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Olivia's World: Crystal Keep

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Olivia's World: Crystal Keep screenshot 1
Olivia's World: Crystal Keep - Official Trailer trailerWatch trailer on Steam ↗

Olivia's World: Crystal Keep

Chasing Magic Studios · Published by Chasing Magic Studios

49 achievements

Last updated 5 Sept 2026

Built from our imagination for my six-year-old daughter, this bootstrapped solo-dev project — Olivia’s World: Crystal Keep — is a story-driven tower defense RPG. Build spires, survive escalating waves, fight in real-time, and uncover a hidden mystery.

DJCTQ 6Full Controller Support

£4.59

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

5 Sept 2026Lowest: £4.59 · Highest: £4.5928 Sept 2026

Indie, RPG, Strategy · 2026 · More under £5 games

About this game

This game began with a simple idea from my daughter.

She asked me to make her a game—her world, her characters, her imagination brought to life. What started as a small personal project quickly grew into something much bigger. Together, we talked about the world, the places in it, and the kinds of heroes who would live there. She helped shape the tone, the personalities, and the feeling of the adventure, while I worked on turning those ideas into something playable.

Every Guardian, every environment, and every piece of the story is rooted in those early conversations. It wasn’t about following trends or building something for the market—it was about creating something meaningful that she could recognise as her own.

From a development side, this was built from the ground up as a solo project. The systems, the gameplay, the engine—everything was created step by step, learning and solving problems along the way. It’s a handcrafted experience, shaped both by technical work and by the imagination that started it.

At its core, this game exists because a kid asked her dad to make something special.



Olivia’s World: Crystal Keep

A story-driven tower defense RPG set in a peaceful fantasy world on the brink of elemental war.

You play as a Guardian sworn to protect towns, kingdoms, and floating crystal isles from goblins, wargs, and corrupted armies. What begins as a routine defense quickly spirals into a wider conflict — one that challenges everything the world believes about its history… and its enemies.

Tactical Defense Meets Real-Time Action

Each map blends structured, wave-based tower defense with real-time Guardian combat.

Place your defenses along defined enemy paths. Adapt to evolving waves. Survive escalating assaults as enemies push toward your exit point.

Your spires automatically engage incoming threats, while you step into battle with powerful Guardian abilities when the tide turns.

Victory comes from positioning, resource management, timing, and understanding enemy behaviour — not reflexes alone.

Play as Distinct Guardians

Choose from a roster of unique Guardians, each with:

  • Their own abilities and combat style

  • Different strategic strengths and synergies with your defenses

  • A personal role within the unfolding story

Every Guardian offers a new way to approach each defensive map, encouraging experimentation and replayability.

A Character-Driven Fantasy Story

As the war spreads, you’ll uncover a deeper narrative of forgotten history, fractured loyalty, and a mysterious enemy whose motivations are far more complex than they first appear.

This is not a story about stopping the end of the world.

It’s a story about balance, truth — and the cost of ignoring the past.

A Complete Experience

  • Handcrafted wave-based levels

  • Strategic structure placement and upgrades

  • A clear beginning, middle, and end

  • No endless grind

  • No procedural filler

Olivia’s World: Crystal Keep is the first chapter of a larger saga — but it stands alone as a complete and self-contained tower defense experience.



System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (64-bit)
  • Processor: Intel Core i3 (4th gen) or equivalent
  • Memory: 4 GB RAM
  • Graphics: Integrated Intel HD Graphics 4000 or better
  • DirectX: Version 11
  • Storage: 3 GB available space
  • Sound Card: DirectX® compatible sound card
  • VR Support: No

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (64-bit)
  • Processor: Intel Core i3 (4th gen) or equivalent
  • Memory: 4 MB RAM
  • Graphics: Integrated Intel HD Graphics 4000 or better
  • DirectX: Version 11
  • Storage: 3 MB available space
  • Sound Card: DirectX® compatible sound card
  • VR Support: No

Supported Languages

English*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Patch Notes – Latest Update

    Progression & BalanceSkill points doubled Players now earn twice as many skill points, giving more flexibility in builds and allowing for greater player agency across Guardians.Skill system rebalanced Adjustments made to ensure the increased skill points don’t break progression pacing. Builds should feel stronger, but still require smart decisions.Gameplay ImprovementsBonus objectives now start earlier Bonus objectives can now trigger from Wave 3 (previously Wave 5), giving players more opportunities earlier in a run.Increased bonus objective chance Slightly higher chance for bonus objectives to appear, making runs feel more dynamic and rewarding.Map 1 cleanup Removed unnecessary fences that were blocking movement and causing frustration. Early gameplay should now feel smoother and less restrictive.UI & ResponsivenessFragment counter now updates instantly The fragment counter now refreshes immediately when upgrading a spire, improving clarity and responsiveness during gameplay.FixesFixed TikTok link Corrected an issue with the in-game TikTok link.
    Read full article on Community Announcements (Olivia's World: Crystal Keep)
  • Patch NotesOfficial

