Skip to content
Geeky Alien
Polygon War

Screenshots

Polygon War screenshot 1
Polygon War - Main Trailer 20260606 trailerWatch trailer on Steam ↗

Polygon War

4R · Published by 4R

1 user reviews — 100% positive (1 reviews) · 30 achievements

Last updated 28 Sept 2026

A 2D comic-style squad survival game. Command triangle, square, and pentagon characters through waves of increasing difficulty. Mount weapons on every edge — blades, guns, flamethrowers, and more. Stack same weapons for gear combo bonuses. Burn, freeze, or shatter foes using material weaknesses.

Early AccessDJCTQ lFull Controller Support

£1.69

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

5 Sept 2026Lowest: £1.69 · Highest: £1.6928 Sept 2026

Action, Early Access · 2026 · More under £5 games

About this game

Every edge is a frontline.

Your warriors are polygons — triangles, squares, pentagons. Every edge is a weapon slot. Katanas, gatling guns, flamethrowers, liquid nitrogen guns, acid blasters — a growing arsenal at your disposal.

Stack the same weapon across multiple edges to trigger a Gear Combo — damage multipliers and lightning arcs crackling across your polygon.

Enemies come in three materials: metal, glass, plastic. Heat glass enemies until they shatter. Freeze plastic ones until they crack. Temperature is your deadliest weapon.

Recruit polygons, upgrade stats, plan your loadout, and survive ever-escalating rounds.

- Diverse weapons and damage types, with more coming

- Gear Combo and temperature system for deep strategy

- Multi-character squad command

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10 / 11
  • Processor: Intel Core i3 / AMD Ryzen 3
  • Memory: 4 GB RAM
  • Graphics: Intel UHD Graphics 620
  • DirectX: Version 11
  • Storage: 200 MB available space

Supported Languages

English, Simplified Chinese, German, Japanese, Korean, Russian, Italian, Polish, Spanish - Spain, Portuguese - Brazil, Portuguese - Portugal, Spanish - Latin America, French

Latest news

  • Patch NotesOfficial

    v0.1.19

    New- Shop lock upgrade: locked items now persist across rounds instead of being rerolled away- Polygons kick up dust from their edges while moving for livelier movement feedback- New polygon-flip loading transition animationOptimization- Major performance improvements in dense late-game battles, reducing frame drops- Terrain and temperature slows now stack as percentages for fairer multi-slow scenarios- Reworked white phosphorus smoke visualsFix- Fixed loading stalls and main menu pause issues
    Read full article on Community Announcements (4R)
  • Patch NotesOfficial

    v0.1.18

    • Control rework: Upgraded from group control to single-polygon control for more direct, precise play • New content: Piston puncher upgrade (directional knockback) and two new enemies — acid & base engulf slimes • Visual upgrades: Hand-drawn flame and scorch marks replace flamethrower particles, and X-ray reveal in the weapon selection panel
    Read full article on Community Announcements (4R)
  • Patch NotesOfficial

    v0.1.17

    New - Added the Hand Warmer shield, which restores the wearer back to normal temperature when they get too cold. - Life Pedals now spawn a Life Treasure at the finish point. Optimization - Improved Bastion enemy routing, spawn pacing, and charge waves for smoother combat with fewer stutters. - Adjusted equipment drop pools and core/shield prices to make upgrade choices clearer. Fix - Fixed level-up option focus, visual selection preview textures, and Combo line rendering issues.
    Read full article on Community Announcements (4R)
  • Patch NotesOfficial

    v0.1.16

    New - Added random maze-wall terrain to Bastion, making each run’s routes and combat space more varied. - Added the Treasure Goblin to Bastion, rewarding players with extra gold and treasure if defeated before it escapes. Optimization - Cold effects now slow targets instead of fully stopping them, keeping combat flow smoother. - Rebalanced several weapon ranges so close, mid, and long-range choices feel more even. - Gold drops now pop outward before pickup, making rewards easier to read. Fix - Fixed polygon previews, chain combo previews, and inventory focus issues in selection screens. - Fixed several empty or invalid texture rendering cases for more stable UI and combat visuals.
    Read full article on Community Announcements (4R)
  • Patch NotesOfficial

    v0.1.15

    New - Hexagon enemy — on death, becomes a soul that chases the nearest ally and unleashes a random fire/ice/acid/base zone. - Three new Bastion upgrades — Area Net (mass ensnare), Life Plate (heals after standing 10s), Treasure Hook (auto-gathers scattered treasures). - Heat & Cold emitter upgrades — spawn zones that continuously heat or cool nearby units. - Bastion Custom difficulty — slider to set enemy HP from 100% to 300%. Optimization - New crit burst, blunt cracked-impact, and damage-over-time tick visuals for punchier feedback. - Temperature-curse targets show a status icon overhead; equip screens highlight tag-triggering mounts and characters with a green ring. - Dash and burst dash now require a held movement direction to prevent accidental triggers. Fix - Fixed blank placeholder icons on the turret and net-caster upgrades. - Fixed display glitches in the equip/character selection preview (stray lines, blanks, wrong outlines). - The level-up screen now locks other controls until you pick an upgrade.
    Read full article on Community Announcements (4R)

We use strictly necessary cookies to run this site. We don't currently set any analytics or advertising cookies. See our Cookie Policy for details.