL and ROGUELIKE mode, or both
Toggleable Idle Mode to enable Desktop Companion
Mix-match SYSTEM and SOCKET INSERT to craft your very own build.
Change your story path each time you defeat the FLAGSHIP

System Requirements
Will my PC run this? →Minimum
- OS: Windows 10, 11
- Processor: Intel Core i3
- Memory: 8 GB RAM
- Graphics: OpenGL 2.1 compatible graphics card, integrated graphics
- Storage: 200 MB available space
Recommended
- OS: Windows 11
- Processor: AMD Ryzen 7 5700, 3701 Mhz, 8 Core(s), 16 Logical Processor(s)
- Memory: 16 GB RAM
- Graphics: NVIDIA GeForce RTX 4060 Ti, NVIDIA compatible
- Storage: 1 GB available space
Supported Languages
Latest news
AnnouncementsOfficial
New Endings, Black Hole Improvements & More
Thank you to everyone who has bought Void Salvage, shared feedback, reported bugs, or supported the game since launch. It means a lot, and I've been working through that feedback to improve progression, clarity, balance, and several of the game's systems.Please consider leaving a Steam review. Reviews are one of the biggest ways you can help the game reach more players.Update 1.2.1.7Disrupt Jammer now spends 5% of current creds minimum of 10 creds while above zero. Having zero or insufficient creds does not block activation.Evaded plasma no longer inflict IonicAsteroids no longer bypasses ShieldBetter System DeteriorationEach Hull Damage now randomly selects one of the equipped Systems before rolling for a chance to deteriorate.Integrity: If the System still has Integrity greater than 0, it rolls its deterioration chance. A successful roll loses its Integrity.Drawbacks: Once a System reaches Integrity 0, successful deterioration rolls can add stacking Drawbacks up to the maximum.Compromised Systems: After reaching the maximum Drawbacks, successful deterioration rolls begin reducing the System's Tier. Once it reaches Tier 1, three further successful selections will cause it to become Broken.QoLIn Service Docks, Augments are grayed out during tier upgrade selection.System blinkers now only affect eligible systems for the interaction during upgrade tier, socket inserts, repair, etc.Added a toggle to show Core Upgrade alert.Added UNLOCKED FRAMERATE toggle in Options > Graphics > Bug FixesFixed unparsed \ code and now converted to an actual line as a separator.Fixed misspelled “ELITE TERRITORY” and "UNCHARTED TERRITORY"Fixed Hull and Shield damage rewards not being granted.Fixed Cloud save not saving save files to cloud.Fixed unclickable derelict by clearing its cached state after repositioning.Version 1.2.1.6High Sector loots now have tier that are randomized from 1-n, and tooltips also now displays the possible tier rangePOI tier level range are now displayed at the bo...Read full article on Community Announcements (myradann)Patch NotesOfficial
Day 2 Quickpatch
Gameplay and ProgressionPrestige is stronger. Each level now gives x1.5 max Hull, Shield, and Fuel, +2 weapon damage, and +2 salvage XP.The ship profile now shows your total Prestige bonuses.Charity Outpost credit-to-XP conversion increased from 5% to 20%.Pursuers and Enemy TacticsEnemy tactic escape has been removed from the game completely because they're annoying.Pursuers are now always Unknown ships and always spawn with a random drone.Enemy tactics now show short descriptions in hover tooltips across all 14 supported languages.Enemy hover tooltips were cleaned up for easier reading.Self Destruct is now exclusive to Scavenger fodder starting in Sector 5, preventing bosses from disappearing.Loot and TooltipsMarkets now show side-by-side comparisons between equipped and incoming systems.Modules, Drones, and Augments also use improved comparison tooltips.Salvage FixesFixed harvested debris leaving behind a floating white hover box or blocking POI clicks.Salvage Repair now also clears debris targeting correctly.Steam AchievementsSteam achievements and stats now update during gameplay instead of after closing the game.Read full article on Community Announcements (myradann)Patch NotesOfficial
Day 1 Quickpatch
Thanks to everyone who reported the bug.Hull SiphonThe low-hull alarm no longer plays while Hull Siphon is equipped.Shield HarvestShield Harvest now consistently activates from all player kills.Enemy self-destructs do not activate Shield Harvest, but still count toward enemy totals and rewards.OverkillOverkill now activates from all player lethal damage.Shield LeechShield Leech now restores shields based on the actual damage dealt.Damage from secondary effects also qualifies now.Overflow BafflesOverflow Baffles now activates from every shield break, including shields broken by Ionic damage.Weapon StoreThe bottom row now only offers:2 random weapon-stat upgradesplus1 effectiveness decrease1 effectiveness increaseShady Weapon Store weapons are now 25% cheaper than normal Weapon store.Enemy TacticsEnemy reflected damage is now capped at 50% of the player's current hull per hit, preventing an instant kill.Read full article on Community Announcements (myradann)AnnouncementsOfficial
Void Salvage is OUT NOW!
Void Salvage is officially available now on Steam.Inspired by FTL and He Is Coming. A spaceship simulation with pick-from-three rewards and choice-driven encounters. Explore the void, combine and upgrade SYSTEM, then install SOCKET INSERT to build a powerful ship, all while sipping coffee or pretending to work.What started as a small incremental space game from itch.io grew into a much bigger project with multiple ships, weapons, build combinations, meta progression, strange signals, hostile pursuits, bosses, and a full story with multiple patch to uncover.Thank you to everyone who played the demo, joined the playtests, reported bugs, shared feedback, made videos, streamed the game, or simply followed the project along the way.I have been working tirelessly on Void Salvage, and I am very happy to finally say:Void Salvage is OUT NOW.See you in the void.MyradannRead full article on Community Announcements (myradann)AnnouncementsOfficial
Void Salvage Launches Tomorrow!
Void Salvage launches tomorrow, August 11!Launch Time 10:00 AM PT 11:00 AM MT 1:00 PM ET 6:00 PM BSTInspired by FTL and He Is Coming. A spaceship simulation with pick-from-three rewards and choice-driven encounters. Explore the void, combine and upgrade SYSTEM, then install SOCKET INSERT to build a powerful ship, all while sipping coffee or pretending to work.A Steam Broadcast is now live on the store page, featuring extended gameplay so you can get a closer look at the game before launch.Read full article on Community Announcements (myradann)