    Patch Notes – Latest Update

    Patch Notes – Latest Update This update focuses on improving progression feel, reducing early friction, and tightening up responsiveness across core systems. Progression & Balance Skill points doubled Players now earn twice as many skill points, giving more flexibility in builds and allowing for greater player agency across Guardians. Skill system rebalanced Adjustments made to ensure the increased skill points don’t break progression pacing. Builds should feel stronger, but still require smart decisions. Gameplay Improvements Bonus objectives now start earlier Bonus objectives can now trigger from Wave 3 (previously Wave 5), giving players more opportunities earlier in a run. Increased bonus objective chance Slightly higher chance for bonus objectives to appear, making runs feel more dynamic and rewarding. Map 1 cleanup Removed unnecessary fences that were blocking movement and causing frustration. Early gameplay should now feel smoother and less restrictive. UI & Responsiveness Fragment counter now updates instantly The fragment counter now refreshes immediately when upgrading a spire, improving clarity and responsiveness during gameplay. Fixes Fixed TikTok link Corrected an issue with the in-game TikTok link.
    Read full article on Community Announcements (Olivia's World: Crystal Keep)
  • AnnouncementsOfficial

    Price Reduced – Jump In Anytime

    After taking some time to reflect on the first month since launch, I’ve made the decision to reduce the price of the game by 50%.Launching this project has been a huge milestone for me. It started as something personal, built from the ground up as a solo developer, and seeing it out in the world—being played, reviewed, and discussed—has meant a lot. Over the past few weeks, I’ve been closely following feedback, watching how players engage with the game, and continuing to make improvements where needed.With that in mind, I want to make the game more accessible to a wider audience. Lowering the price feels like the right step to give more players the opportunity to experience what I’ve created, especially those who may have been on the fence since release.This isn’t a reflection of stepping back—it’s the opposite. Development is still ongoing, updates are continuing, and this project remains something I’m actively improving and supporting. If anything, this change is about building momentum and getting the game into more hands as it continues to grow.To everyone who has already supported the game—whether through purchasing, leaving feedback, or simply playing—thank you. It genuinely makes a difference.And to those who’ve been watching from the sidelines, now’s a great time to jump in.
    Read full article on Community Announcements (Olivia's World: Crystal Keep)
  • Patch NotesOfficial

    🛠️ Patch Notes – March 17, 2026

    ⚔️ Gameplay & Progression Guardians are now unlocked through map progression instead of fragments Added migration patch to ensure existing saves receive correct guardian unlocks Guardians have been reordered for smoother progression Bravery reward reduced from 25 → 20 🎯 Combat & Controls Added toggleable ranged auto-aim Mouse now uses a virtual cursor system (matches controller behavior) Added target reticle for mouse aiming Native cursor is now hidden in-game for better immersion 🧱 Placement & Pathing Improved spire placement with auto-snap search (150px radius) when blocked Reduced spire blocking distance to 64px Updated path blocking distance to 64px from paths Reworked Drylands paths for better flow 🎮 UI & Quality of Life Pressing Esc now closes active overlays first ✨ Balance & Adjustments Seraphine’s Raid Strike range set to 700px 🌍 Map Changes Removed lampposts from Map 4 🧠 Notes This update focuses on cleaner progression, tighter controls, and smoother placement systems.
    Read full article on Community Announcements (Olivia's World: Crystal Keep)
  • Patch NotesOfficial

    Patch 1.0.1

    Patch 1.0.1 UI & Resolution Improvements Completed 1440p UI support across the game Fixed multiple 1440p HUD alignment issues Widened HP and Mana bars for improved visibility at higher resolutions Improved story dialogue box size for better readability Fixed speech bubble scaling at 1440p Corrected Bravery UI display at 1440p Updated profile screen layout for 1440p Updated hub screen layout for 1440p Controls & HUD Added mini controls display as default Improved mini HUD clarity Repositioned mouse & keyboard prompts Fixed controller prompt being hidden at 1366 resolution Gameplay / Visual Fixes Fixed Flame Spires and Ice Spires visual issues Stability & Backend Added additional safety checks Various media query and resolution fixes General UI polish and layout adjustments
    Read full article on Community Announcements (Olivia's World: Crystal Keep)

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