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Miracle Mage: Awakened Elements

Screenshots

Miracle Mage: Awakened Elements screenshot 1
Real Machine Demonstration - Gameplay trailerWatch trailer on Steam ↗

Miracle Mage: Awakened Elements

Elegant Wangshu Games · Published by Elegant Wangshu Games

Last updated 28 Sept 2026

"Awakened Elements" is a match-three strategy RPG where chaos spreads as the Demon King shatters elemental balance. As a young mage, awaken lost powers, rally elven allies, and battle through thorny paths to restore order before darkness consumes the world.

Free to PlayComing SoonDJCTQ l

Free

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Indie, RPG, Strategy, Casual · 2026 · More free games

About this game

A magical world waiting for you to save

In the world of Awakened Elements, as a newly graduated mage, you are tasked with awakening the magical elements to restore order to the world. This is both an opportunity and a challenge, filled with excitement and pressure. You must bravely step out of the academy and, together with the magical elves who have signed a contract with you, collect sufficient magical elements from various parts of the world to revitalize it and restore order before darkness engulfs it.

Integrate multiple gameplay elements

In addition to casual match-three gameplay, "Elemental Awakening" also integrates many different game genres, such as RPG and roguelike

Real-world experience

Traverse every corner of the map with your footprints.

When you venture out of the academy, consider carefully what to bring with you. If you fail and perish on the way, you will lose everything in your backpack

Build the best combination

Over 60 types of equipment and more than 25 spells for you to choose from

In order to build the most powerful equipment combination, at some point you have to make trade-offs

Plan before you act

As you continue to win battles, you will accumulate experience and obtain more resources

You need to plan meticulously to maximize the effectiveness of the spells and potions you bring with you

Continuous development

At present, the game is still under development and will enrich a lot of content. Please stay tuned!

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 / Windows 8 / Windows 10 64 bit
  • Processor: 2.0 Ghz
  • Memory: 2 GB RAM
  • Graphics: 1Gb Video Memory, capable of OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
  • Storage: 1 GB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system

Supported Languages

English, French, German, Spanish - Spain, Russian, Japanese, Polish, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Korean

Latest news

  • Patch NotesOfficial

    🎮 0.7.5 Update — Comprehensive upgrade of combat architecture

    From 0.7.4 to 0.7.5, we have touched over 1,000 files. This is not a patch with a few tweaks — we have nearly rebuilt the Demo's foundation: the battle core, the input framework, the shader pipeline, the startup flow, and the automated testing backbone. If 0.7.4 made every match feel better, 0.7.5 is what makes the whole fight stand on solid ground. ⚔️ Battle Architecture Upgrade Large-Scale Battle System RefactorWe have redrawn the boundaries between state management, rule resolution, visual presentation, and settlement logic. Long-standing coupling issues that were slowly building toward future failures have been systematically untangled. After loading a save, restarting, or transitioning between scenes, you will see far less leftover UI, fewer ghost effects, and much less state leakage from the previous run. Trigger chains are more complete and edge cases are fewer — the battle finally feels like a cohesive system rather than a collection of features held together with tape. But the real value of this refactor is not in how many bugs it fixed. It is in what it unlocks next. With state, rules, and presentation now properly decoupled, adding new mechanics, units, and game modes becomes dramatically cheaper. Before, introducing a new skill might mean tiptoeing around a dozen fragile coupling points. Now, you build in the right layer and it just works. The depth and design space of combat are genuinely open for the first time. You may not immediately "see" this refactor, but you will absolutely feel it: the fight is just more trustworthy now. And soon, you will start seeing what it makes possible. ✨ New Features Battle MinimapLarge-board combat finally has real situational awareness. The minimap tracks your current viewport and clearly indicates when the full battlefield is already in view. As boards, rules, and objectives grow more complex, the minimap transitions from decoration to tactical tool. 100x100 Mega-BoardThis is no longer just a concept mockup. The 100x10...
    Read full article on Community Announcements (wangshustudio)
  • Patch NotesOfficial

