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Watch trailer on Steam ↗Submarine Homesick Blues
MONOKU SAS · Published by MONOKU SAS · Official site ↗
Positive — 80% positive (10 reviews) · 80 achievements
Last updated 28 Sept 2026
A real-time submarine management and survival game with tactical pause, where you manage crew, systems, and resources under constant pressure.
£6.69
Lowest price we've ever recorded
View on SteamPrices can lag the live Steam store — always confirm before buying.
Price history
Action, Indie, Strategy, Early Access · 2026 · More £5 - £15 games
About this game

Submarine Homesick Blues is a real-time management and survival game with tactical pause, inspired by FTL, set in a world where the Y2K bug didn't happen in 2000… but in 2030.

A massive failure in legacy systems caused the collapse of the planet, leaving it completely submerged. Humanity survives in patched-up submarines, sunken cities, and technology that still works… out of sheer stubbornness.

As the captain of a barely operational submarine, you must manage resources, crew, and critical systems while exploring procedurally generated regions, facing unpredictable events, and making decisions that can mean the difference between staying afloat… or being crushed by the pressure of the ocean.
The game unfolds in real time, but you can pause at any moment to plan, reassign tasks, and react to emergencies. Every run is different, and death is permanent.

All of this is accompanied by a 90s-era AI, complete with sarcastic remarks and a dangerous obsession with updating Windows at the worst possible moment.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS *: Windows 7 (64-bit)
- Processor: Intel Core 2 Duo
- Memory: 2048 MB RAM
- Graphics: Integrated graphics compatible with DirectX 10
- DirectX: Version 10
- Network: Broadband Internet connection
- Storage: 1 GB available space
- Sound Card: DirectX compatible
- VR Support: Not compatible with virtual reality
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10 (64-bit)
- Processor: Intel Core i3
- Memory: 4096 MB RAM
- Graphics: Integrated graphics compatible with DirectX 10
- DirectX: Version 11
- Storage: 2 GB available space
- Sound Card: DirectX compatible
- VR Support: Not compatible with virtual reality
Supported Languages
Latest news
AnnouncementsOfficial
Surface Log 0.60 — the one where the enemy finally fights back 🌊
The dry dock hasn't slept since the last log, and 0.60 is easily the most ambitious thing we've dragged out of it: a whole new combat system, three-story missions full of people who will die on your watch, a companion who narrates the disaster in real time, and — at last — a submarine that actually sounds like one. It's a lot. The ocean isn't going anywhere. Neither are we. Dive in. ⭐ The big one: Combat Cards Combat now has a full card mechanic layered on top. Yes, that means the enemy gets a hand too. Sorry. - Playable combat cards you can fire off mid-battle to tip the odds — damage, control, defense, and assorted special effects. - The enemy plays cards now. The AI has its own hand, chains plays on purpose, and reacts and counters based on what you do. It has been practicing. - Two new chests — the Abyssal Chest and the Void Chest — each with its own opening animation and loot. - Upgrade and evolve your cards: shave cooldowns or unlock extra effects to build the deck you actually want. - Smart scaling: enemy cards adjust to sector and difficulty, so the fight keeps pace with you whether you like it or not. - A new Combat Cards section in the tutorial — for learning all this somewhere that isn't the deep end. 🗺️ New Character Missions Three new story arcs, each with its own characters, art, and decisions you'll quietly regret: - Elias & Aelita: a story that threads through your whole run, with an ending that hinges on your choices. - Draxa: you find an inert android and decide whether to rebuild it, piece by piece — and what you're willing to do to finish the job. - Nadia, the Mother of Miasma: unlocks a new creature and a unique, evolving biological weapon. Nothing here is what it seems, and that's the generous reading. - Security cameras in story missions: now you can watch what's happening on the other side of the hull. For better or worse. 🤖 Cortano, your onboard assistant The old console grew a personality and a name. Cortano now rides along for the entire r...Read full article on Community Announcements (Monoku)Patch NotesOfficial
Patch Notes — v0.052
Hey Commanders! It's been an intense few weeks at the dock, and we're bringing you one of the biggest updates yet: new missions, crew members with way more personality, snappier combat, and a lot more stability. Here's the full rundown! New Special Missions - "The Lost Daughter": a new mission that spans several sectors, with moral choices that shape the ending. What you decide on board matters. - "The Lost Key": a second mission with its own narrative arc and ethical dilemmas. - When a key character falls in combat, you'll now see a proper mission closure before the loot drops — no more stacked windows or confusion. Faster, More Direct Combat - Quick Fire: now you can click directly on an enemy room to aim and shoot in a single step. No more extra steps for every salvo. - Right-click hold weapon menu: pick your weapon and release the button to fire. Super smooth for improvising tactics on the fly. - Fire again at the same target with a single key, no need to re-aim. - Optional auto-pause: a new setting to disable the pause that appears when combat starts. You set the pace. Your Crew, More Alive Than Ever - When you drag crew members, they now hang from the cursor naturally, as if you were leading them by the hand. - Visible states: your crew now clearly shows when they're sleeping, stunned, or down. Same goes for the enemy crew. - Melee combat animations for humans, elves, pirates, and sirens. - New animations for sirens: walking and repairing with their own species' movements. - Specific shooting poses for humans and elves when using weapons. - Hover over crew members and weapons to see all their info instantly, no need to open panels. - Rearrange your team before setting sail straight from the submarine selection screen. Revamped Interface - Redesigned Victory and Defeat screens: now with headlines that shift based on how the battle went. - Redesigned Upgrade screen to match the shop's style, with smoother scrolling and color-coded descriptions to tell each upgra...Read full article on Community Announcements (Monoku)Patch NotesOfficial
Patch Notes — v0.05
Hey Commanders! 👋 We're dropping a new update packed with improvements to make your time aboard smoother and more fun than ever. Here's everything that's new!🚶 Your Crew Comes to LifeEach crew member now has their own unique idle and repair animations based on their race — they've never felt more alive!No more mysterious teleporting — your crew now walks from room to room with smooth, natural movementWe fine-tuned the overall movement system to feel more precise and consistentWhen a crew member finishes repairing a room, they automatically return to their assigned position — less micromanagement for you!We polished crew selection and room assignment, now with a more precise and intuitive drag & drop experience⚔️ Smoother CombatElite and toxic creatures now keep their color aura even when defeated — regular ones go down without extra effects. Easy to tell apart at a glance!Fixed a bug with the Firewall Octopus that could cause issues when trying to escape its trapWeapon assignment to enemy rooms also got the drag & drop treatment — managing your tactics has never been this smooth🌊 Rebalanced FloodsWater now advances at a fairer pace — not too slow, not panic-inducingAdjusted flood propagation between rooms to give you a bit more reaction timeThe Turbulent Waters and Acid Waters mutators follow the same balance. No more nasty surprises!🔧 General ImprovementsFixed visual glitches in repair spritesReviewed and corrected translations across multiple languagesFixed UI text overflowing outside its containers — no more words escaping through the edges!Improved overall stability during combat transitionsThanks for playing and for all your feedback! Every report helps us improve. See you in the next update, Commanders! 🚀Read full article on Community Announcements (Monoku)