    🎮 0.7.4 Update — Combat Feel, Fully Upgraded

    Since the Demo launch, one thing you kept telling us: "The combat feel could be better." We heard you. 0.7.4 has one focus: making every swipe and every match feel fantastic. 🖐️ More Responsive Controls Precise 8-direction swipe detection — your intent, captured instantly No more dropped inputs during rapid play — speed demons, bring it on Dual input modes: swipe or tap, switch anytime 👆 Instant Visual Feedback Gems highlight the moment you touch them — zero lag Clear visual distinction between valid and invalid swaps Gems gently shake when you try an illegal move 🔥 Satisfying Cascades Visual effects escalate from L1 to L6 as your combo grows Combo panel redesigned — double-layer glow, smooth vignette, no more cheap-looking corners Animations auto-accelerate at high combos to keep the pace tight 🔊 Solid Audio No more crackling or dropouts during intense chains Background music dynamically shifts with battle intensity 🔧 Also Fixed 🐛 Fixed an issue where settlement screens would persist after loading a save into battle 🐛 Fixed battle state corruption when returning to the main menu and reloading a save 🐛 Fixed the Magic Event notification banner not appearing during combat 🐛 Fixed animation glitches when "Reduce Motion" accessibility was enabled 🐛 Fixed slow-motion effects occasionally getting stuck during battle 🐛 Fixed audio dropouts when switching audio devices 💬 Let Us Know What You Think 🐛 Found a bug? → Steam Community Hub 💡 Have ideas? → Join us on Discord ⭐ Like where this is going? → Wishlist the full game "Every match is a strategic choice. Every update brings the feel one step closer." See you at the Academy. — The Dev Team
    Read full article on Community Announcements (wangshustudio)
  • AnnouncementsOfficial

    🔥 [Miracle Mage: Awakened Elements] Demo Is Now Live

    🎉 The Moment Has Arrived After 2 months of refinement, the free demo for Miracle Mage: Awakened Elements is officially live on Steam. Here, every match is a strategic choice, and every defeat is a step toward awakening. The demo takes you into the Elemental Academy — from your admission trial to graduation, experience a complete story-driven adventure. Meet your mentors and companions, master the elemental forces on a 6×9 board, and face powerful foes in the Backhill Trials. Download for free. Begin your academy journey. 👉 Steam Store — Download Demo 👉 Wishlist the Full Game 📖 What's in the Demo? ContentDetails📜 Complete StorylineFrom your admission trial, academy growth, and graduation exams — a full academy saga🏫 Academy HubExplore dormitory, arena, backhill, library, laboratory, spirit house, ceremonial hall, and more interactive buildings⚔️ Tactical Match-3 Combat6×9 board · 6 elemental gem types · special gem combos · spell casting · chain multiplier system🌲 Backhill Combat TrialsMultiple growth-phase expeditions to test your build and strategy🛡️ Build Crafting IntroGear selection · consumable brewing · spell loadouts · discover your unique playstyle🏆 11 Demo AchievementsFrom your first match to boss kills — track every milestone🌍 11 LanguagesEN/简中/繁中/JA/KO/DE/FR/ES/PT-BR/PL/RU 🖥️ Two Months of Complete UI Overhaul Since the project went public, we've performed a ground-up reconstruction of the entire UI system. This isn't a patch job — it's a transformation: 🎨 10 Theme Palettes, One-Click Switching Settings → Appearance → Theme. Instantly switch between 10 meticulously crafted visual themes: ThemeStyleOcean BreezeFresh blue-tinted dark themeSunset EmberWarm orange-red light themeForest CanopyNatural green light themeMidnight AuroraDeep immersive dark themeArctic FrostIce-blue dark themeCrimson DynastyDark red/gold imperial RPG themeSakura BlossomSoft pink cozy light themeCyber NeonNeon cyberpunk dark themeDesert SandWarm sand-toned adventure light themeRoyal A...
    Read full article on Community Announcements (wangshustudio)
  • AnnouncementsOfficial

    [Miracle Mage: Awakened Elements] is now live on Steam!

    Dear players,We are thrilled to announce that the Steam store page for \ is officially live! This marks an important milestone in our development journey, and it means you can now add the game to your wishlist to stay updated on future news and Early Access plans.In the coming months, we will continue to share:Developer logsGameplay showcasesPlaytest plansRoadmap for Early AccessWe truly look forward to hearing your feedback and suggestions. Feel free to leave comments in the community discussion board or join our Discord/Twitter/Weibo groups to chat directly with us. Your input will help us make the game even better!Thank you for your support and attention! Add \ to your wishlist and grow with us on this journey.— The Development Team
    Read full article on Community Announcements (wangshustudio)

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